Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of Fast Load v1.0.1
LoadToSave.dll
Decompiled a week agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppScheduleOne.Persistence; using LoadToSave; using MelonLoader; using Microsoft.CodeAnalysis; using ModManagerPhoneApp; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(EntryPoint), "LoadToSave", "1.0.0", "_peron", null)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("LoadToSave")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LoadToSave")] [assembly: AssemblyTitle("LoadToSave")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace LoadToSave { public class EntryPoint : MelonMod { [HarmonyPatch(typeof(LoadManager))] public class PlayerConfig { [HarmonyPatch("RefreshSaveInfo")] [HarmonyPostfix] public static void Selected(LoadManager __instance) { if (!ModExecuted) { __instance.StartGame(((Il2CppArrayBase<SaveInfo>)(object)LoadManager.SaveGames)[(int)_entry.BoxedValue - 1], false); ModExecuted = true; } } } private static MelonPreferences_Category? _cat; private static MelonPreferences_Entry? _entry; public static bool ModExecuted; public override void OnInitializeMelon() { _cat = MelonPreferences.CreateCategory("LoadToSave_LoadToSaveCategory", "LoadToSave - Config"); _entry = _cat.CreateEntry<int>("LoadToSave_SaveToLoad", 1, "SaveToLoad", false); _cat.SetFilePath("UserData/LoadToSave.cfg"); _cat.SaveToFile(true); try { ModSettingsEvents.OnPreferencesSaved += LoadAllCategories; ((MelonBase)this).LoggerInstance.Msg("Successfully subscribed to Mod Manager save event."); } catch (Exception ex) { ((MelonBase)this).LoggerInstance.Warning("Could not subscribe to Mod Manager event (Mod Manager may not be installed/compatible): " + ex.Message); } } public static void LoadAllCategories() { foreach (MelonPreferences_Category category in MelonPreferences.Categories) { category.LoadFromFile(true); } } } }