Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of SwapperPlugin v1.2.1
Plugins/SwapperPlugin.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using MelonLoader; using MelonLoader.Utils; using Microsoft.CodeAnalysis; using Mono.Cecil; using Mono.Collections.Generic; using SwapperPlugin; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Plugin), "SwapperPlugin", "1.0.0", "coolpaca", null)] [assembly: MelonColor(255, 149, 82, 255)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SwapperPlugin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+d6eeb8e3a7fc17539ef7c99444f7d4e2674a65f4")] [assembly: AssemblyProduct("SwapperPlugin")] [assembly: AssemblyTitle("SwapperPlugin")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SwapperPlugin { internal enum Backend { Unknown, Il2cpp, Mono, S1API } internal class AssemblyChecker { public static string[] monoRefs = new string[2] { "scheduleone", "system" }; public static string[] il2cppRefs = new string[2] { "il2cppscheduleone", "il2cppsystem" }; public static Backend CheckAtPath(string path) { //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) string directoryName = Path.GetDirectoryName(path); if (!File.Exists(path)) { return Backend.Unknown; } if (!path.Contains(".dll")) { return Backend.Unknown; } if (Path.GetFileName(path).ToLower().Contains("mono")) { return Backend.Mono; } if (Path.GetFileName(path).ToLower().Contains("il2cpp")) { return Backend.Il2cpp; } AssemblyDefinition val = AssemblyDefinition.ReadAssembly(path); Enumerator<ModuleDefinition> enumerator = val.Modules.GetEnumerator(); try { while (enumerator.MoveNext()) { ModuleDefinition current = enumerator.Current; IEnumerable<TypeReference> typeReferences = current.GetTypeReferences(); if (typeReferences.Any((TypeReference x) => x.Namespace.ToLower().Contains("s1api"))) { return Backend.S1API; } if (typeReferences.Any((TypeReference x) => il2cppRefs.Contains(x.Namespace.ToLower()))) { return Backend.Il2cpp; } if (typeReferences.Any((TypeReference x) => monoRefs.Contains(x.Namespace.ToLower()))) { return Backend.Mono; } } } finally { ((IDisposable)enumerator).Dispose(); } return Backend.Unknown; } } public class Plugin : MelonPlugin { private static Backend backend; public override void OnPreInitialization() { ((MelonPlugin)this).OnPreInitialization(); string path = Path.GetDirectoryName(MelonEnvironment.ModsDirectory) + "\\Mods"; Plugin.backend = (MelonUtils.IsGameIl2Cpp() ? Backend.Il2cpp : Backend.Mono); if (!Directory.Exists(path)) { return; } string[] files = Directory.GetFiles(path, "*", SearchOption.AllDirectories); for (int i = 0; i < files.Length; i++) { if (files[i].Contains(".dll")) { File.Move(files[i], files[i].Replace(".di", "")); files[i] = files[i].Replace(".di", ""); } } string[] array = files; foreach (string text in array) { if (!text.Contains(".dll") || text.Contains(".old") || Path.GetFileName(text).Contains("S1API")) { continue; } Backend backend = AssemblyChecker.CheckAtPath(text); switch (backend) { case Backend.Unknown: MelonLogger.Error("Found a DLL, but couldn't determine backend!\nTell coolpaca in the S1 modding discord and\nprovide the mod name! File: " + Path.GetFileName(text)); continue; case Backend.S1API: continue; } if (backend != Plugin.backend) { GC.Collect(); GC.WaitForPendingFinalizers(); File.Move(text, text + ".di"); } } } } }