Decompiled source of Toileportation v1.0.1

IL2CPP/Mods/Toileportation_IL2Cpp.dll

Decompiled 18 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppScheduleOne;
using Il2CppScheduleOne.DevUtilities;
using Il2CppScheduleOne.EntityFramework;
using Il2CppScheduleOne.ItemFramework;
using Il2CppScheduleOne.NPCs;
using Il2CppScheduleOne.ObjectScripts;
using Il2CppScheduleOne.PlayerScripts;
using Il2CppScheduleOne.UI.Shop;
using Il2CppSystem.Collections.Generic;
using Il2CppSystem.IO;
using MelonLoader;
using Microsoft.CodeAnalysis;
using S1API.Entities;
using S1API.Messaging;
using Toileportation;
using UnityEngine;
using UnityEngine.UIElements;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Core), "Toileportation", "1.0.0", "weedeej", null)]
[assembly: MelonGame("TVGS", "Schedule I")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Toileportation")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+ddd99521388727b934e7aaf28d741f6471e21d83")]
[assembly: AssemblyProduct("Toileportation")]
[assembly: AssemblyTitle("Toileportation")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Toileportation
{
	[HarmonyPatch(typeof(ShopListing), "Initialize")]
	public static class GoldenToiletPatch
	{
		public static void Postfix(ShopListing __instance)
		{
			if (!(((ItemDefinition)__instance.Item).Name != "Golden Toilet"))
			{
				((ItemDefinition)__instance.Item).Description = "The lost artifact of Zaza.\nWho knows what power resides... \n(Stock resets every week)";
				__instance.OverriddenPrice = 80000f;
				__instance.OverridePrice = true;
				__instance.DefaultStock = 2;
				__instance.RestockRate = (ERestockRate)1;
				__instance.SetStock(2, true);
				MelonLogger.Msg("Patched Golden Toilet successfully!");
			}
		}
	}
	[HarmonyPatch(typeof(ShopListing), "Restock")]
	public static class GoldenToiletRestockPatch
	{
		public static void Postfix(ShopListing __instance)
		{
			_ = ((ItemDefinition)__instance.Item).Name != "Golden Toilet";
		}
	}
	[HarmonyPatch(typeof(Toilet), "Interacted")]
	public static class ToiletFlushPatch
	{
		[CompilerGenerated]
		private sealed class <HideConversation>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <HideConversation>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(5f);
					<>1__state = 1;
					return true;
				case 1:
				{
					<>1__state = -1;
					Enumerator<NPC> enumerator = NPCManager.NPCRegistry.GetEnumerator();
					while (enumerator.MoveNext())
					{
						NPC current = enumerator.Current;
						if (current.FirstName == "Golden" && current.LastName == "Toilet")
						{
							current.MSGConversation.SetEntryVisibility(false);
						}
					}
					return false;
				}
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <HideResponses>d__2 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <HideResponses>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(10f);
					<>1__state = 1;
					return true;
				case 1:
				{
					<>1__state = -1;
					Enumerator<NPC> enumerator = NPCManager.NPCRegistry.GetEnumerator();
					while (enumerator.MoveNext())
					{
						NPC current = enumerator.Current;
						if (current.FirstName == "Golden" && current.LastName == "Toilet")
						{
							current.MSGConversation.SetResponseContainerVisible(false);
						}
					}
					return false;
				}
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public static void Postfix(Toilet __instance)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Expected O, but got Unknown
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Expected O, but got Unknown
			if (((BuildableItem)__instance).ItemInstance.Definition.Name != "Golden Toilet")
			{
				return;
			}
			Player local = Player.Local;
			Vector3 position = local.Avatar.MiddleSpine.position;
			Vector3 position2 = ((BuildableItem)__instance).BuildPoint.position;
			float num = Vector3.Distance(position, position2);
			float num2 = position.y - position2.y;
			if (!(position.y < position2.y) && !((double)num2 <= 1.4) && !((double)num2 >= 1.6) && !((double)num > 1.5) && local.Crouched)
			{
				NPC toiletNPC = NPC.Get<ToiletNPC>();
				Response[] array = (Response[])(object)new Response[2]
				{
					new Response
					{
						OnTriggered = delegate
						{
							toiletNPC.SendTextMessage("And you will be guided.", (Response[])null, 1f, true);
							new TeleporterUI().ShowTeleportationUI();
						},
						Text = "Guide me through"
					},
					new Response
					{
						OnTriggered = delegate
						{
							toiletNPC.SendTextMessage("And so it will be.", (Response[])null, 1f, true);
							MelonCoroutines.Start(HideConversation());
						},
						Text = "Leave the tale untold"
					}
				};
				toiletNPC.SendTextMessage("Thou hast uncovered the long-lost secret of the Golden Throne — a relic of legend, whispered of in forgotten tongues and hidden beneath veils of time.\n\nWhat fate shall thee choose?", array, 1f, true);
				MelonCoroutines.Start(HideResponses());
			}
		}

		[IteratorStateMachine(typeof(<HideConversation>d__1))]
		private static IEnumerator HideConversation()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <HideConversation>d__1(0);
		}

		[IteratorStateMachine(typeof(<HideResponses>d__2))]
		private static IEnumerator HideResponses()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <HideResponses>d__2(0);
		}
	}
	public class Core : MelonMod
	{
		private Il2CppAssetBundle bundle;

		public override void OnInitializeMelon()
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Expected O, but got Unknown
			try
			{
				Stream manifestResourceStream = ((MelonBase)this).MelonAssembly.Assembly.GetManifestResourceStream("Toileportation.toiletportation.bundle");
				if (manifestResourceStream == null)
				{
					((MelonBase)this).Unregister("AssetBundle stream not found", false);
					return;
				}
				byte[] array;
				using (MemoryStream memoryStream = new MemoryStream())
				{
					manifestResourceStream.CopyTo(memoryStream);
					array = memoryStream.ToArray();
				}
				Stream val = (Stream)new MemoryStream(Il2CppStructArray<byte>.op_Implicit(array));
				bundle = Il2CppAssetBundleManager.LoadFromStream(val);
			}
			catch (Exception value)
			{
				((MelonBase)this).Unregister($"Failed to load AssetBundle. Please report to dev: {value}", false);
				return;
			}
			((MelonBase)this).LoggerInstance.Msg("Initialized Toileportation");
		}
	}
	public static class ModUtilities
	{
		public static Dictionary<string, BuildableItem[]> GetAllGoldenToilet()
		{
			BuildableItem[] array = ((IEnumerable<BuildableItem>)Object.FindObjectsOfType<BuildableItem>()).Where((BuildableItem builtItem) => builtItem.ParentProperty.IsOwned && builtItem.ItemInstance.Name == "Golden Toilet").ToArray();
			Dictionary<string, BuildableItem[]> dictionary = new Dictionary<string, BuildableItem[]>();
			BuildableItem[] array2 = array;
			foreach (BuildableItem val in array2)
			{
				string propertyName = val.ParentProperty.PropertyName;
				if (!dictionary.ContainsKey(propertyName))
				{
					dictionary[propertyName] = (BuildableItem[])(object)new BuildableItem[1] { val };
				}
				else
				{
					List<BuildableItem> list = new List<BuildableItem>(dictionary[propertyName]);
					list.Add(val);
					dictionary[propertyName] = list.ToArray();
				}
			}
			return dictionary;
		}
	}
	public class TeleporterUI
	{
		[CompilerGenerated]
		private sealed class <>c__DisplayClass2_0
		{
			public GameObject instance;

			internal void <ShowUICoro>b__0(ClickEvent ev)
			{
				Object.Destroy((Object)(object)instance);
			}
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass2_1
		{
			public BuildableItem toilet;

			public <>c__DisplayClass2_0 CS$<>8__locals1;

			internal void <ShowUICoro>b__1(ClickEvent ev)
			{
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0042: Unknown result type (might be due to invalid IL or missing references)
				Vector3 position = toilet.BuildPoint.position;
				position.y += 2f;
				Player local = Player.Local;
				PlayerSingleton<PlayerMovement>.Instance.Teleport(position);
				((Component)local).transform.forward = ((Component)toilet).transform.forward;
				local.SendCrouched(true);
				local.SetCrouchedLocal(true);
				Object.Destroy((Object)(object)CS$<>8__locals1.instance);
			}
		}

		[CompilerGenerated]
		private sealed class <ShowUICoro>d__2 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			private <>c__DisplayClass2_0 <>8__1;

			public TeleporterUI <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ShowUICoro>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>8__1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0034: Expected O, but got Unknown
				//IL_0187: Unknown result type (might be due to invalid IL or missing references)
				//IL_018e: Expected O, but got Unknown
				int num = <>1__state;
				TeleporterUI teleporterUI = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>8__1 = new <>c__DisplayClass2_0();
					<>2__current = (object)new WaitForEndOfFrame();
					<>1__state = 1;
					return true;
				case 1:
				{
					<>1__state = -1;
					<>8__1.instance = teleporterUI.bundle.LoadAsset<GameObject>("assets/toiletportationui.prefab");
					<>8__1.instance = Object.Instantiate<GameObject>(<>8__1.instance);
					VisualElement rootVisualElement = <>8__1.instance.GetComponent<UIDocument>().rootVisualElement;
					ScrollView val = UQueryExtensions.Q<ScrollView>(rootVisualElement, "propertiesContainer", (string)null);
					((CallbackEventHandler)UQueryExtensions.Q<Button>(rootVisualElement, "closeBtn", (string)null)).RegisterCallback<ClickEvent>(EventCallback<ClickEvent>.op_Implicit((Action<ClickEvent>)delegate
					{
						Object.Destroy((Object)(object)<>8__1.instance);
					}), (TrickleDown)0);
					VisualTreeAsset val2 = teleporterUI.bundle.LoadAsset<VisualTreeAsset>("assets/entry.uxml");
					VisualTreeAsset val3 = teleporterUI.bundle.LoadAsset<VisualTreeAsset>("assets/goldentoiletentry.uxml");
					Dictionary<string, BuildableItem[]> allGoldenToilet = ModUtilities.GetAllGoldenToilet();
					Sprite icon = Registry.GetItem("goldentoilet").Icon;
					foreach (KeyValuePair<string, BuildableItem[]> item in allGoldenToilet)
					{
						if (item.Value.Length == 0)
						{
							continue;
						}
						TemplateContainer val4 = val2.CloneTree();
						Foldout val5 = UQueryExtensions.Q<Foldout>((VisualElement)(object)val4, "entry", (string)null);
						val5.text = item.Key;
						BuildableItem[] value = item.Value;
						for (int i = 0; i < value.Length; i++)
						{
							<>c__DisplayClass2_1 CS$<>8__locals0 = new <>c__DisplayClass2_1
							{
								CS$<>8__locals1 = <>8__1,
								toilet = value[i]
							};
							TemplateContainer val6 = val3.CloneTree();
							Button obj = UQueryExtensions.Q<Button>((VisualElement)(object)val6, "goldenToilet", (string)null);
							Image val7 = new Image();
							val7.sprite = icon;
							((VisualElement)obj).Add((VisualElement)(object)val7);
							((CallbackEventHandler)obj).RegisterCallback<ClickEvent>(EventCallback<ClickEvent>.op_Implicit((Action<ClickEvent>)delegate
							{
								//IL_000b: Unknown result type (might be due to invalid IL or missing references)
								//IL_0010: Unknown result type (might be due to invalid IL or missing references)
								//IL_002b: Unknown result type (might be due to invalid IL or missing references)
								//IL_0042: Unknown result type (might be due to invalid IL or missing references)
								Vector3 position = CS$<>8__locals0.toilet.BuildPoint.position;
								position.y += 2f;
								Player local = Player.Local;
								PlayerSingleton<PlayerMovement>.Instance.Teleport(position);
								((Component)local).transform.forward = ((Component)CS$<>8__locals0.toilet).transform.forward;
								local.SendCrouched(true);
								local.SetCrouchedLocal(true);
								Object.Destroy((Object)(object)CS$<>8__locals0.CS$<>8__locals1.instance);
							}), (TrickleDown)0);
							((VisualElement)val5).contentContainer.Add((VisualElement)(object)val6);
						}
						((VisualElement)val).contentContainer.Add((VisualElement)(object)val4);
					}
					return false;
				}
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private Il2CppAssetBundle bundle;

		public void ShowTeleportationUI()
		{
			Il2CppAssetBundle[] array = Il2CppAssetBundleManager.GetAllLoadedAssetBundles().ToArray();
			if (array.Length == 1)
			{
				bundle = array[0];
			}
			else
			{
				Il2CppAssetBundle[] array2 = array;
				foreach (Il2CppAssetBundle val in array2)
				{
					if (val.Contains("assets/toiletportationui.prefab"))
					{
						bundle = val;
						break;
					}
				}
			}
			MelonCoroutines.Start(ShowUICoro());
		}

		[IteratorStateMachine(typeof(<ShowUICoro>d__2))]
		public IEnumerator ShowUICoro()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ShowUICoro>d__2(0)
			{
				<>4__this = this
			};
		}
	}
	public class ToiletNPC : NPC
	{
		public ToiletNPC()
			: base(Guid.NewGuid().ToString(), "Golden", "Toilet", Registry.GetItem("goldentoilet").Icon)
		{
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

MONO/Mods/Toileportation_Mono.dll

Decompiled 18 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using MelonLoader;
using Microsoft.CodeAnalysis;
using S1API.Entities;
using S1API.Messaging;
using ScheduleOne;
using ScheduleOne.DevUtilities;
using ScheduleOne.EntityFramework;
using ScheduleOne.ItemFramework;
using ScheduleOne.NPCs;
using ScheduleOne.ObjectScripts;
using ScheduleOne.PlayerScripts;
using ScheduleOne.UI.Shop;
using Toileportation;
using UnityEngine;
using UnityEngine.UIElements;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Core), "Toileportation", "1.0.0", "weedeej", null)]
[assembly: MelonGame("TVGS", "Schedule I")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Toileportation")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+ddd99521388727b934e7aaf28d741f6471e21d83")]
[assembly: AssemblyProduct("Toileportation")]
[assembly: AssemblyTitle("Toileportation")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Toileportation
{
	[HarmonyPatch(typeof(ShopListing), "Initialize")]
	public static class GoldenToiletPatch
	{
		public static void Postfix(ShopListing __instance)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			if (!(((ItemDefinition)__instance.Item).Name != "Golden Toilet"))
			{
				((ItemDefinition)__instance.Item).Description = "The lost artifact of Zaza.\nWho knows what power resides... \n(Stock resets every week)";
				__instance.OverriddenPrice = 80000f;
				__instance.OverridePrice = true;
				__instance.DefaultStock = 2;
				__instance.RestockRate = (ERestockRate)1;
				__instance.SetStock(2, true);
				MelonLogger.Msg("Patched Golden Toilet successfully!");
			}
		}
	}
	[HarmonyPatch(typeof(ShopListing), "Restock")]
	public static class GoldenToiletRestockPatch
	{
		public static void Postfix(ShopListing __instance)
		{
			_ = ((ItemDefinition)__instance.Item).Name != "Golden Toilet";
		}
	}
	[HarmonyPatch(typeof(Toilet), "Interacted")]
	public static class ToiletFlushPatch
	{
		[CompilerGenerated]
		private sealed class <HideConversation>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <HideConversation>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(5f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					NPCManager.NPCRegistry.Find((NPC npc) => npc.FirstName == "Golden" && npc.LastName == "Toilet").MSGConversation.SetEntryVisibility(false);
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <HideResponses>d__2 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <HideResponses>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(10f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					NPCManager.NPCRegistry.Find((NPC npc) => npc.FirstName == "Golden" && npc.LastName == "Toilet").MSGConversation.SetResponseContainerVisible(false);
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public static void Postfix(Toilet __instance)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Expected O, but got Unknown
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Expected O, but got Unknown
			if (((BuildableItem)__instance).ItemInstance.Definition.Name != "Golden Toilet")
			{
				return;
			}
			Player local = Player.Local;
			Vector3 position = local.Avatar.MiddleSpine.position;
			Vector3 position2 = ((BuildableItem)__instance).BuildPoint.position;
			float num = Vector3.Distance(position, position2);
			float num2 = position.y - position2.y;
			if (!(position.y < position2.y) && !((double)num2 <= 1.4) && !((double)num2 >= 1.6) && !((double)num > 1.5) && local.Crouched)
			{
				NPC toiletNPC = NPC.Get<ToiletNPC>();
				Response[] array = (Response[])(object)new Response[2]
				{
					new Response
					{
						OnTriggered = delegate
						{
							toiletNPC.SendTextMessage("And you will be guided.", (Response[])null, 1f, true);
							new TeleporterUI().ShowTeleportationUI();
						},
						Text = "Guide me through"
					},
					new Response
					{
						OnTriggered = delegate
						{
							toiletNPC.SendTextMessage("And so it will be.", (Response[])null, 1f, true);
							MelonCoroutines.Start(HideConversation());
						},
						Text = "Leave the tale untold"
					}
				};
				toiletNPC.SendTextMessage("Thou hast uncovered the long-lost secret of the Golden Throne — a relic of legend, whispered of in forgotten tongues and hidden beneath veils of time.\n\nWhat fate shall thee choose?", array, 1f, true);
				MelonCoroutines.Start(HideResponses());
			}
		}

		[IteratorStateMachine(typeof(<HideConversation>d__1))]
		private static IEnumerator HideConversation()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <HideConversation>d__1(0);
		}

		[IteratorStateMachine(typeof(<HideResponses>d__2))]
		private static IEnumerator HideResponses()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <HideResponses>d__2(0);
		}
	}
	public class Core : MelonMod
	{
		private AssetBundle bundle;

		public override void OnInitializeMelon()
		{
			Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Toileportation.toiletportation.bundle");
			if (manifestResourceStream == null)
			{
				((MelonBase)this).Unregister("AssetBundle stream not found", false);
			}
			else
			{
				bundle = AssetBundle.LoadFromStream(manifestResourceStream);
			}
		}
	}
	public static class ModUtilities
	{
		public static Dictionary<string, BuildableItem[]> GetAllGoldenToilet()
		{
			BuildableItem[] array = (from builtItem in Object.FindObjectsOfType<BuildableItem>()
				where builtItem.ParentProperty.IsOwned && builtItem.ItemInstance.Name == "Golden Toilet"
				select builtItem).ToArray();
			Dictionary<string, BuildableItem[]> dictionary = new Dictionary<string, BuildableItem[]>();
			BuildableItem[] array2 = array;
			foreach (BuildableItem val in array2)
			{
				string propertyName = val.ParentProperty.PropertyName;
				if (!dictionary.ContainsKey(propertyName))
				{
					dictionary[propertyName] = (BuildableItem[])(object)new BuildableItem[1] { val };
				}
				else
				{
					List<BuildableItem> list = new List<BuildableItem>(dictionary[propertyName]);
					list.Add(val);
					dictionary[propertyName] = list.ToArray();
				}
			}
			return dictionary;
		}
	}
	public class TeleporterUI
	{
		[CompilerGenerated]
		private sealed class <>c__DisplayClass2_0
		{
			public GameObject instance;

			internal void <ShowUICoro>b__0(ClickEvent ev)
			{
				Object.Destroy((Object)(object)instance);
			}
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass2_1
		{
			public BuildableItem toilet;

			public <>c__DisplayClass2_0 CS$<>8__locals1;

			internal void <ShowUICoro>b__1(ClickEvent ev)
			{
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0042: Unknown result type (might be due to invalid IL or missing references)
				Vector3 position = toilet.BuildPoint.position;
				position.y += 2f;
				Player local = Player.Local;
				PlayerSingleton<PlayerMovement>.Instance.Teleport(position);
				((Component)local).transform.forward = ((Component)toilet).transform.forward;
				local.SendCrouched(true);
				local.SetCrouchedLocal(true);
				Object.Destroy((Object)(object)CS$<>8__locals1.instance);
			}
		}

		[CompilerGenerated]
		private sealed class <ShowUICoro>d__2 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			private <>c__DisplayClass2_0 <>8__1;

			public TeleporterUI <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ShowUICoro>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>8__1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0034: Expected O, but got Unknown
				//IL_018d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0197: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
				int num = <>1__state;
				TeleporterUI teleporterUI = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>8__1 = new <>c__DisplayClass2_0();
					<>2__current = (object)new WaitForEndOfFrame();
					<>1__state = 1;
					return true;
				case 1:
				{
					<>1__state = -1;
					<>8__1.instance = teleporterUI.bundle.LoadAsset<GameObject>("assets/toiletportationui.prefab");
					<>8__1.instance = Object.Instantiate<GameObject>(<>8__1.instance);
					VisualElement rootVisualElement = <>8__1.instance.GetComponent<UIDocument>().rootVisualElement;
					ScrollView val = UQueryExtensions.Q<ScrollView>(rootVisualElement, "propertiesContainer", (string)null);
					((CallbackEventHandler)UQueryExtensions.Q<Button>(rootVisualElement, "closeBtn", (string)null)).RegisterCallback<ClickEvent>((EventCallback<ClickEvent>)delegate
					{
						Object.Destroy((Object)(object)<>8__1.instance);
					}, (TrickleDown)0);
					VisualTreeAsset val2 = teleporterUI.bundle.LoadAsset<VisualTreeAsset>("assets/entry.uxml");
					VisualTreeAsset val3 = teleporterUI.bundle.LoadAsset<VisualTreeAsset>("assets/goldentoiletentry.uxml");
					Dictionary<string, BuildableItem[]> allGoldenToilet = ModUtilities.GetAllGoldenToilet();
					Sprite icon = Registry.GetItem("goldentoilet").Icon;
					foreach (KeyValuePair<string, BuildableItem[]> item in allGoldenToilet)
					{
						if (item.Value.Length == 0)
						{
							continue;
						}
						TemplateContainer val4 = val2.CloneTree();
						Foldout val5 = UQueryExtensions.Q<Foldout>((VisualElement)(object)val4, "entry", (string)null);
						val5.text = item.Key;
						BuildableItem[] value = item.Value;
						for (int i = 0; i < value.Length; i++)
						{
							<>c__DisplayClass2_1 CS$<>8__locals0 = new <>c__DisplayClass2_1
							{
								CS$<>8__locals1 = <>8__1,
								toilet = value[i]
							};
							TemplateContainer val6 = val3.CloneTree();
							Button obj = UQueryExtensions.Q<Button>((VisualElement)(object)val6, "goldenToilet", (string)null);
							IStyle style = ((VisualElement)obj).style;
							StyleBackground backgroundImage = default(StyleBackground);
							Background value2 = default(Background);
							((Background)(ref value2)).sprite = icon;
							((StyleBackground)(ref backgroundImage)).value = value2;
							style.backgroundImage = backgroundImage;
							((CallbackEventHandler)obj).RegisterCallback<ClickEvent>((EventCallback<ClickEvent>)delegate
							{
								//IL_000b: Unknown result type (might be due to invalid IL or missing references)
								//IL_0010: Unknown result type (might be due to invalid IL or missing references)
								//IL_002b: Unknown result type (might be due to invalid IL or missing references)
								//IL_0042: Unknown result type (might be due to invalid IL or missing references)
								Vector3 position = CS$<>8__locals0.toilet.BuildPoint.position;
								position.y += 2f;
								Player local = Player.Local;
								PlayerSingleton<PlayerMovement>.Instance.Teleport(position);
								((Component)local).transform.forward = ((Component)CS$<>8__locals0.toilet).transform.forward;
								local.SendCrouched(true);
								local.SetCrouchedLocal(true);
								Object.Destroy((Object)(object)CS$<>8__locals0.CS$<>8__locals1.instance);
							}, (TrickleDown)0);
							((VisualElement)val5).contentContainer.Add((VisualElement)(object)val6);
						}
						((VisualElement)val).contentContainer.Add((VisualElement)(object)val4);
					}
					return false;
				}
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private AssetBundle bundle;

		public void ShowTeleportationUI()
		{
			foreach (AssetBundle item in AssetBundle.GetAllLoadedAssetBundles().ToList())
			{
				if (((Object)item).name == "toiletportation.bundle")
				{
					bundle = item;
					break;
				}
			}
			MelonCoroutines.Start(ShowUICoro());
		}

		[IteratorStateMachine(typeof(<ShowUICoro>d__2))]
		public IEnumerator ShowUICoro()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ShowUICoro>d__2(0)
			{
				<>4__this = this
			};
		}
	}
	public class ToiletNPC : NPC
	{
		public ToiletNPC()
			: base(Guid.NewGuid().ToString(), "Golden", "Toilet", Registry.GetItem("goldentoilet").Icon)
		{
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}