xVilho-RecipeRandomizer_Il2cpp icon

RecipeRandomizer Il2cpp

Bored of your friends using calculator's to find right effects and best combinations? No more! RecipeRandomizer give's you random effects on your products. Everything works just as in base game but with a random twist.

Last updated a day ago
Total downloads 108
Total rating 0 
Categories Mods IL2CPP
Dependency string xVilho-RecipeRandomizer_Il2cpp-1.0.5
Dependants 0 other packages depend on this package

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.0 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.0

README

RecipeRandomizer

Features

  • IL2CPP Only

  • Bored of your friends using calculator's to find right effects and best combinations? No more! RecipeRandomizer give's you random effects on your products. Everything works just as in base game but with a random twist. After making a recipe once in a save, it will never be randomized again even if you change seed.

  • RecipeRandomizer does seeded randomization on product effects, providing a fresh and unpredictable crafting experience each save. The results are consistent across the whole save game. After creating your new randomized product there is over 350 adjectives and nouns in the pool of names fully configurable and you can also add your own! Fully compatible with employees.

  • Unique runs every time: Each save generates a random seed that governs all mixtures and product effects.

    • Note! On multiplayer you must use custom seed and all players must set it manually. If OverrideSeed": false, Game will use saveseed and there might be visual bugs in the UI. -- working on seedsync so clients automatically get seed from host.
  • Deterministic results: Share your save file (or seed) with friends and everyone will get identical randomization.

  • More name options:: After creating new product there is over 350 adjectives and nouns in the pool of names.

    • You can add your own custom names in the config mentioned below.

FAQ

- Will existing items change? No only newly crafted items in that save will randomize on first craft.
- Can friends replicate my results? Yes share your CustomSeed or full save folder or "seed" in"AppData\LocalLow\TVGS\Schedule I\Saves\steamID\SaveGame_3\Game.json"
- Do re-crafts re-randomize? No caching ensures the original results persist forever in that save.
- How does multiplayer sync? Turn on OverrideSeed for all players; manual seed entry required until UI sync arrives.

Configuration

steamapps\common\Schedule I\Mods\RecipeRandomizerConfig.json

Seed Control

  • "OverrideSeed": true
    • When true, uses your CustomSeed every time you load.
    • When false, uses seed from your savegame.
  • "CustomSeed": 12345
    • Any value between -2147483647 to 2147483647. Trailing comma required!

Name Pools

  • Adjectives ("Name1")
    e.g. "Burping", "Funny", "Silly" (up to 2 147 483 647 entries, though it’s not recommended to have that many)
  • Nouns ("Name2")
    e.g. "Bacon", "Beef", "Chicken" (up to 2 147 483 647 entries, though it’s not recommended to have that many)

Always back up your saves before installing any mods!

  • Press Win + R

  • Paste: %AppData%..\LocalLow\TVGS\Schedule I

  • Right-click the Saves folder → Send toCompressed (zipped) folder

CHANGE LOG

[1.0.4]

[1.0.0]

  • Deterministic recipe and product effect randomization based on seed.
  • Metadata appended to product IDs for persistence without extra files.

Disclaimer

  • This mod is an independent project and is not affiliated with or endorsed by the game's developers or publishers.
  • Unauthorized use, reproduction, or distribution of this mod or its code is prohibited without explicit permission from the author.
  • Use at your own risk. The author is not responsible for any issues, data loss, or game malfunctions caused by this mod.

Notice for All My Mods

  • Source code is no longer publicly provided.
  • My projects were originally under a custom “All Rights Reserved” license.
  • Please respect modders’ time and effort: do not share, fork, or republish any part of this project without explicit permission.