CommunityCaseLoader
Load custom murder cases from JSON files made by the community.
Last updated | 2 months ago |
Total downloads | 7736 |
Total rating | 3 |
Categories | Libraries |
Dependency string | Piepieonline-CommunityCaseLoader-0.2.2 |
Dependants | 7 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP Unity games. Preconfigured and ready to use.
Preferred version: 6.0.667Piepieonline-Asset_Bundle_Loader
Library. Load AssetBundles built against previous game versions, by correcting referenced PathIDs. Also includes functions for creating ScriptableObjects from raw JSON files
Preferred version: 2.0.1Piepieonline-DDSLoader
Library. Loader for (new and patch overrides) DDS Tree/Message/Block content and localised strings
Preferred version: 1.0.5README
Piepieonline's CommunityCaseLoader
Load custom cases and side jobs from JSON files, which can be constructed either by hand or by using my basic tool: https://www.piepieonline.com/ShadowsOfDoubt-CaseEditor/
Technically, it can load any kind of scriptable object from JSON, but only cases and side jobs are supported right now.
Using VMails as evidence for SideJobs
VMails spawned by SideJobs using spawnItems
can now be used as resolve evidence
- Create your
spawnItems
entry, making sure to providevmailThread
and set anitemTag
- Add your resolve question by setting:
inputType
toitem
,automaticAnswers
tospawnedItemTag
, andtag
to be the same asitemTag
from above
Important notes:
- Each SideJob requires a unique
vmailThread
- you can't reuse the same ID across to jobs or tags - Currently it only works with vmails sent by the purp!
Manual Installation
- Ensure you have BepInEx BE installed
- Extract the mod to ".\BepInEx\plugins", so you should have ".\BepInEx\plugins\CommunityCaseLoader\CommunityCaseLoader.dll"
Source:
https://github.com/piepieonline/ShadowsOfDoubtMods/tree/master/CommunityCaseLoader