using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("NoHandcuffEscapes")]
[assembly: AssemblyConfiguration("IL2CPP")]
[assembly: AssemblyDescription("An example mod that works on both IL2CPP and Mono game branches")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+eeed22640ccc7cb11f68a8b621d1df6dbac39896")]
[assembly: AssemblyProduct("NoHandcuffEscapes")]
[assembly: AssemblyTitle("NoHandcuffEscapes")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoHandcuffEscapes
{
[BepInPlugin("NoHandcuffEscapes", "NoHandcuffEscapes", "1.0.0")]
public class NoHandcuffEscapesPlugin : BasePlugin
{
public static ConfigEntry<float> HoursToLockFor;
public static ConfigEntry<bool> NeverRelease;
private static NoHandcuffEscapesPlugin instance;
public static ManualLogSource PluginLogger;
public override void Load()
{
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Expected O, but got Unknown
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Expected O, but got Unknown
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Expected O, but got Unknown
PluginLogger = ((BasePlugin)this).Log;
instance = this;
HoursToLockFor = ((BasePlugin)this).Config.Bind<float>("General", "handcuff_lock_time", 24f, "How many hours should handcuffs stay locked for? (Restart required)");
NeverRelease = ((BasePlugin)this).Config.Bind<bool>("General", "handcuff_never_unlock", false, "Handcuffs never release? (Overrides the number of hours)");
ManualLogSource pluginLogger = PluginLogger;
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(18, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("NoHandcuffEscapes");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is loaded!");
}
pluginLogger.LogInfo(val);
Harmony val2 = new Harmony("NoHandcuffEscapes");
val2.PatchAll();
ManualLogSource pluginLogger2 = PluginLogger;
val = new BepInExInfoLogInterpolatedStringHandler(19, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("NoHandcuffEscapes");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is patched!");
}
pluginLogger2.LogInfo(val);
}
}
[HarmonyPatch(typeof(GameplayControls), "Awake")]
public class GameplayControls_Awake
{
public static void Postfix()
{
GameplayControls.Instance.restrainedTimer = ((NoHandcuffEscapesPlugin.HoursToLockFor.Value > 0f) ? NoHandcuffEscapesPlugin.HoursToLockFor.Value : 2f);
}
}
[HarmonyPatch(typeof(NewAIController), "FrequentUpdate")]
public class NewAIController_FrequentUpdate
{
public static void Prefix(NewAIController __instance)
{
if (NoHandcuffEscapesPlugin.NeverRelease.Value)
{
__instance.restrainTime = SessionData.Instance.gameTime + 1f;
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "NoHandcuffEscapes";
public const string PLUGIN_NAME = "NoHandcuffEscapes";
public const string PLUGIN_VERSION = "1.0.0";
}
}