PixelJunkies-No_Notice_Nonsense icon

No Notice Nonsense

This patch is to fix the AI 'go to work' behavior.

Last updated a year ago
Total downloads 11090
Total rating 1 
Categories Mods Patch
Dependency string PixelJunkies-No_Notice_Nonsense-0.1.5
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.667 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP Unity games. Preconfigured and ready to use.

Preferred version: 6.0.667

README

Installation: place the dll file into Shadows of Doubt\BepInEx\plugins

Notes: This patch aims to fix citizens not showing up to work. What I believe to be the cause is "impossible to read" work id and wallet/purses. They set it down when they get home, then they can't reach it when they leave for work the next day. My solution is to force all work ids/wallets/purses very VERY close to the edge.

Possible Bugs: Some of the work ids/wallets/purses might hang over an edge. If you notice any feel free to let me know in the discord channels. However, I probably won't be fixing this. This should be temporary until the real developers get around to fixing the problem.

I need playtesting to help me verify that this patch will work for the majority of situations. I'm not even entirely sure that all of the missing workers are failing to pick up their work ids. So please, if it's not working for you, please identify the worker, pin their work schedule to an open case, go to their house, save the game and contact me to give me the city and the save file. It would help in making sure that this works correctly.

Disclaimer: This modification does not hold any warranty or guarantee. Use at your own risk. Not liable for ending up permanently stuck in the micro cruncher interaction. This patch is a beta.