Sclamy-OutOfThePast icon

OutOfThePast

Quality of Life improvements

Last updated 4 days ago
Total downloads 77
Total rating 0 
Categories Misc
Dependency string Sclamy-OutOfThePast-0.3.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Venomaus-SODCommon-2.1.2 icon
Venomaus-SODCommon

A common library for SOD mods.

Preferred version: 2.1.2

README

OutOfThePast

Quality of Life improvements

"It was the bottom of the barrel, and I was scraping it."

Summary

  • Adjust Payphone Call Delay: Increases side-job payphone call window from ~5 minutes to 30-45 minutes
  • Sit And Talk: Enables dialogue with NPCs while seated
  • Pass Time Improvements: Fixes camera jolt and alarm UI bugs when using Pass Time while sitting
  • Suppress Target Brackets: Removes [Target] brackets from all action prompts for a cleaner UI

Patches

AdjustPayphoneCallDelay

When accepting a Side Job that starts with answering a payphone, the game gives the player roughly 5 in-game minutes to reach the payphone - barely enough time to sprint there using auto routing, with no room for organic navigation. This patch increases the delay to a random value between 30 and 45 in-game minutes (configurable), giving the player time to use their map, walk at a normal pace, and pass time with their watch if they arrive early.

Config:

  • PayphoneCallDelay.MinimumDelay: default 30 (minutes)
  • PayphoneCallDelay.MaximumDelay: default 45 (minutes)

SitAndTalk

Side Job Clients are always seated at a bench or table. Currently, the player must stand to initiate dialogue, since sitting is a "locked-in" interaction that normally blocks other locked-in interactions like talking/handcuffing/lockpicking. This patch allows the player to remain seated while talking to an NPC, letting them covertly sit across from/next to the client when discussing a job.


PassTimeImprovements

Fixes two bugs related to using Pass Time while sitting:

  1. Camera jolt: Selecting Pass Time, Set Alarm, or Cancel while seated causes the camera to snap forward. This happens because the game runs a full sit-down transition that resets the camera orientation, even though the player is already seated. This patch suppresses that transition.

  2. Alarm persists on item switch: If the player opens the Pass Time menu (which equips the watch) and then switches to a different item via hotkey, the alarm UI and sounds persist. This patch cancels the alarm and resets the action set when a non-watch item is selected.


SuppressAllTargetBrackets

Removes the [Target] bracket text from all action prompts (e.g., Talk To [Person Name] becomes Talk To).

In vanilla, equipping any item causes all action prompts to display a target in brackets, even for actions unrelated to the equipped item. Since the target is almost always obvious from the first-person camera and equipped item, the brackets add visual clutter without useful information. Like all patches, can be disabled if undesired (or interferes with other mods).