| Last updated | 4 days ago |
| Total downloads | 77 |
| Total rating | 0 |
| Categories | Misc |
| Dependency string | Sclamy-OutOfThePast-0.3.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
OutOfThePast
Quality of Life improvements
"It was the bottom of the barrel, and I was scraping it."
Summary
- Adjust Payphone Call Delay: Increases side-job payphone call window from ~5 minutes to 30-45 minutes
- Sit And Talk: Enables dialogue with NPCs while seated
- Pass Time Improvements: Fixes camera jolt and alarm UI bugs when using Pass Time while sitting
- Suppress Target Brackets: Removes [Target] brackets from all action prompts for a cleaner UI
Patches
AdjustPayphoneCallDelay
When accepting a Side Job that starts with answering a payphone, the game gives the player roughly 5 in-game minutes to reach the payphone - barely enough time to sprint there using auto routing, with no room for organic navigation. This patch increases the delay to a random value between 30 and 45 in-game minutes (configurable), giving the player time to use their map, walk at a normal pace, and pass time with their watch if they arrive early.
Config:
PayphoneCallDelay.MinimumDelay: default 30 (minutes)PayphoneCallDelay.MaximumDelay: default 45 (minutes)
SitAndTalk
Side Job Clients are always seated at a bench or table. Currently, the player must stand to initiate dialogue, since sitting is a "locked-in" interaction that normally blocks other locked-in interactions like talking/handcuffing/lockpicking. This patch allows the player to remain seated while talking to an NPC, letting them covertly sit across from/next to the client when discussing a job.
PassTimeImprovements
Fixes two bugs related to using Pass Time while sitting:
-
Camera jolt: Selecting Pass Time, Set Alarm, or Cancel while seated causes the camera to snap forward. This happens because the game runs a full sit-down transition that resets the camera orientation, even though the player is already seated. This patch suppresses that transition.
-
Alarm persists on item switch: If the player opens the Pass Time menu (which equips the watch) and then switches to a different item via hotkey, the alarm UI and sounds persist. This patch cancels the alarm and resets the action set when a non-watch item is selected.
SuppressAllTargetBrackets
Removes the [Target] bracket text from all action prompts (e.g., Talk To [Person Name] becomes Talk To).
In vanilla, equipping any item causes all action prompts to display a target in brackets, even for actions unrelated to the equipped item. Since the target is almost always obvious from the first-person camera and equipped item, the brackets add visual clutter without useful information. Like all patches, can be disabled if undesired (or interferes with other mods).