CHANGELOG

1.0.0

  • Initial release.

1.0.1

  • Optimisations.

1.0.2

  • Fixed bug where the visible bar could not be turned off.
  • Another small optimisation.

1.1.0

  • Fixed severe bug where the game would break if loading/starting a new save in the current session.
  • More optimisation.
  • NEW: Melee attacks now use stamina, fists/weapons have different costs, and if the minimum threshold is met, attacks will be delayed.
  • NEW: Certain throwables (currently only grenades) consume stamina, will hope to add other items and objects in the future.
  • NEW: Melee blocks also now consume a small amount of stamina.