using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SOD.Common;
using SOD.Common.BepInEx;
using SOD.Common.Helpers;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ConfigurableMurderCooldown")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+bb944b530a0598a3bc6c00858aedda2e4fdff308")]
[assembly: AssemblyProduct("ConfigurableMurderCooldown")]
[assembly: AssemblyTitle("ConfigurableMurderCooldown")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ConfigurableMurderCooldown
{
public static class CooldownController
{
private static Random r = new Random();
public static void SetCooldown(bool newMurderer)
{
int minValue = GetMinValue(newMurderer);
int maxValue = GetMaxValue(newMurderer);
int num = r.Next(minValue, maxValue + 1);
MurderController.Instance.pauseBetweenMurders = num;
MurderController.Instance.murderPreset.minimumTimeBetweenMurders = num;
Plugin.ModLog("Set cooldown to " + (int)MurderController.Instance.murderPreset.minimumTimeBetweenMurders);
}
private static int GetMinValue(bool newMurderer)
{
if (!newMurderer)
{
return Settings.ExistingMurdererMinCooldown.Value;
}
return Settings.NewMurdererMinCooldown.Value;
}
private static int GetMaxValue(bool newMurderer)
{
if (!newMurderer)
{
return Settings.ExistingMurdererMaxCooldown.Value;
}
return Settings.NewMurdererMaxCooldown.Value;
}
}
[HarmonyPatch(typeof(MurderController), "PickNewMurderer")]
public static class PatchPickNewMurderer
{
public static bool IsNewGame { get; set; }
[HarmonyPostfix]
private static void Postfix(MurderController __instance)
{
if (IsNewGame && !Settings.ApplyToNewGames.Value)
{
IsNewGame = false;
return;
}
Plugin.ModLog("New Murderer. Resetting cooldown");
CooldownController.SetCooldown(newMurderer: true);
IsNewGame = false;
}
}
[HarmonyPatch(typeof(MurderController), "PickNewVictim")]
public class PatchPickNewVictim
{
[HarmonyPostfix]
internal static void Postfix()
{
CooldownController.SetCooldown(newMurderer: false);
MurderController.Instance.pauseBetweenMurders = 0f;
Plugin.ModLog("New Victim. Resetting cooldown");
}
}
[BepInPlugin("Severedsolo.SOD.ConfigurableMurderCooldown", "ConfigurableMurderCooldown", "1.0.0")]
public class Plugin : PluginController<Plugin>
{
public const string PLUGIN_GUID = "Severedsolo.SOD.ConfigurableMurderCooldown";
public const string PLUGIN_NAME = "ConfigurableMurderCooldown";
public const string PLUGIN_VERSION = "1.0.0";
public override void Load()
{
((PluginController<Plugin, IEmptyBindings>)(object)this).Harmony.PatchAll(Assembly.GetExecutingAssembly());
BindConfigs();
Lib.SaveGame.OnAfterNewGame += OnNewGame;
Lib.SaveGame.OnAfterLoad += OnLoadGame;
Lib.SaveGame.OnAfterSave += OnSaveGame;
Lib.SaveGame.OnAfterDelete += OnDeleteGame;
ModLog("Initialised and patched");
}
private static string GetSavePath(string savePath)
{
string uniqueString = Lib.SaveGame.GetUniqueString(savePath);
return Lib.SaveGame.GetSavestoreDirectoryPath(Assembly.GetExecutingAssembly(), "CMC_" + uniqueString + ".txt");
}
private void OnDeleteGame(object? sender, SaveGameArgs e)
{
string savePath = GetSavePath(e.FilePath);
if (File.Exists(savePath))
{
File.Delete(savePath);
ModLog("Save deleted");
}
}
private void OnSaveGame(object? sender, SaveGameArgs e)
{
if ((Object)(object)MurderController.Instance == (Object)null)
{
return;
}
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.AppendLine(MurderController.Instance.pauseBetweenMurders.ToString());
stringBuilder.AppendLine(MurderController.Instance.murderPreset.minimumTimeBetweenMurders.ToString());
using StreamWriter streamWriter = new StreamWriter(GetSavePath(e.FilePath));
streamWriter.Write(stringBuilder.ToString());
ModLog("Data saved");
}
private void OnLoadGame(object? sender, SaveGameArgs e)
{
PatchPickNewMurderer.IsNewGame = false;
string savePath = GetSavePath(e.FilePath);
if (!File.Exists(savePath))
{
return;
}
List<string> list = new List<string>();
using StreamReader streamReader = new StreamReader(savePath);
while (true)
{
string text = streamReader.ReadLine();
if (text == null)
{
break;
}
list.Add(text);
}
if (list.Count != 0)
{
float.TryParse(list[0], out var result);
MurderController.Instance.pauseBetweenMurders = result;
float.TryParse(list[1], out result);
MurderController.Instance.murderPreset.minimumTimeBetweenMurders = result;
ModLog("Data Restored");
}
}
public static void ModLog(string output)
{
PluginController<Plugin, IEmptyBindings>.Log.LogInfo((object)output);
}
private void OnNewGame(object? sender, EventArgs e)
{
PatchPickNewMurderer.IsNewGame = true;
MurderController.Instance.pauseBetweenMurders = 0f;
ModLog("New Game: - Resetting to Default");
}
private void BindConfigs()
{
Settings.ApplyToNewGames = base.Config.Bind<bool>("General", "Severedsolo.CMC.applyToNewGames", false, "Should the first murder of a new game also have a cooldown?");
Settings.NewMurdererMinCooldown = base.Config.Bind<int>("Murderer First Kill", "Severedsolo.CMC.newKillerMinCooldown", 12, "Minimum time (in hours) before murderer makes their first kill");
Settings.NewMurdererMaxCooldown = base.Config.Bind<int>("Murderer First Kill", "Severedsolo.CMC.newKillerMaxCooldown", 48, "Maximum time (in hours) before murderer makes their first kill");
Settings.ExistingMurdererMinCooldown = base.Config.Bind<int>("Murderer Second+ Kill", "Severedsolo.CMC.existingKillerMinCooldown", 1, "Minimum time (in hours) before murderer makes their second (or more) kill");
Settings.ExistingMurdererMaxCooldown = base.Config.Bind<int>("Murderer Second+ Kill", "Severedsolo.CMC.existingKillerMaxCooldown", 12, "Minimum time (in hours) before murderer makes their second (or more) kill");
ModLog("Configs Bound");
}
}
public static class Settings
{
public static ConfigEntry<bool> ApplyToNewGames { get; set; }
public static ConfigEntry<int> NewMurdererMinCooldown { get; set; }
public static ConfigEntry<int> NewMurdererMaxCooldown { get; set; }
public static ConfigEntry<int> ExistingMurdererMinCooldown { get; set; }
public static ConfigEntry<int> ExistingMurdererMaxCooldown { get; set; }
}
}