using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Shapez2Mods.TimeController.UI;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TimeController")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+1c2dfab3ee149e55c238a05102930f1109b4b015")]
[assembly: AssemblyProduct("TimeController")]
[assembly: AssemblyTitle("TimeController")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace Shapez2Mods.TimeController
{
[BepInPlugin("urakka.shapez2mods.timecontroller", "Time Controller", "1.0.0")]
public class TimeController : BaseUnityPlugin
{
internal static TimeController Instance;
internal static GameCore CurrentGameCore;
internal static SimulationSpeedManager SimManager;
internal static TimeControlUI UI;
private void Awake()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
Instance = this;
Harmony val = new Harmony("urakka.shapez2mods.timecontroller");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Time Controller loaded.");
}
public static void TryInitialize(GameCore GC)
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)"[TimeController] TryInitialize");
CurrentGameCore = GC;
if ((Object)(object)CurrentGameCore == (Object)null)
{
Debug.LogWarning((object)"[TimeController] GameCore not found yet.");
return;
}
SimManager = ((StaticGameCoreAccessor)CurrentGameCore).SimulationSpeed;
if (SimManager == null)
{
Debug.LogWarning((object)"[TimeController] SimulationSpeedManager not found.");
return;
}
Debug.Log((object)"[TimeController] SimulationSpeedManager found.");
CreateUI();
if ((Object)(object)UI == (Object)null)
{
ApplyInitialSpeed();
}
}
private static void ApplyInitialSpeed()
{
if (SimManager != null)
{
SetSpeed(1f);
}
}
public static void SetSpeed(float speed)
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)"Speed trying to be set");
if (SimManager == null)
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)"Simulation manager not found!");
return;
}
if (speed == 0f)
{
SimManager.IsPaused = true;
}
SimManager.Speed = speed;
if (SimManager.Speed != speed)
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)$" Failed to set speed to {speed}x");
}
else
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)$"[TimeController] Speed set to {speed}x");
}
}
private static void CreateUI()
{
if ((Object)(object)GameObject.Find("BepInEx_Manager") != (Object)null)
{
TimeControlUI timeControlUI = GameObject.Find("BepInEx_Manager").AddComponent<TimeControlUI>();
((BaseUnityPlugin)Instance).Logger.LogInfo((object)"[TimeController] TimeControlUI created.");
}
}
}
}
namespace Shapez2Mods.TimeController.UI
{
public class TimeControlUI : MonoBehaviour
{
private readonly float[] speeds = new float[5] { 0f, 1f, 5f, 10f, 25f };
private readonly string[] labels = new string[5] { "II", ">", ">>", ">>>", ">|" };
private int selectedIndex = 1;
private ManualLogSource logger;
public void Awake()
{
logger = Logger.CreateLogSource("TimeControlUI");
}
private void OnGUI()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
if (TimeController.SimManager == null)
{
return;
}
GUI.BeginGroup(new Rect((float)(Screen.width - 190), 60f, 180f, 40f));
for (int i = 0; i < speeds.Length; i++)
{
if (GUI.Button(new Rect((float)(i * 35), 0f, 35f, 30f), labels[i]))
{
selectedIndex = i;
TimeController.SetSpeed(speeds[i]);
}
}
GUI.EndGroup();
if ((Object)(object)TimeController.CurrentGameCore == (Object)null)
{
logger.Dispose();
Destroy();
}
}
private void ApplySpeed(float speed)
{
}
private void Destroy()
{
Object.Destroy((Object)(object)this);
}
}
}
namespace Shapez2Mods.TimeController.Patches
{
[HarmonyPatch]
public static class GameStartPatches
{
private static bool menuWasActive = true;
[HarmonyPostfix]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
private static void ContinueExisting_Postfix(GameStartOptionsContinueExisting __instance)
{
CheckMenuMode(__instance.MenuMode);
}
[HarmonyPostfix]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
private static void StartNew_Postfix(GameStartOptionsStartNew __instance)
{
CheckMenuMode(__instance.MenuMode);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameCore), "Init")]
private static void GameCore_Init_Postfix(GameCore __instance)
{
if (menuWasActive)
{
Debug.Log((object)"[TimeController] Skipping GameCore.Init (still in menu).");
return;
}
Debug.Log((object)"[TimeController] GameCore.Init() detected — setting up Time Controller...");
SimulationSpeedManager simulationSpeed = ((StaticGameCoreAccessor)__instance).SimulationSpeed;
if (simulationSpeed == null)
{
Debug.LogWarning((object)"[TimeController] SimulationSpeedManager not found in GameCore!");
}
else
{
TimeController.TryInitialize(__instance);
}
}
private static void CheckMenuMode(bool menuMode)
{
if (menuMode && !menuWasActive)
{
menuWasActive = true;
}
else if (!menuMode && menuWasActive)
{
menuWasActive = false;
Debug.Log((object)"[TimeController] Menu closed, reinitializing GameCore...");
}
}
}
}