Decompiled source of AutoNorth v1.0.0

plugins/AutoNorth/AutoNorth.dll

Decompiled 3 days ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EquinoxsDebugTools;
using EquinoxsModUtils;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("AutoNorth")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AutoNorth")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("cd726907-a77f-40f4-9ce0-2003ddeb347f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AutoNorth;

public class AutoNorthConfig
{
	internal static ConfigEntry<KeyboardShortcut> toggleShortcut;

	public static void CreateConfigEntries(BaseUnityPlugin plugin)
	{
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		toggleShortcut = plugin.Config.Bind<KeyboardShortcut>("General", "Toggle Shortcut", new KeyboardShortcut((KeyCode)114, (KeyCode[])(object)new KeyCode[1] { (KeyCode)306 }), "The shortcut to press to toggle auto-rotation");
	}
}
[BepInPlugin("com.equinox.AutoNorth", "AutoNorth", "1.0.0")]
public class AutoNorthPlugin : BaseUnityPlugin
{
	internal const string MyGUID = "com.equinox.AutoNorth";

	private const string PluginName = "AutoNorth";

	private const string VersionString = "1.0.0";

	private static readonly Harmony Harmony = new Harmony("com.equinox.AutoNorth");

	internal static ManualLogSource Log = new ManualLogSource("AutoNorth");

	private HUDCameraManager camera;

	private bool buildingLastFrame;

	private bool enabled = true;

	private void Awake()
	{
		((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
		((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: AutoNorth, VersionString: 1.0.0 is loading...");
		AutoNorthConfig.CreateConfigEntries((BaseUnityPlugin)(object)this);
		((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: AutoNorth, VersionString: 1.0.0 has loaded.");
		Log = ((BaseUnityPlugin)this).Logger;
	}

	private void Update()
	{
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)camera == (Object)null)
		{
			TryCacheCamera();
		}
		bool flag = IsPlayerBuilding();
		if (flag && !buildingLastFrame)
		{
			SetToNorth();
		}
		buildingLastFrame = flag;
		KeyboardShortcut value = AutoNorthConfig.toggleShortcut.Value;
		if (((KeyboardShortcut)(ref value)).IsDown())
		{
			enabled = !enabled;
			Logging.Log("Updates", $"Toggled auto-rotation to '{enabled}'");
		}
	}

	private void TryCacheCamera()
	{
		HUDCameraManager[] array = Object.FindObjectsOfType<HUDCameraManager>();
		if (array.Length != 0)
		{
			camera = array[0];
			Logging.Log("Updates", "Cached Camera");
		}
	}

	private bool IsPlayerBuilding()
	{
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)camera == (Object)null)
		{
			return false;
		}
		return ((Player)Reflection.GetPrivateProperty<HUDCameraManager>(new FieldSearchInfo<HUDCameraManager>("Player", camera, false, false))).InteractionState.PlacingAnything;
	}

	private void SetToNorth()
	{
		if ((Object)(object)camera == (Object)null)
		{
			Logging.Log("Updates", "Didn't rotate as camera is null");
			return;
		}
		if (!enabled)
		{
			Logging.Log("Updates", "Didn't rotate as auto-rotation is disabled");
			return;
		}
		Reflection.SetPrivateField<HUDCameraManager>(new FieldSearchInfo<HUDCameraManager>("TargetRotationDegrees", camera, false, false), (object)0);
		Logging.Log("Updates", "Set camera to north");
	}
}