using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Characters.Cooldowns;
using Characters.Gear.Quintessences;
using Characters.Gear.Weapons;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UI.Inventory;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Plugins.Singletons")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: AssemblyCompany("DisplayRealCooldowns")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Displays the real cooldown time for skills and quintessences")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("DisplayRealCooldowns")]
[assembly: AssemblyTitle("DisplayRealCooldowns")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DisplayRealCooldowns
{
[HarmonyPatch]
public class DisplayRealCooldownsPatch
{
private static Color RGBColor(int r, int g, int b)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
return new Color((float)r / 255f, (float)g / 255f, (float)b / 255f);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(QuintessenceOption), "Set")]
private static void DisplayRealQuintCooldown(ref QuintessenceOption __instance, ref Quintessence essence)
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
Time time = essence.cooldown.time;
float num = time.cooldownTime / time.GetCooldownSpeed();
__instance._cooldown.text = num.ToString(((double)num > 9.9) ? "0" : "0.#");
if (((object)time).ToString() == __instance._cooldown.text)
{
__instance._cooldown.color = RGBColor(134, 97, 90);
return;
}
TMP_Text cooldown = __instance._cooldown;
float num2 = time.GetCooldownSpeed();
Color color = ((num2 > 1f) ? RGBColor(82, 143, 67) : ((!(num2 < 1f)) ? RGBColor(134, 97, 90) : RGBColor(186, 51, 44)));
cooldown.color = color;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(SkillOption), "Set")]
private static void DisplayRealSkillCooldown(ref SkillOption __instance, ref SkillInfo skillDescInfo)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Invalid comparison between Unknown and I4
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)__instance._cooldown == (Object)null)
{
return;
}
CooldownSerializer cooldown = skillDescInfo.action.cooldown;
if ((int)cooldown.type == 1)
{
Time time = cooldown.time;
float num = time.cooldownTime / time.GetCooldownSpeed();
((TMP_Text)__instance._cooldown._text).text = num.ToString(((double)num > 9.9) ? "0" : "0.#");
if (((object)time).ToString() == ((TMP_Text)__instance._cooldown._text).text)
{
((TMP_Text)__instance._cooldown._text).color = RGBColor(68, 51, 68);
return;
}
TextMeshProUGUI text = __instance._cooldown._text;
float num2 = time.GetCooldownSpeed();
Color color = ((num2 > 1f) ? RGBColor(37, 149, 33) : ((!(num2 < 1f)) ? RGBColor(68, 51, 68) : RGBColor(186, 24, 33)));
((TMP_Text)text).color = color;
}
}
}
[BepInPlugin("DisplayRealCooldowns", "DisplayRealCooldowns", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
Harmony.CreateAndPatchAll(typeof(DisplayRealCooldownsPatch), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod DisplayRealCooldowns is loaded!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "DisplayRealCooldowns";
public const string PLUGIN_NAME = "DisplayRealCooldowns";
public const string PLUGIN_VERSION = "0.0.1";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}