Decompiled source of DeadCellsCustomItems v1.0.1

plugins/DeadCellsCustomItems-v1.0.1_EN.dll

Decompiled 7 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Characters;
using Characters.Abilities;
using Characters.Gear;
using Characters.Gear.Items;
using Characters.Gear.Synergy.Inscriptions;
using Characters.Player;
using DeadCellsCustomItems.CustomAbilities;
using GameResources;
using HarmonyLib;
using Level;
using Microsoft.CodeAnalysis;
using Services;
using Singletons;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Plugins.Common")]
[assembly: IgnoresAccessChecksTo("Plugins.Singletons")]
[assembly: IgnoresAccessChecksTo("Unity.Addressables")]
[assembly: AssemblyCompany("DeadCellsCustomItems")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Archlich has a fixed Death Trap skill. Infinite bone is happy again!")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+3a1355d4102e589326274b0336a681e4570f4db9")]
[assembly: AssemblyProduct("DeadCellsCustomItems")]
[assembly: AssemblyTitle("DeadCellsCustomItems")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[Serializable]
public sealed class ChangeItemWhenKilledBoss : MonoBehaviour
{
	[SerializeField]
	private Item _item = null;

	private void Awake()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Expected O, but got Unknown
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Expected O, but got Unknown
		Character player = Singleton<Service>.Instance.levelManager.player;
		player.onKilled = (OnKilledDelegate)Delegate.Combine((Delegate?)(object)player.onKilled, (Delegate?)new OnKilledDelegate(CheckUpdateCondition));
	}

	private void OnDestroy()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Expected O, but got Unknown
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Expected O, but got Unknown
		Character player = Singleton<Service>.Instance.levelManager.player;
		player.onKilled = (OnKilledDelegate)Delegate.Remove((Delegate?)(object)player.onKilled, (Delegate?)new OnKilledDelegate(CheckUpdateCondition));
	}

	private void CheckUpdateCondition(ITarget target, ref Damage damage)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Invalid comparison between Unknown and I4
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Invalid comparison between Unknown and I4
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		Character character = target.character;
		ItemReference val = default(ItemReference);
		if ((int)character.type == 3 && GearResource.instance.TryGetItemReferenceByName(((Object)_item).name.Substring(0, ((Object)_item).name.Length - 2), ref val))
		{
			ItemRequest val2 = val.LoadAsync();
			((Request<Item>)(object)val2).WaitForCompletion();
			if ((int)((Gear)_item).state == 1)
			{
				Item val3 = Singleton<Service>.Instance.levelManager.DropItem(val2, Vector3.zero);
				val3.keyword1 = _item.keyword1;
				val3.keyword2 = _item.keyword2;
				((Gear)val3)._gearTag = ((Gear)_item)._gearTag;
				_item.ChangeOnInventory(val3);
			}
		}
	}
}
[Serializable]
public sealed class ChangeItemWhenLowHealth : MonoBehaviour
{
	[SerializeField]
	private Item _item = null;

	private void Awake()
	{
		((Health)Singleton<Service>.Instance.levelManager.player.health).onChanged += CheckUpdateCondition;
	}

	private void OnDestroy()
	{
		((Health)Singleton<Service>.Instance.levelManager.player.health).onChanged -= CheckUpdateCondition;
	}

	private void CheckUpdateCondition()
	{
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Invalid comparison between Unknown and I4
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		CharacterHealth health = Singleton<Service>.Instance.levelManager.player.health;
		if (!(((Health)health).percent < 0.2))
		{
			return;
		}
		((Health)health).Heal(((Health)health).maximumHealth / 10.0 * 4.0, true);
		ItemReference val = default(ItemReference);
		if (GearResource.instance.TryGetItemReferenceByName(((Object)_item).name + "_2", ref val))
		{
			ItemRequest val2 = val.LoadAsync();
			((Request<Item>)(object)val2).WaitForCompletion();
			if ((int)((Gear)_item).state == 1)
			{
				Item val3 = Singleton<Service>.Instance.levelManager.DropItem(val2, Vector3.zero);
				val3.keyword1 = _item.keyword1;
				val3.keyword2 = _item.keyword2;
				((Gear)val3)._gearTag = ((Gear)_item)._gearTag;
				_item.ChangeOnInventory(val3);
			}
		}
	}
}
[Serializable]
public sealed class MysteriousScrollKeyWordRandomizer : KeywordRandomizer
{
	private void Awake()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		((KeywordRandomizer)this).Awake();
		base._item.keyword1 = (Key)29;
		SecondInscriptionRandomizer();
	}

	private void SecondInscriptionRandomizer()
	{
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		Random random = new Random();
		int num = random.Next(0, 4);
		if (num >= 0 && num < 1)
		{
			base._item.keyword2 = (Key)5;
		}
		if (num >= 1 && num < 2)
		{
			base._item.keyword2 = (Key)18;
		}
		if (num >= 2 && num < 3)
		{
			base._item.keyword2 = (Key)25;
		}
		if (num == 3)
		{
			base._item.keyword2 = (Key)36;
		}
	}
}
[Serializable]
public sealed class UpgradeMysteriousScroll : MonoBehaviour
{
	[SerializeField]
	private Item _item = null;

	private void Awake()
	{
		Singleton<Service>.Instance.levelManager.player.playerComponents.inventory.onUpdatedKeywordCounts += CheckUpdateCondition;
	}

	private void OnDestroy()
	{
		Singleton<Service>.Instance.levelManager.player.playerComponents.inventory.onUpdatedKeywordCounts -= CheckUpdateCondition;
	}

	private void CheckUpdateCondition()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Invalid comparison between Unknown and I4
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Invalid comparison between Unknown and I4
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_016d: Invalid comparison between Unknown and I4
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Invalid comparison between Unknown and I4
		//IL_021a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0221: Invalid comparison between Unknown and I4
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Invalid comparison between Unknown and I4
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01be: Invalid comparison between Unknown and I4
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0133: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		//IL_026c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0272: Invalid comparison between Unknown and I4
		//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0287: Unknown result type (might be due to invalid IL or missing references)
		//IL_029b: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b2: Unknown result type (might be due to invalid IL or missing references)
		ItemReference val = default(ItemReference);
		if ((int)_item.keyword2 == 5 && GearResource.instance.TryGetItemReferenceByName(((Object)_item).name + "_1", ref val))
		{
			ItemRequest val2 = val.LoadAsync();
			((Request<Item>)(object)val2).WaitForCompletion();
			if ((int)((Gear)_item).state == 1)
			{
				Item val3 = Singleton<Service>.Instance.levelManager.DropItem(val2, Vector3.zero);
				val3.keyword1 = _item.keyword1;
				val3.keyword2 = _item.keyword2;
				_item.ChangeOnInventory(val3);
			}
		}
		ItemReference val4 = default(ItemReference);
		if ((int)_item.keyword2 == 18 && GearResource.instance.TryGetItemReferenceByName(((Object)_item).name + "_2", ref val4))
		{
			ItemRequest val5 = val4.LoadAsync();
			((Request<Item>)(object)val5).WaitForCompletion();
			if ((int)((Gear)_item).state == 1)
			{
				Item val6 = Singleton<Service>.Instance.levelManager.DropItem(val5, Vector3.zero);
				val6.keyword1 = _item.keyword1;
				val6.keyword2 = _item.keyword2;
				_item.ChangeOnInventory(val6);
			}
		}
		ItemReference val7 = default(ItemReference);
		if ((int)_item.keyword2 == 25 && GearResource.instance.TryGetItemReferenceByName(((Object)_item).name + "_3", ref val7))
		{
			ItemRequest val8 = val7.LoadAsync();
			((Request<Item>)(object)val8).WaitForCompletion();
			if ((int)((Gear)_item).state == 1)
			{
				Item val9 = Singleton<Service>.Instance.levelManager.DropItem(val8, Vector3.zero);
				val9.keyword1 = _item.keyword1;
				val9.keyword2 = _item.keyword2;
				_item.ChangeOnInventory(val9);
			}
		}
		ItemReference val10 = default(ItemReference);
		if ((int)_item.keyword2 == 36 && GearResource.instance.TryGetItemReferenceByName(((Object)_item).name + "_4", ref val10))
		{
			ItemRequest val11 = val10.LoadAsync();
			((Request<Item>)(object)val11).WaitForCompletion();
			if ((int)((Gear)_item).state == 1)
			{
				Item val12 = Singleton<Service>.Instance.levelManager.DropItem(val11, Vector3.zero);
				val12.keyword1 = _item.keyword1;
				val12.keyword2 = _item.keyword2;
				_item.ChangeOnInventory(val12);
			}
		}
	}
}
namespace DeadCellsCustomItems
{
	[Serializable]
	public class CustomItemReference : ItemReference
	{
		private string _originalName;

		public string itemName_EN;

		public string itemName_KR;

		public string itemDescription_EN;

		public string itemDescription_KR;

		public string itemLore_EN;

		public string itemLore_KR;

		public Values stats;

		public Ability[] abilities;

		public Type[] extraComponents;

		public string[] forbiddenDrops = new string[0];

		public Sprite miniIcon;

		private Item item = null;

		private static GameObject rootObj;

		public string name
		{
			get
			{
				return ((GearReference)this).name;
			}
			set
			{
				_originalName = value;
				((GearReference)this).name = "Custom-" + _originalName;
				((GearReference)this).guid = "custom_item://" + value;
				((GearReference)this).displayNameKey = "item/" + ((GearReference)this).name + "/name";
			}
		}

		public string itemName => itemName_EN;

		public string itemDescription => itemDescription_EN;

		public string itemLore => itemLore_EN;

		public CustomItemReference()
		{
			((GearReference)this).obtainable = true;
			((GearReference)this).needUnlock = false;
			((GearReference)this).path = "Assets/Gear/Items/BasicCarleonSword.prefab";
		}

		public Item GetItem(Item baseItem)
		{
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Expected O, but got Unknown
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Expected O, but got Unknown
			//IL_01a2: Expected O, but got Unknown
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_020c: Expected O, but got Unknown
			//IL_028d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0294: Expected O, but got Unknown
			if ((Object)(object)item == (Object)null)
			{
				if ((Object)(object)rootObj == (Object)null)
				{
					rootObj = new GameObject("CustomItems");
					rootObj.SetActive(false);
					Object.DontDestroyOnLoad((Object)(object)rootObj);
				}
				item = Object.Instantiate<Item>(baseItem, rootObj.transform);
				Object.DontDestroyOnLoad((Object)(object)item);
				((Object)((Component)item).gameObject).name = name;
				item.keyword1 = base.prefabKeyword1;
				item.keyword2 = base.prefabKeyword2;
				((Gear)item)._stat = stats;
				((Gear)item)._rarity = ((GearReference)this).rarity;
				((Gear)item)._gearTag = ((GearReference)this).gearTag;
				((Gear)item)._groupItemKeys = forbiddenDrops.Select((string name) => "Custom-" + name).ToArray();
				LoadSprites();
				if ((Object)(object)((GearReference)this).icon != (Object)null)
				{
					((Gear)item).dropped.spriteRenderer.sprite = ((GearReference)this).icon;
				}
				if (abilities != null && abilities.Length != 0)
				{
					GameObject val = new GameObject("Ability Attacher");
					val.transform.parent = ((Component)item).gameObject.transform;
					Item obj = item;
					Subcomponents val2 = new Subcomponents();
					Subcomponents val3 = val2;
					obj._abilityAttacher = val2;
					Subcomponents val4 = val3;
					((SubcomponentArray<AbilityAttacher>)(object)val4)._container = val;
					((SubcomponentArray<AbilityAttacher>)(object)val4)._components = (AbilityAttacher[])(object)new AbilityAttacher[abilities.Length];
					abilities[0]._defaultIcon = miniIcon;
					for (int i = 0; i < abilities.Length; i++)
					{
						GameObject val5 = new GameObject("[" + i + "]", new Type[1] { typeof(AlwaysAbilityAttacher) });
						val5.transform.parent = val.transform;
						AlwaysAbilityAttacher component = val5.GetComponent<AlwaysAbilityAttacher>();
						component._abilityComponent = CreateAbilityObject(val5, abilities[i]);
						((SubcomponentArray<AbilityAttacher>)(object)val4)._components[i] = (AbilityAttacher)(object)component;
					}
				}
				if (extraComponents != null && extraComponents.Length != 0)
				{
					GameObject val6 = new GameObject("Extra Behaviors");
					val6.transform.parent = ((Component)item).gameObject.transform;
					Type[] array = extraComponents;
					foreach (Type type in array)
					{
						Component obj2 = val6.AddComponent(type);
						FieldInfo fieldInfo = AccessTools.Field(type, "_item");
						if (fieldInfo != null)
						{
							fieldInfo.SetValue(obj2, item);
						}
					}
				}
			}
			return item;
		}

		private static AbilityComponent CreateAbilityObject(GameObject parent, Ability ability)
		{
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Expected O, but got Unknown
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Expected O, but got Unknown
			Type abilityType = ((object)ability).GetType();
			Assembly assembly = abilityType.Assembly;
			string componentName = abilityType.Name + "Component";
			Type[] array = (from type in assembly.GetTypes()
				where string.Equals(type.Namespace, abilityType.Namespace, StringComparison.Ordinal) && string.Equals(type.Name, componentName, StringComparison.Ordinal)
				select type).ToArray();
			if (array.Length == 1)
			{
				Type type2 = array[0];
				GameObject val = new GameObject("Ability", new Type[1] { type2 });
				val.transform.parent = parent.transform;
				FieldInfo fieldInfo = AccessTools.Field(type2, "_ability");
				Component component = val.GetComponent(type2);
				fieldInfo.SetValue(component, ability);
				return (AbilityComponent)component;
			}
			throw new NotImplementedException("Ability Component Type " + componentName + " not found.");
		}

		public void LoadSprites()
		{
			GetIcon();
			GetThumbnail();
			GetMiniIcon();
		}

		public Sprite GetIcon()
		{
			if ((Object)(object)((GearReference)this).icon == (Object)null)
			{
				((GearReference)this).icon = LoadSprite("Icon", 32f);
			}
			return ((GearReference)this).icon;
		}

		public Sprite GetThumbnail()
		{
			if ((Object)(object)((GearReference)this).thumbnail == (Object)null)
			{
				((GearReference)this).thumbnail = LoadSprite("Thumbnail", 32f);
				if ((Object)(object)((GearReference)this).thumbnail != (Object)null)
				{
					((Object)((GearReference)this).thumbnail).name = name;
				}
			}
			return ((GearReference)this).thumbnail;
		}

		public Sprite GetMiniIcon()
		{
			if ((Object)(object)miniIcon == (Object)null)
			{
				miniIcon = LoadSprite("AbilityIcon", 36f);
				if ((Object)(object)miniIcon != (Object)null)
				{
					((Object)miniIcon).name = name;
				}
			}
			return miniIcon;
		}

		private Sprite LoadSprite(string type, float pixelsPerUnit)
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Expected O, but got Unknown
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			Sprite result = null;
			try
			{
				Assembly assembly = typeof(CustomItemReference).Assembly;
				Stream manifestResourceStream = assembly.GetManifestResourceStream("DeadCellsCustomItems.Sprites." + _originalName + "." + type + ".png");
				byte[] array = new byte[manifestResourceStream.Length];
				manifestResourceStream.Read(array, 0, (int)manifestResourceStream.Length);
				Texture2D val = new Texture2D(2, 2);
				ImageConversion.LoadImage(val, array);
				((Texture)val).filterMode = (FilterMode)0;
				int num = Math.Max(((Texture)val).width, ((Texture)val).height);
				result = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f), pixelsPerUnit);
			}
			catch (Exception)
			{
			}
			return result;
		}
	}
	public class CustomItems
	{
		public static readonly List<CustomItemReference> Items = InitializeItems();

		private static List<CustomItemReference> InitializeItems()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Expected O, but got Unknown
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Expected O, but got Unknown
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Expected O, but got Unknown
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_017e: Expected O, but got Unknown
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Expected O, but got Unknown
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Expected O, but got Unknown
			//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Expected O, but got Unknown
			//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0246: Unknown result type (might be due to invalid IL or missing references)
			//IL_024d: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0300: Unknown result type (might be due to invalid IL or missing references)
			//IL_0337: Unknown result type (might be due to invalid IL or missing references)
			//IL_033d: Expected O, but got Unknown
			//IL_0352: Unknown result type (might be due to invalid IL or missing references)
			//IL_0358: Expected O, but got Unknown
			//IL_0358: Unknown result type (might be due to invalid IL or missing references)
			//IL_0362: Expected O, but got Unknown
			//IL_038c: Unknown result type (might be due to invalid IL or missing references)
			//IL_03dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_041b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0421: Expected O, but got Unknown
			//IL_0436: Unknown result type (might be due to invalid IL or missing references)
			//IL_043c: Expected O, but got Unknown
			//IL_043c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0446: Expected O, but got Unknown
			//IL_0470: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0505: Expected O, but got Unknown
			//IL_051a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0520: Expected O, but got Unknown
			//IL_0520: Unknown result type (might be due to invalid IL or missing references)
			//IL_052a: Expected O, but got Unknown
			//IL_0554: Unknown result type (might be due to invalid IL or missing references)
			//IL_05a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e9: Expected O, but got Unknown
			//IL_05fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0604: Expected O, but got Unknown
			//IL_0619: Unknown result type (might be due to invalid IL or missing references)
			//IL_061f: Expected O, but got Unknown
			//IL_0634: Unknown result type (might be due to invalid IL or missing references)
			//IL_063a: Expected O, but got Unknown
			//IL_063a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0644: Expected O, but got Unknown
			//IL_0666: Unknown result type (might be due to invalid IL or missing references)
			//IL_06b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_06bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_06fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_074b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0754: Unknown result type (might be due to invalid IL or missing references)
			//IL_079d: Unknown result type (might be due to invalid IL or missing references)
			//IL_07ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_07f6: Unknown result type (might be due to invalid IL or missing references)
			List<CustomItemReference> list = new List<CustomItemReference>();
			CustomItemReference customItemReference = new CustomItemReference();
			customItemReference.name = "CursedSword";
			((GearReference)customItemReference).rarity = (Rarity)3;
			customItemReference.itemName_EN = "Cursed Sword";
			customItemReference.itemName_KR = "저주받은 검";
			customItemReference.itemDescription_EN = "Increases <color=#F25D1C>Physical Attack</color> by 1000%, and amplifies <color=#F25D1C>Physical Attack</color> by 400%.\nInstant death when hit, negating damage nullification except for invincibility and parrying.";
			customItemReference.itemDescription_KR = "<color=#F25D1C>물리공격력</color>이 1000% 증가 및 300% 증폭됩니다.\n피격 시 무적과 패링을 제외한 모든 피해 무효화 수단을 무시하고 즉사합니다.";
			customItemReference.itemLore_EN = "Kill before you get killed. Simple, right?";
			customItemReference.itemLore_KR = "자, 죽기 전에 죽이면 돼. 간단하지?";
			((ItemReference)customItemReference).prefabKeyword1 = (Key)10;
			((ItemReference)customItemReference).prefabKeyword2 = (Key)2;
			customItemReference.stats = new Values((Value[])(object)new Value[2]
			{
				new Value(Category.PercentPoint, Kind.PhysicalAttackDamage, 10.0),
				new Value(Category.Percent, Kind.PhysicalAttackDamage, 5.0)
			});
			customItemReference.abilities = (Ability[])(object)new Ability[1]
			{
				new InstaKillIgnoringNegation()
			};
			list.Add(customItemReference);
			CustomItemReference customItemReference2 = new CustomItemReference();
			customItemReference2.name = "MysteriousScroll";
			((GearReference)customItemReference2).rarity = (Rarity)2;
			customItemReference2.itemName_EN = "Mysterious Scroll";
			customItemReference2.itemName_KR = "미지의 두루마리";
			customItemReference2.itemDescription_EN = "Increases <color=#F25D1C>Physical Attack</color> by 25%.\nIncreases skill cooldown speed by 25%.\nDecreases incoming damage by 10%.\nIncreases Max HP by 30.\nThe second inscription of this item is randomly chosen between Courage, Mana Cycle, Revenge, and Mystery.\nThe improved version of this item changes depending on its second inscription.";
			customItemReference2.itemDescription_KR = "<color=#F25D1C>물리공격력</color>이 25% 증가합니다.\n스킬 쿨다운 속도가 25% 증가합니다.\n받는 데미지가 10% 감소합니다.\n최대체력이 20 증가합니다\n이 아이템의 두번째 각인은 임의로 용기, 마나 순환, 복수, 그리고 신비중 하나로 지정됩니다.\n이 아이템의 강화된 버전은 두번째 각인에 따라 바뀝니다.";
			customItemReference2.itemLore_EN = "Not knowing what is inside makes it valuable.";
			customItemReference2.itemLore_KR = "안에 뭐가 들었는지 모르니까 가치가 있는 법이다.";
			((ItemReference)customItemReference2).prefabKeyword1 = (Key)29;
			((ItemReference)customItemReference2).prefabKeyword2 = (Key)0;
			customItemReference2.stats = new Values((Value[])(object)new Value[4]
			{
				new Value(Category.PercentPoint, Kind.PhysicalAttackDamage, 0.25),
				new Value(Category.PercentPoint, Kind.SkillCooldownSpeed, 0.25),
				new Value(Category.Percent, Kind.TakingDamage, 0.9),
				new Value(Category.Fixed, Kind.Health, 20.0)
			});
			customItemReference2.extraComponents = new Type[1] { typeof(MysteriousScrollKeyWordRandomizer) };
			list.Add(customItemReference2);
			CustomItemReference customItemReference3 = new CustomItemReference();
			customItemReference3.name = "MysteriousScroll_2";
			((GearReference)customItemReference3).obtainable = false;
			((GearReference)customItemReference3).rarity = (Rarity)2;
			customItemReference3.itemName_EN = "Scroll of Power: Evolution";
			customItemReference3.itemName_KR = "권능의 두루마리: 진화체";
			customItemReference3.itemDescription_EN = "If this item was found unintentionally, please report to me ASAP!";
			customItemReference3.itemDescription_KR = "만약 예기치 않게 이 아이템을 발견하셨다면, 저한테 바로 신고해주세요!";
			customItemReference3.itemLore_EN = "W-Where did you get this from...?";
			customItemReference3.itemLore_KR = "뭐야... 이거 어디서 가져온거야..?";
			((ItemReference)customItemReference3).prefabKeyword1 = (Key)29;
			((ItemReference)customItemReference3).prefabKeyword2 = (Key)0;
			customItemReference3.forbiddenDrops = new string[1] { "MysteriousScroll" };
			customItemReference3.extraComponents = new Type[1] { typeof(UpgradeMysteriousScroll) };
			list.Add(customItemReference3);
			CustomItemReference customItemReference4 = new CustomItemReference();
			customItemReference4.name = "MysteriousScroll_2_1";
			((GearReference)customItemReference4).obtainable = false;
			((GearReference)customItemReference4).rarity = (Rarity)2;
			customItemReference4.itemName_EN = "Scroll of Power: Brutality";
			customItemReference4.itemName_KR = "권능의 두루마리: 잔혹성";
			customItemReference4.itemDescription_EN = "Increases <color=#F25D1C>Physical Attack</color> by 75%.\nIncreases Max HP by 55.";
			customItemReference4.itemDescription_KR = "<color=#F25D1C>물리공격력</color>이 75% 증가합니다.\n최대체력이 55 증가합니다.";
			customItemReference4.itemLore_EN = "The scroll of power representing brutality.\nOnly true fighters can learn how to use this scroll.";
			customItemReference4.itemLore_KR = "잔혹성을 대표하는 권능의 두루마리.\n진정한 싸움꾼들만이 이 두루마리를 응용할 수 있다.";
			((ItemReference)customItemReference4).prefabKeyword1 = (Key)0;
			((ItemReference)customItemReference4).prefabKeyword2 = (Key)0;
			customItemReference4.forbiddenDrops = new string[1] { "MysteriousScroll" };
			customItemReference4.stats = new Values((Value[])(object)new Value[2]
			{
				new Value(Category.PercentPoint, Kind.PhysicalAttackDamage, 0.75),
				new Value(Category.Fixed, Kind.Health, 55.0)
			});
			list.Add(customItemReference4);
			CustomItemReference customItemReference5 = new CustomItemReference();
			customItemReference5.name = "MysteriousScroll_2_2";
			((GearReference)customItemReference5).obtainable = false;
			((GearReference)customItemReference5).rarity = (Rarity)2;
			customItemReference5.itemName_EN = "Scroll of Power: Tactics";
			customItemReference5.itemName_KR = "권능의 두루마리: 전략가";
			customItemReference5.itemDescription_EN = "Increases skill cooldown speed by 75%.\nIncreases Max HP by 40.";
			customItemReference5.itemDescription_KR = "스킬 쿨다운 속도가 75% 증가합니다.\n최대체력이 40 증가합니다.";
			customItemReference5.itemLore_EN = "The scroll of power representing tactics.\nAlways remember that patience is the key to victory.";
			customItemReference5.itemLore_KR = "전략가를 대표하는 권능의 두루마리.\n침착함이야말로 승리를 향한 길임을 명심하자.";
			((ItemReference)customItemReference5).prefabKeyword1 = (Key)0;
			((ItemReference)customItemReference5).prefabKeyword2 = (Key)0;
			customItemReference5.forbiddenDrops = new string[1] { "MysteriousScroll" };
			customItemReference5.stats = new Values((Value[])(object)new Value[2]
			{
				new Value(Category.PercentPoint, Kind.SkillCooldownSpeed, 0.75),
				new Value(Category.Fixed, Kind.Health, 40.0)
			});
			list.Add(customItemReference5);
			CustomItemReference customItemReference6 = new CustomItemReference();
			customItemReference6.name = "MysteriousScroll_2_3";
			((GearReference)customItemReference6).obtainable = false;
			((GearReference)customItemReference6).rarity = (Rarity)2;
			customItemReference6.itemName_EN = "Scroll of Power: Survival";
			customItemReference6.itemName_KR = "권능의 두루마리: 생존술";
			customItemReference6.itemDescription_EN = "Decreases incoming damage by 30%.\nIncreases Max HP by 60.";
			customItemReference6.itemDescription_KR = "받는 데미지가 30% 감소합니다.\n최대체력이 60 증가합니다.";
			customItemReference6.itemLore_EN = "The scroll of power representing survival.\nIt isn't the strongest that survives, it's the survived who is the strongest.";
			customItemReference6.itemLore_KR = "생존술을 대표하는 권능의 두루마리.\n강한 자가 살아남는 것이 아니라, 살아남는 자가 강한 것이다.";
			((ItemReference)customItemReference6).prefabKeyword1 = (Key)0;
			((ItemReference)customItemReference6).prefabKeyword2 = (Key)0;
			customItemReference6.forbiddenDrops = new string[1] { "MysteriousScroll" };
			customItemReference6.stats = new Values((Value[])(object)new Value[2]
			{
				new Value(Category.Percent, Kind.TakingDamage, 0.7),
				new Value(Category.Fixed, Kind.Health, 60.0)
			});
			list.Add(customItemReference6);
			CustomItemReference customItemReference7 = new CustomItemReference();
			customItemReference7.name = "MysteriousScroll_2_4";
			((GearReference)customItemReference7).obtainable = false;
			((GearReference)customItemReference7).rarity = (Rarity)2;
			customItemReference7.itemName_EN = "Epic Scroll of Power";
			customItemReference7.itemName_KR = "전능의 두루마리";
			customItemReference7.itemDescription_EN = "Increases <color=#F25D1C>Physical Attack</color> by 40%.\nIncreases skill cooldown speed by 40%.\nDecreases incoming damage by 20%.\nIncreases Max HP by 45.";
			customItemReference7.itemDescription_KR = "<color=#F25D1C>물리공격력</color>이 40% 증가합니다.\n스킬 쿨다운 속도가 40% 증가합니다.\n받는 데미지가 20% 감소합니다.\n최대체력이 45 증가합니다.";
			customItemReference7.itemLore_EN = "This will make training at least 3 times more efficient!";
			customItemReference7.itemLore_KR = "이걸로 수련의 능률이 3배는 오르겠군!";
			((ItemReference)customItemReference7).prefabKeyword1 = (Key)0;
			((ItemReference)customItemReference7).prefabKeyword2 = (Key)0;
			customItemReference7.forbiddenDrops = new string[1] { "MysteriousScroll" };
			customItemReference7.stats = new Values((Value[])(object)new Value[4]
			{
				new Value(Category.PercentPoint, Kind.PhysicalAttackDamage, 0.4),
				new Value(Category.PercentPoint, Kind.SkillCooldownSpeed, 0.4),
				new Value(Category.Percent, Kind.TakingDamage, 0.8),
				new Value(Category.Fixed, Kind.Health, 45.0)
			});
			list.Add(customItemReference7);
			CustomItemReference customItemReference8 = new CustomItemReference();
			customItemReference8.name = "ShieldOfGreed";
			((GearReference)customItemReference8).rarity = (Rarity)0;
			customItemReference8.itemName_EN = "Shield of Greed";
			customItemReference8.itemName_KR = "탐욕의 방패";
			customItemReference8.itemDescription_EN = "Upon being hit, you gain 15 gold (5 times maximum per room).";
			customItemReference8.itemDescription_KR = "피격 시 15 금화가 떨어집니다 (방마다 5회 제한).";
			customItemReference8.itemLore_EN = "Seriously, who would ever make money out of getting hit?\nLet's do it.";
			customItemReference8.itemLore_KR = "맞으면서 돈을 벌다니, 그것 참 한심한 생각이군.\n당장 하자.";
			((ItemReference)customItemReference8).prefabKeyword1 = (Key)8;
			((ItemReference)customItemReference8).prefabKeyword2 = (Key)32;
			customItemReference8.abilities = (Ability[])(object)new Ability[1]
			{
				new GainGoldUponHit()
			};
			list.Add(customItemReference8);
			CustomItemReference customItemReference9 = new CustomItemReference();
			customItemReference9.name = "EmergencyHealthFlask";
			((GearReference)customItemReference9).rarity = (Rarity)1;
			customItemReference9.itemName_EN = "Emergency Health Flask";
			customItemReference9.itemName_KR = "비상용 회복약";
			customItemReference9.itemDescription_EN = "When having less than 20% of your health, empties the Health Flask and heals 40% of your health.";
			customItemReference9.itemDescription_KR = "현재 체력이 20% 미만일 시 회복약을 비우며 현재 체력의 40%를 회복합니다.";
			customItemReference9.itemLore_EN = "It is disposable, so please handle with care.";
			customItemReference9.itemLore_KR = "일회용이니 취급에 주의해주세요.";
			((ItemReference)customItemReference9).prefabKeyword1 = (Key)1;
			((ItemReference)customItemReference9).prefabKeyword2 = (Key)14;
			customItemReference9.extraComponents = new Type[1] { typeof(ChangeItemWhenLowHealth) };
			list.Add(customItemReference9);
			CustomItemReference customItemReference10 = new CustomItemReference();
			customItemReference10.name = "EmergencyHealthFlask_2";
			((GearReference)customItemReference10).obtainable = false;
			((GearReference)customItemReference10).rarity = (Rarity)1;
			customItemReference10.itemName_EN = "Empty Flask";
			customItemReference10.itemName_KR = "빈 유리관";
			customItemReference10.itemDescription_EN = "When a boss is defeated, refills the Empty Flask.";
			customItemReference10.itemDescription_KR = "보스 처치 시 회복약이 다시 채워집니다.";
			customItemReference10.itemLore_EN = "You're not supposed to... chug that...";
			customItemReference10.itemLore_KR = "아니... 그걸 한입에 쳐 마시면... 하...";
			((ItemReference)customItemReference10).prefabKeyword1 = (Key)1;
			((ItemReference)customItemReference10).prefabKeyword2 = (Key)14;
			customItemReference10.extraComponents = new Type[1] { typeof(ChangeItemWhenKilledBoss) };
			list.Add(customItemReference10);
			return list;
		}

		internal static void LoadSprites()
		{
			Items.ForEach(delegate(CustomItemReference item)
			{
				item.LoadSprites();
			});
		}

		internal static Dictionary<string, string> MakeStringDictionary()
		{
			Dictionary<string, string> dictionary = new Dictionary<string, string>(Items.Count * 8);
			foreach (CustomItemReference item in Items)
			{
				dictionary.Add("item/" + item.name + "/name", item.itemName);
				dictionary.Add("item/" + item.name + "/desc", item.itemDescription);
				dictionary.Add("item/" + item.name + "/flavor", item.itemLore);
			}
			return dictionary;
		}

		internal static List<EnhancementMap> ListMasterpieces()
		{
			Dictionary<string, CustomItemReference> masterpieces = Items.Where((CustomItemReference i) => (int)((ItemReference)i).prefabKeyword1 == 29 || (int)((ItemReference)i).prefabKeyword2 == 29).ToDictionary((CustomItemReference i) => i.name);
			return masterpieces.Where((KeyValuePair<string, CustomItemReference> item) => masterpieces.ContainsKey(item.Key + "_2")).Select((Func<KeyValuePair<string, CustomItemReference>, EnhancementMap>)((KeyValuePair<string, CustomItemReference> item) => new EnhancementMap
			{
				_from = new AssetReference(((GearReference)item.Value).guid),
				_to = new AssetReference(((GearReference)masterpieces[item.Key + "_2"]).guid)
			})).ToList();
		}
	}
	[HarmonyPatch]
	public class CustomItemsPatch
	{
		public delegate void ManatechPartDelegate();

		public delegate void InventoryUpdateDelegate(Inventory inventory);

		private static Dictionary<ItemRequest, CustomItemReference> currentRequests = new Dictionary<ItemRequest, CustomItemReference>();

		private static Dictionary<GearRequest, CustomItemReference> currentGearRequests = new Dictionary<GearRequest, CustomItemReference>();

		private static Dictionary<string, string> ItemStrings = new Dictionary<string, string>();

		public static event ManatechPartDelegate OnManatechPart;

		public static event InventoryUpdateDelegate OnInventoryUpdate;

		[HarmonyPrefix]
		[HarmonyPatch(typeof(GearResource), "Initialize")]
		private static void InjectCustomItems(ref GearResource __instance)
		{
			ItemReference[] array = (ItemReference[])(object)CustomItems.Items.ToArray();
			ItemReference[] array2 = array;
			CustomItems.LoadSprites();
			ItemStrings = CustomItems.MakeStringDictionary();
			int num = __instance._items.Length;
			Array.Resize(ref __instance._items, num + array2.Length);
			array2.CopyTo(__instance._items, num);
			Sprite[] array3 = (from item in array2
				where (Object)(object)((GearReference)item).thumbnail != (Object)null
				select ((GearReference)item).thumbnail).ToArray();
			int num2 = __instance._gearThumbnails.Length;
			Array.Resize(ref __instance._gearThumbnails, num2 + array3.Length);
			array3.CopyTo(__instance._gearThumbnails, num2);
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Masterpiece), "Initialize")]
		private static void InjectMasterpieces(ref Masterpiece __instance)
		{
			EnhancementMap[] array = CustomItems.ListMasterpieces().ToArray();
			int num = __instance._enhancementMaps.Length;
			Array.Resize(ref __instance._enhancementMaps, num + array.Length);
			array.CopyTo(__instance._enhancementMaps, num);
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(ItemReference), "LoadAsync")]
		private static void RegisterGearRequest(ref ItemReference __instance, ref ItemRequest __result)
		{
			if (__instance is CustomItemReference value)
			{
				currentRequests.Add(__result, value);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GearReference), "LoadAsync")]
		private static void RegisterGearRequest(ref GearReference __instance, ref GearRequest __result)
		{
			if (__instance is CustomItemReference value)
			{
				currentGearRequests.Add(__result, value);
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(LevelManager), "DropItem", new Type[]
		{
			typeof(ItemRequest),
			typeof(Vector3)
		})]
		private static bool DropCustomItem(ref LevelManager __instance, ItemRequest gearRequest, Vector3 position, ref Item __result)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			return ProcessDrop<ItemRequest, Item>(ref __instance, gearRequest, position, ref __result, currentRequests);
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(LevelManager), "DropGear", new Type[]
		{
			typeof(GearRequest),
			typeof(Vector3)
		})]
		private static bool DropCustomGear(ref LevelManager __instance, GearRequest gearRequest, Vector3 position, ref Gear __result)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			return ProcessDrop<GearRequest, Gear>(ref __instance, gearRequest, position, ref __result, currentGearRequests);
		}

		private static bool ProcessDrop<TRequest, TResult>(ref LevelManager __instance, TRequest request, Vector3 position, ref TResult __result, Dictionary<TRequest, CustomItemReference> requestDict) where TRequest : Request<TResult> where TResult : Gear
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			if (!requestDict.ContainsKey(request))
			{
				return true;
			}
			CustomItemReference customItemReference = requestDict[request];
			Item item = customItemReference.GetItem(((Component)(object)((Request<TResult>)request).asset).gameObject.GetComponent<Item>());
			__result = (TResult)(object)__instance.DropItem(item, position);
			requestDict.Remove(request);
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Localization), "GetLocalizedString", new Type[] { typeof(string) })]
		private static bool InjectCustomStrings(string key, ref string __result)
		{
			if (!ItemStrings.ContainsKey(key))
			{
				return true;
			}
			__result = ItemStrings[key];
			return false;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(DroppedManatechPart), "PickedUpBy")]
		private static void ManatechPickedupHook(Character character)
		{
			CustomItemsPatch.OnManatechPart?.Invoke();
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Inventory), "UpdateSynergy")]
		private static void InventoryUpdateHook(ref Inventory __instance)
		{
			CustomItemsPatch.OnInventoryUpdate?.Invoke(__instance);
		}
	}
	[BepInPlugin("DeadCellsCustomItems", "DeadCellsCustomItems", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			Harmony.CreateAndPatchAll(typeof(CustomItemsPatch), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod DeadCellsCustomItems is loaded!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "DeadCellsCustomItems";

		public const string PLUGIN_NAME = "DeadCellsCustomItems";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace DeadCellsCustomItems.CustomAbilities
{
	public abstract class AbilityComponentHack<T> : AbilityComponent<T>, ISerializationCallbackReceiver where T : Ability, ICloneable
	{
		[SerializeReference]
		private T _abilityReference;

		public void OnAfterDeserialize()
		{
			if (base._ability == null && _abilityReference != null)
			{
				base._ability = (T)_abilityReference.Clone();
			}
		}

		public void OnBeforeSerialize()
		{
			_abilityReference = base._ability;
		}
	}
	[Serializable]
	public class GainGoldUponHit : Ability, ICloneable
	{
		public class Instance : AbilityInstance<GainGoldUponHit>
		{
			private int _stacks;

			private LevelManager _levelManager;

			public override int iconStacks => _stacks;

			public override Sprite icon
			{
				get
				{
					if (_stacks == 0)
					{
						return null;
					}
					return ((Ability)base.ability)._defaultIcon;
				}
			}

			public Instance(Character owner, GainGoldUponHit ability)
				: base(owner, ability)
			{
				_levelManager = Singleton<Service>.Instance.levelManager;
			}

			public override void OnAttach()
			{
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Expected O, but got Unknown
				((Health)((AbilityInstance)this).owner.health).onTakeDamage.Add(100000, new TakeDamageDelegate(HandleOnTakeDamage));
				_levelManager.onMapLoadedAndFadedIn += ResetStack;
				_stacks = 5;
			}

			public override void OnDetach()
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_0022: Expected O, but got Unknown
				((Health)((AbilityInstance)this).owner.health).onTakeDamage.Remove(new TakeDamageDelegate(HandleOnTakeDamage));
				_levelManager.onMapLoadedAndFadedIn -= ResetStack;
			}

			private bool HandleOnTakeDamage(ref Damage damage)
			{
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
				if (((AbilityInstance)this).owner.invulnerable.value)
				{
					return false;
				}
				AttackType attackType = damage.attackType;
				if (((object)(AttackType)(ref attackType)).Equals((object)(AttackType)0))
				{
					return false;
				}
				if (damage.@null)
				{
					return false;
				}
				if (((Damage)(ref damage)).amount < 1.0)
				{
					return false;
				}
				if (_stacks <= 0)
				{
					return false;
				}
				_stacks--;
				Singleton<Service>.Instance.levelManager.DropGold(15, 5, ((Component)((AbilityInstance)this).owner).transform.position);
				return false;
			}

			private void ResetStack()
			{
				_stacks = 5;
			}
		}

		public override IAbilityInstance CreateInstance(Character owner)
		{
			return (IAbilityInstance)(object)new Instance(owner, this);
		}

		public object Clone()
		{
			return new GainGoldUponHit
			{
				_defaultIcon = base._defaultIcon
			};
		}
	}
	public sealed class GainGoldUponHitComponent : AbilityComponentHack<GainGoldUponHit>
	{
	}
	[Serializable]
	public class InstaKillIgnoringNegation : Ability, ICloneable
	{
		public class Instance : AbilityInstance<InstaKillIgnoringNegation>
		{
			public Instance(Character owner, InstaKillIgnoringNegation ability)
				: base(owner, ability)
			{
			}

			public override void OnAttach()
			{
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Expected O, but got Unknown
				((Health)((AbilityInstance)this).owner.health).onTakeDamage.Add(2000, new TakeDamageDelegate(HandleOnTakeDamage));
			}

			public override void OnDetach()
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_0022: Expected O, but got Unknown
				((Health)((AbilityInstance)this).owner.health).onTakeDamage.Remove(new TakeDamageDelegate(HandleOnTakeDamage));
			}

			private bool HandleOnTakeDamage(ref Damage damage)
			{
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				if (((AbilityInstance)this).owner.invulnerable.value)
				{
					return false;
				}
				AttackType attackType = damage.attackType;
				if (((object)(AttackType)(ref attackType)).Equals((object)(AttackType)0))
				{
					return false;
				}
				if (damage.@null)
				{
					return false;
				}
				if (((Damage)(ref damage)).amount < 1.0)
				{
					return false;
				}
				((Health)((AbilityInstance)this).owner.health).TryKill();
				return false;
			}
		}

		public override IAbilityInstance CreateInstance(Character owner)
		{
			return (IAbilityInstance)(object)new Instance(owner, this);
		}

		public object Clone()
		{
			return new InstaKillIgnoringNegation
			{
				_defaultIcon = base._defaultIcon
			};
		}
	}
	public sealed class InstaKillIgnoringNegationComponent : AbilityComponentHack<InstaKillIgnoringNegation>
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}