Decompiled source of CustomItems ZH v1.1.1
CustomItems.dll
Decompiled 7 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Characters; using Characters.Abilities; using Characters.Abilities.CharacterStat; using Characters.Actions; using Characters.Actions.Constraints; using Characters.Cooldowns.Streaks; using Characters.Gear; using Characters.Gear.Items; using Characters.Gear.Synergy.Inscriptions; using Characters.Gear.Upgrades; using Characters.Gear.Weapons; using Characters.Movements; using Characters.Operations.Movement; using Characters.Player; using CustomItems; using CustomItems.CustomAbilities; using Data; using GameResources; using HarmonyLib; using Level; using Microsoft.CodeAnalysis; using Services; using Singletons; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("Plugins.Common")] [assembly: IgnoresAccessChecksTo("Plugins.Singletons")] [assembly: IgnoresAccessChecksTo("Unity.Addressables")] [assembly: AssemblyCompany("CustomItems")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Archlich has a fixed Death Trap skill. Infinite bone is happy again!")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0")] [assembly: AssemblyProduct("CustomItems")] [assembly: AssemblyTitle("CustomItems")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [Serializable] public sealed class CloneCloneClone : MonoBehaviour { [SerializeField] private Item _item; private static Key[] keywords = Enum.GetValues(typeof(Key)).Cast<Key>().ToArray(); private static Dictionary<Key, int> keywordIndexes = keywords.Select((Key value, int index) => new { value, index }).ToDictionary(keyword => keyword.value, keyword => keyword.index); private HashSet<Key> forbiddenKeywords = new HashSet<Key> { (Key)0, (Key)23, (Key)34, (Key)35 }; private void Awake() { //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown CustomItemsPatch.OnInventoryUpdate -= InventoryUpdate; CustomItemsPatch.OnInventoryUpdate += InventoryUpdate; if (!((Object)(object)_item == (Object)null)) { _item.bonusKeyword = (BonusKeyword[])(object)new BonusKeyword[keywords.Length]; for (int i = 0; i < keywords.Length; i++) { _item.bonusKeyword[i] = new BonusKeyword { keyword = keywords[i], type = (Type)3, count = 0 }; } } } private void OnDestroy() { CustomItemsPatch.OnInventoryUpdate -= InventoryUpdate; } private void InventoryUpdate(Inventory inventory) { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_item == (Object)null || _item.bonusKeyword == null || _item.bonusKeyword.Length == 0) { return; } BonusKeyword[] bonusKeyword = _item.bonusKeyword; for (int i = 0; i < bonusKeyword.Length; i++) { bonusKeyword[i].count = 0; } foreach (Item item in inventory.item.items) { if (!((Object)(object)item == (Object)null)) { _item.bonusKeyword[keywordIndexes[item.keyword1]].count = 1; _item.bonusKeyword[keywordIndexes[item.keyword2]].count = 1; } } foreach (Key key in Inscription.keys) { if (inventory.synergy.inscriptions[key].bonusCount > 0) { _item.bonusKeyword[keywordIndexes[key]].count = 1; } } bonusKeyword = _item.bonusKeyword; foreach (BonusKeyword val in bonusKeyword) { if (forbiddenKeywords.Contains(val.keyword)) { val.count = 0; } else { val.count = val.count; } } } } [Serializable] public sealed class DelayedOmenAssigner : MonoBehaviour { [SerializeField] private Item _item; private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) ((Gear)_item)._gearTag = (Tag)8; _item.keyword1 = (Key)34; } } [Serializable] public sealed class OmenKeywordRandomizer : KeywordRandomizer { private void Awake() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) ((KeywordRandomizer)this).Awake(); ((Gear)base._item)._gearTag = (Tag)8; base._item.keyword1 = (Key)34; } } [Serializable] public sealed class UpgradeOnInscriptionCount : MonoBehaviour { [SerializeField] private Item _item; private void Awake() { Singleton<Service>.Instance.levelManager.player.playerComponents.inventory.onUpdatedKeywordCounts += CheckUpdateCondition; } private void OnDestroy() { Singleton<Service>.Instance.levelManager.player.playerComponents.inventory.onUpdatedKeywordCounts -= CheckUpdateCondition; } private void CheckUpdateCondition() { //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Invalid comparison between Unknown and I4 //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) ItemReference val = default(ItemReference); if (((IEnumerable<Inscription>)Singleton<Service>.Instance.levelManager.player.playerComponents.inventory.synergy.inscriptions).Count((Inscription inscription) => inscription.count > 0) >= 14 && GearResource.instance.TryGetItemReferenceByName(((Object)_item).name + "_2", ref val)) { ItemRequest val2 = val.LoadAsync(); ((Request<Item>)(object)val2).WaitForCompletion(); if ((int)((Gear)_item).state == 1) { Item val3 = Singleton<Service>.Instance.levelManager.DropItem(val2, Vector3.zero); val3.keyword1 = _item.keyword1; val3.keyword2 = _item.keyword2; ((Gear)val3)._gearTag = ((Gear)_item)._gearTag; _item.ChangeOnInventory(val3); Bounds bounds = ((Collider2D)((Gear)_item).owner.collider).bounds; float x = ((Bounds)(ref bounds)).center.x; bounds = ((Collider2D)((Gear)_item).owner.collider).bounds; Vector3 val4 = default(Vector3); ((Vector3)(ref val4))..ctor(x, ((Bounds)(ref bounds)).max.y + 1f, 0f); Singleton<Service>.Instance.floatingTextSpawner.SpawnBuff("IT'S INSANITY TIME!", val4, "#F2F2F2"); } } } } namespace CustomItems { [Serializable] public class CustomItemReference : ItemReference { private string _originalName; public string itemName; public string itemDescription; public string itemLore; public Values stats; public Ability[] abilities; public Type[] extraComponents; public string[] forbiddenDrops = new string[0]; public Sprite miniIcon; private Item item; private static GameObject rootObj; public string name { get { return ((GearReference)this).name; } set { _originalName = value; ((GearReference)this).name = "Custom-" + _originalName; ((GearReference)this).guid = "custom_item://" + value; ((GearReference)this).displayNameKey = "item/" + ((GearReference)this).name + "/name"; } } public CustomItemReference() { ((GearReference)this).obtainable = true; ((GearReference)this).needUnlock = false; ((GearReference)this).path = "Assets/Gear/Items/BasicCarleonSword.prefab"; } public Item GetItem(Item baseItem) { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Expected O, but got Unknown //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Expected O, but got Unknown //IL_0186: Expected O, but got Unknown //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Expected O, but got Unknown //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Expected O, but got Unknown if ((Object)(object)item == (Object)null) { if ((Object)(object)rootObj == (Object)null) { rootObj = new GameObject("CustomItems"); rootObj.SetActive(false); Object.DontDestroyOnLoad((Object)(object)rootObj); } item = Object.Instantiate<Item>(baseItem, rootObj.transform); Object.DontDestroyOnLoad((Object)(object)item); ((Object)((Component)item).gameObject).name = name; item.keyword1 = base.prefabKeyword1; item.keyword2 = base.prefabKeyword2; ((Gear)item)._stat = stats; ((Gear)item)._rarity = ((GearReference)this).rarity; ((Gear)item)._gearTag = ((GearReference)this).gearTag; ((Gear)item)._groupItemKeys = forbiddenDrops.Select((string name) => "Custom-" + name).ToArray(); LoadSprites(); if ((Object)(object)((GearReference)this).icon != (Object)null) { ((Gear)item).dropped.spriteRenderer.sprite = ((GearReference)this).icon; } if (abilities != null && abilities.Length != 0) { GameObject val = new GameObject("Ability Attacher"); val.transform.parent = ((Component)item).gameObject.transform; Item obj = item; Subcomponents val2 = new Subcomponents(); Subcomponents val3 = val2; obj._abilityAttacher = val2; Subcomponents val4 = val3; ((SubcomponentArray<AbilityAttacher>)(object)val4)._container = val; ((SubcomponentArray<AbilityAttacher>)(object)val4)._components = (AbilityAttacher[])(object)new AbilityAttacher[abilities.Length]; abilities[0]._defaultIcon = miniIcon; for (int i = 0; i < abilities.Length; i++) { GameObject val5 = new GameObject("[" + i + "]", new Type[1] { typeof(AlwaysAbilityAttacher) }); val5.transform.parent = val.transform; AlwaysAbilityAttacher component = val5.GetComponent<AlwaysAbilityAttacher>(); component._abilityComponent = CreateAbilityObject(val5, abilities[i]); ((SubcomponentArray<AbilityAttacher>)(object)val4)._components[i] = (AbilityAttacher)(object)component; } } if (extraComponents != null && extraComponents.Length != 0) { GameObject val6 = new GameObject("Extra Behaviors"); val6.transform.parent = ((Component)item).gameObject.transform; Type[] array = extraComponents; foreach (Type type in array) { Component obj2 = val6.AddComponent(type); FieldInfo fieldInfo = AccessTools.Field(type, "_item"); if (fieldInfo != null) { fieldInfo.SetValue(obj2, item); } } } } return item; } private static AbilityComponent CreateAbilityObject(GameObject parent, Ability ability) { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Expected O, but got Unknown //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown Type abilityType = ((object)ability).GetType(); Assembly assembly = abilityType.Assembly; string componentName = abilityType.Name + "Component"; Type[] array = (from type in assembly.GetTypes() where string.Equals(type.Namespace, abilityType.Namespace, StringComparison.Ordinal) && string.Equals(type.Name, componentName, StringComparison.Ordinal) select type).ToArray(); if (array.Length == 1) { Type type2 = array[0]; GameObject val = new GameObject("Ability", new Type[1] { type2 }); val.transform.parent = parent.transform; FieldInfo fieldInfo = AccessTools.Field(type2, "_ability"); Component component = val.GetComponent(type2); fieldInfo.SetValue(component, ability); return (AbilityComponent)component; } throw new NotImplementedException("Ability Component Type " + componentName + " not found."); } public void LoadSprites() { GetIcon(); GetThumbnail(); GetMiniIcon(); } public Sprite GetIcon() { if ((Object)(object)((GearReference)this).icon == (Object)null) { ((GearReference)this).icon = LoadSprite("Icon", 32f); } return ((GearReference)this).icon; } public Sprite GetThumbnail() { if ((Object)(object)((GearReference)this).thumbnail == (Object)null) { ((GearReference)this).thumbnail = LoadSprite("Thumbnail", 32f); if ((Object)(object)((GearReference)this).thumbnail != (Object)null) { ((Object)((GearReference)this).thumbnail).name = name; } } return ((GearReference)this).thumbnail; } public Sprite GetMiniIcon() { if ((Object)(object)miniIcon == (Object)null) { miniIcon = LoadSprite("AbilityIcon", 36f); if ((Object)(object)miniIcon != (Object)null) { ((Object)miniIcon).name = name; } } return miniIcon; } private Sprite LoadSprite(string type, float pixelsPerUnit) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) Sprite result = null; try { Stream manifestResourceStream = typeof(CustomItemReference).Assembly.GetManifestResourceStream("CustomItems.Sprites." + _originalName + "." + type + ".png"); byte[] array = new byte[manifestResourceStream.Length]; manifestResourceStream.Read(array, 0, (int)manifestResourceStream.Length); Texture2D val = new Texture2D(2, 2); ImageConversion.LoadImage(val, array); ((Texture)val).filterMode = (FilterMode)0; Math.Max(((Texture)val).width, ((Texture)val).height); result = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f), pixelsPerUnit); } catch (Exception) { } return result; } } public class CustomItems { public static readonly List<CustomItemReference> Items = InitializeItems(); private static List<CustomItemReference> InitializeItems() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Expected O, but got Unknown //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Expected O, but got Unknown //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Expected O, but got Unknown //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Expected O, but got Unknown //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Expected O, but got Unknown //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Expected O, but got Unknown //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Expected O, but got Unknown //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Expected O, but got Unknown //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Expected O, but got Unknown //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Expected O, but got Unknown //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Expected O, but got Unknown //IL_02a4: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_02ab: Invalid comparison between Unknown and I4 //IL_036f: Unknown result type (might be due to invalid IL or missing references) //IL_039c: Unknown result type (might be due to invalid IL or missing references) //IL_03a5: Unknown result type (might be due to invalid IL or missing references) //IL_03c7: Unknown result type (might be due to invalid IL or missing references) //IL_03cd: Expected O, but got Unknown //IL_03cd: Unknown result type (might be due to invalid IL or missing references) //IL_03d7: Expected O, but got Unknown //IL_0425: Unknown result type (might be due to invalid IL or missing references) //IL_042b: Expected O, but got Unknown //IL_042b: Unknown result type (might be due to invalid IL or missing references) //IL_0435: Expected O, but got Unknown //IL_0438: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02d7: Expected O, but got Unknown //IL_02f5: Unknown result type (might be due to invalid IL or missing references) //IL_02ff: Expected O, but got Unknown //IL_032b: Unknown result type (might be due to invalid IL or missing references) //IL_032d: Unknown result type (might be due to invalid IL or missing references) //IL_0337: Expected O, but got Unknown //IL_0448: Unknown result type (might be due to invalid IL or missing references) //IL_044f: Expected O, but got Unknown //IL_0454: Unknown result type (might be due to invalid IL or missing references) //IL_0458: Unknown result type (might be due to invalid IL or missing references) //IL_045b: Invalid comparison between Unknown and I4 //IL_0512: Unknown result type (might be due to invalid IL or missing references) //IL_053f: Unknown result type (might be due to invalid IL or missing references) //IL_0548: Unknown result type (might be due to invalid IL or missing references) //IL_056a: Unknown result type (might be due to invalid IL or missing references) //IL_0570: Expected O, but got Unknown //IL_0570: Unknown result type (might be due to invalid IL or missing references) //IL_057a: Expected O, but got Unknown //IL_05c8: Unknown result type (might be due to invalid IL or missing references) //IL_05ce: Expected O, but got Unknown //IL_05ce: Unknown result type (might be due to invalid IL or missing references) //IL_05d8: Expected O, but got Unknown //IL_05db: Unknown result type (might be due to invalid IL or missing references) //IL_0479: Unknown result type (might be due to invalid IL or missing references) //IL_0483: Expected O, but got Unknown //IL_0493: Unknown result type (might be due to invalid IL or missing references) //IL_049d: Expected O, but got Unknown //IL_04c9: Unknown result type (might be due to invalid IL or missing references) //IL_04cb: Unknown result type (might be due to invalid IL or missing references) //IL_04d5: Expected O, but got Unknown //IL_05eb: Unknown result type (might be due to invalid IL or missing references) //IL_05f2: Expected O, but got Unknown //IL_05f7: Unknown result type (might be due to invalid IL or missing references) //IL_0610: Unknown result type (might be due to invalid IL or missing references) //IL_061a: Expected O, but got Unknown //IL_062a: Unknown result type (might be due to invalid IL or missing references) //IL_0634: Expected O, but got Unknown //IL_0660: Unknown result type (might be due to invalid IL or missing references) //IL_0662: Unknown result type (might be due to invalid IL or missing references) //IL_066c: Expected O, but got Unknown //IL_06a9: Unknown result type (might be due to invalid IL or missing references) //IL_06d6: Unknown result type (might be due to invalid IL or missing references) //IL_06df: Unknown result type (might be due to invalid IL or missing references) //IL_06e7: Unknown result type (might be due to invalid IL or missing references) //IL_06f4: Unknown result type (might be due to invalid IL or missing references) //IL_06fe: Expected O, but got Unknown //IL_06fe: Unknown result type (might be due to invalid IL or missing references) //IL_0705: Expected O, but got Unknown //IL_0708: Unknown result type (might be due to invalid IL or missing references) //IL_072a: Unknown result type (might be due to invalid IL or missing references) //IL_0730: Expected O, but got Unknown //IL_0745: Unknown result type (might be due to invalid IL or missing references) //IL_074b: Expected O, but got Unknown //IL_074b: Unknown result type (might be due to invalid IL or missing references) //IL_0755: Expected O, but got Unknown //IL_0785: Unknown result type (might be due to invalid IL or missing references) //IL_07b1: Unknown result type (might be due to invalid IL or missing references) //IL_07ba: Unknown result type (might be due to invalid IL or missing references) //IL_07c7: Unknown result type (might be due to invalid IL or missing references) //IL_07d1: Expected O, but got Unknown //IL_07d1: Unknown result type (might be due to invalid IL or missing references) //IL_07d8: Expected O, but got Unknown //IL_07d8: Unknown result type (might be due to invalid IL or missing references) //IL_07df: Expected O, but got Unknown //IL_0814: Unknown result type (might be due to invalid IL or missing references) //IL_081a: Expected O, but got Unknown //IL_082f: Unknown result type (might be due to invalid IL or missing references) //IL_0835: Expected O, but got Unknown //IL_0835: Unknown result type (might be due to invalid IL or missing references) //IL_083f: Expected O, but got Unknown //IL_088b: Unknown result type (might be due to invalid IL or missing references) //IL_08bf: Unknown result type (might be due to invalid IL or missing references) //IL_08c8: Unknown result type (might be due to invalid IL or missing references) //IL_08d5: Unknown result type (might be due to invalid IL or missing references) //IL_08df: Expected O, but got Unknown //IL_08df: Unknown result type (might be due to invalid IL or missing references) //IL_08e4: Unknown result type (might be due to invalid IL or missing references) //IL_08ed: Expected O, but got Unknown //IL_08ed: Unknown result type (might be due to invalid IL or missing references) //IL_08f4: Expected O, but got Unknown //IL_0929: Unknown result type (might be due to invalid IL or missing references) //IL_092f: Expected O, but got Unknown //IL_0944: Unknown result type (might be due to invalid IL or missing references) //IL_094a: Expected O, but got Unknown //IL_094a: Unknown result type (might be due to invalid IL or missing references) //IL_0954: Expected O, but got Unknown //IL_09b5: Unknown result type (might be due to invalid IL or missing references) //IL_09e2: Unknown result type (might be due to invalid IL or missing references) //IL_09eb: Unknown result type (might be due to invalid IL or missing references) //IL_0a0d: Unknown result type (might be due to invalid IL or missing references) //IL_0a13: Expected O, but got Unknown //IL_0a13: Unknown result type (might be due to invalid IL or missing references) //IL_0a1d: Expected O, but got Unknown //IL_0a50: Unknown result type (might be due to invalid IL or missing references) //IL_0a58: Unknown result type (might be due to invalid IL or missing references) //IL_0a8d: Unknown result type (might be due to invalid IL or missing references) //IL_0a96: Unknown result type (might be due to invalid IL or missing references) //IL_0aa3: Unknown result type (might be due to invalid IL or missing references) //IL_0aad: Expected O, but got Unknown //IL_0adb: Unknown result type (might be due to invalid IL or missing references) //IL_0ae1: Expected O, but got Unknown //IL_0af6: Unknown result type (might be due to invalid IL or missing references) //IL_0afc: Expected O, but got Unknown //IL_0afc: Unknown result type (might be due to invalid IL or missing references) //IL_0b06: Expected O, but got Unknown //IL_0b17: Unknown result type (might be due to invalid IL or missing references) //IL_0b1e: Expected O, but got Unknown //IL_0b33: Unknown result type (might be due to invalid IL or missing references) //IL_0b55: Unknown result type (might be due to invalid IL or missing references) //IL_0b5b: Expected O, but got Unknown //IL_0b70: Unknown result type (might be due to invalid IL or missing references) //IL_0b76: Expected O, but got Unknown //IL_0b76: Unknown result type (might be due to invalid IL or missing references) //IL_0b80: Expected O, but got Unknown //IL_0ba6: Unknown result type (might be due to invalid IL or missing references) //IL_0bd3: Unknown result type (might be due to invalid IL or missing references) //IL_0bdc: Unknown result type (might be due to invalid IL or missing references) //IL_0be9: Unknown result type (might be due to invalid IL or missing references) //IL_0bf3: Expected O, but got Unknown //IL_0c26: Unknown result type (might be due to invalid IL or missing references) //IL_0c53: Unknown result type (might be due to invalid IL or missing references) //IL_0c5c: Unknown result type (might be due to invalid IL or missing references) //IL_0c7e: Unknown result type (might be due to invalid IL or missing references) //IL_0c84: Expected O, but got Unknown //IL_0c84: Unknown result type (might be due to invalid IL or missing references) //IL_0c8e: Expected O, but got Unknown //IL_0c9f: Unknown result type (might be due to invalid IL or missing references) //IL_0cc8: Unknown result type (might be due to invalid IL or missing references) //IL_0cf5: Unknown result type (might be due to invalid IL or missing references) //IL_0cfe: Unknown result type (might be due to invalid IL or missing references) //IL_0d20: Unknown result type (might be due to invalid IL or missing references) //IL_0d26: Expected O, but got Unknown //IL_0d3b: Unknown result type (might be due to invalid IL or missing references) //IL_0d41: Expected O, but got Unknown //IL_0d41: Unknown result type (might be due to invalid IL or missing references) //IL_0d4b: Expected O, but got Unknown //IL_0d69: Unknown result type (might be due to invalid IL or missing references) //IL_0d96: Unknown result type (might be due to invalid IL or missing references) //IL_0d9f: Unknown result type (might be due to invalid IL or missing references) //IL_0dc1: Unknown result type (might be due to invalid IL or missing references) //IL_0dc7: Expected O, but got Unknown //IL_0dc7: Unknown result type (might be due to invalid IL or missing references) //IL_0dd1: Expected O, but got Unknown //IL_0df7: Unknown result type (might be due to invalid IL or missing references) //IL_0e24: Unknown result type (might be due to invalid IL or missing references) //IL_0e2d: Unknown result type (might be due to invalid IL or missing references) //IL_0e64: Unknown result type (might be due to invalid IL or missing references) //IL_0e6a: Expected O, but got Unknown //IL_0e6a: Unknown result type (might be due to invalid IL or missing references) //IL_0e74: Expected O, but got Unknown //IL_0e92: Unknown result type (might be due to invalid IL or missing references) //IL_0e9a: Unknown result type (might be due to invalid IL or missing references) //IL_0ecf: Unknown result type (might be due to invalid IL or missing references) //IL_0ed8: Unknown result type (might be due to invalid IL or missing references) //IL_0ee5: Unknown result type (might be due to invalid IL or missing references) //IL_0eef: Expected O, but got Unknown //IL_0f28: Unknown result type (might be due to invalid IL or missing references) //IL_0f2e: Expected O, but got Unknown //IL_0f2e: Unknown result type (might be due to invalid IL or missing references) //IL_0f38: Expected O, but got Unknown //IL_0f68: Unknown result type (might be due to invalid IL or missing references) //IL_0f94: Unknown result type (might be due to invalid IL or missing references) //IL_0f9d: Unknown result type (might be due to invalid IL or missing references) //IL_0faa: Unknown result type (might be due to invalid IL or missing references) //IL_0fb4: Expected O, but got Unknown //IL_0ff4: Unknown result type (might be due to invalid IL or missing references) //IL_1020: Unknown result type (might be due to invalid IL or missing references) //IL_1028: Unknown result type (might be due to invalid IL or missing references) //IL_104a: Unknown result type (might be due to invalid IL or missing references) //IL_1050: Expected O, but got Unknown //IL_1050: Unknown result type (might be due to invalid IL or missing references) //IL_105a: Expected O, but got Unknown //IL_107e: Unknown result type (might be due to invalid IL or missing references) //IL_1084: Expected O, but got Unknown //IL_1099: Unknown result type (might be due to invalid IL or missing references) //IL_109f: Expected O, but got Unknown //IL_109f: Unknown result type (might be due to invalid IL or missing references) //IL_10a9: Expected O, but got Unknown //IL_10d9: Unknown result type (might be due to invalid IL or missing references) //IL_10e1: Unknown result type (might be due to invalid IL or missing references) //IL_1116: Unknown result type (might be due to invalid IL or missing references) //IL_111e: Unknown result type (might be due to invalid IL or missing references) //IL_112b: Unknown result type (might be due to invalid IL or missing references) //IL_1135: Expected O, but got Unknown //IL_1197: Unknown result type (might be due to invalid IL or missing references) //IL_11c3: Unknown result type (might be due to invalid IL or missing references) //IL_11cb: Unknown result type (might be due to invalid IL or missing references) //IL_11d8: Unknown result type (might be due to invalid IL or missing references) //IL_11e2: Expected O, but got Unknown //IL_1260: Unknown result type (might be due to invalid IL or missing references) //IL_128c: Unknown result type (might be due to invalid IL or missing references) //IL_1294: Unknown result type (might be due to invalid IL or missing references) //IL_12a1: Unknown result type (might be due to invalid IL or missing references) //IL_12ab: Expected O, but got Unknown List<CustomItemReference> list = new List<CustomItemReference>(); CustomItemReference customItemReference = new CustomItemReference(); customItemReference.name = "DecidedlyPhysical"; ((GearReference)customItemReference).rarity = (Rarity)3; customItemReference.itemName = "巨魔之王的贴身长棍"; customItemReference.itemDescription = "<color=#F25D1C>物攻</color>加100%,\n不能造成<color=#1787D8>魔法伤害</color>。"; customItemReference.itemLore = "The weapon of the strongest Orc. Once plated in gold, but he could never maintain it; his brute strength would shatter it."; ((ItemReference)customItemReference).prefabKeyword1 = (Key)5; ((ItemReference)customItemReference).prefabKeyword2 = (Key)5; customItemReference.stats = new Values((Value[])(object)new Value[0]); StatBonus val = new StatBonus(); val._stat = new Values((Value[])(object)new Value[2] { new Value(Category.PercentPoint, Kind.PhysicalAttackDamage, 1.0), new Value(Category.Percent, Kind.MagicAttackDamage, 0.0) }); customItemReference.abilities = (Ability[])(object)new Ability[1] { (Ability)val }; list.Add(customItemReference); CustomItemReference customItemReference2 = new CustomItemReference(); customItemReference2.name = "PurelyMagical"; ((GearReference)customItemReference2).rarity = (Rarity)3; customItemReference2.itemName = "暗鸦君主徽章"; customItemReference2.itemDescription = "<color=#1787D8>魔攻</color>加100%,\n不能造成<color=#F25D1C>物理伤害</color>。"; customItemReference2.itemLore = "Able to control his army of raven souls, the Raven Lord has never faced a physical confrontation for the rest of his life."; ((ItemReference)customItemReference2).prefabKeyword1 = (Key)28; ((ItemReference)customItemReference2).prefabKeyword2 = (Key)28; customItemReference2.stats = new Values((Value[])(object)new Value[0]); StatBonus val2 = new StatBonus(); val2._stat = new Values((Value[])(object)new Value[2] { new Value(Category.PercentPoint, Kind.MagicAttackDamage, 1.0), new Value(Category.Percent, Kind.PhysicalAttackDamage, 0.0) }); customItemReference2.abilities = (Ability[])(object)new Ability[1] { (Ability)val2 }; list.Add(customItemReference2); CustomItemReference customItemReference3 = new CustomItemReference(); customItemReference3.name = "WisdomAndCourage"; ((GearReference)customItemReference3).rarity = (Rarity)1; customItemReference3.itemName = "对偶护符"; customItemReference3.itemDescription = "加40%<color=#F25D1C>物攻</color>和<color=#1787D8>魔攻</color>。"; customItemReference3.itemLore = "With a taste for knowledge, undecided warrior Haxa could never succumb to pure brutality."; ((ItemReference)customItemReference3).prefabKeyword1 = (Key)5; ((ItemReference)customItemReference3).prefabKeyword2 = (Key)28; customItemReference3.stats = new Values((Value[])(object)new Value[2] { new Value(Category.PercentPoint, Kind.MagicAttackDamage, 0.4), new Value(Category.PercentPoint, Kind.PhysicalAttackDamage, 0.4) }); list.Add(customItemReference3); CustomItemReference customItemReference4 = new CustomItemReference(); customItemReference4.name = "ElementalMess"; ((GearReference)customItemReference4).rarity = (Rarity)3; customItemReference4.itemName = "五等分的哀伤"; customItemReference4.itemDescription = "攻击和技能有10%概率附上五种异常状态的一种(毒血冰晕火)。\n(冰和晕有内置4秒CD。)"; customItemReference4.itemLore = "The Demonlord Beelz becomes stronger by inflicting pain and suffering on everyone around him."; ((ItemReference)customItemReference4).prefabKeyword1 = (Key)10; ((ItemReference)customItemReference4).prefabKeyword2 = (Key)19; customItemReference4.stats = new Values((Value[])(object)new Value[0]); customItemReference4.abilities = (Ability[])(object)new Ability[5]; for (int i = 0; i < 5; i++) { ApplyStatusOnGaveDamage val3 = new ApplyStatusOnGaveDamage(); Kind val4 = (Kind)i; val3._cooldownTime = (((int)val4 == 1 || (int)val4 == 0) ? 4f : 0.1f); val3._chance = 10; val3._attackTypes = new AttackTypeBoolArray(); ((EnumArray<MotionType, bool>)(object)val3._attackTypes)[(MotionType)0] = true; ((EnumArray<MotionType, bool>)(object)val3._attackTypes)[(MotionType)1] = true; val3._types = new DamageTypeBoolArray(); ((EnumArray<AttackType, bool>)(object)val3._types)[(AttackType)1] = true; ((EnumArray<AttackType, bool>)(object)val3._types)[(AttackType)2] = true; ((EnumArray<AttackType, bool>)(object)val3._types)[(AttackType)3] = true; val3._status = new ApplyInfo(val4); customItemReference4.abilities[i] = (Ability)(object)val3; } list.Add(customItemReference4); CustomItemReference customItemReference5 = new CustomItemReference(); customItemReference5.name = "FireAndIce"; ((GearReference)customItemReference5).rarity = (Rarity)1; customItemReference5.itemName = "元素师法杖"; customItemReference5.itemDescription = "<color=#1787D8>魔攻</color>加25%,\n技能有5%概率附上冰冻或者燃烧。\n(冰冻有额外2秒CD。)\n如果<u>所有</u>敌人都处于燃烧状态,<color=#1787D8>魔攻</color>增幅20%。"; customItemReference5.itemLore = "Only a true master of the elements could learn how to set ice on fire."; ((ItemReference)customItemReference5).prefabKeyword1 = (Key)9; ((ItemReference)customItemReference5).prefabKeyword2 = (Key)20; customItemReference5.stats = new Values((Value[])(object)new Value[1] { new Value(Category.PercentPoint, Kind.MagicAttackDamage, 0.25) }); Kind[] array = (Kind[])(object)new Kind[2] { (Kind)1, (Kind)2 }; customItemReference5.abilities = (Ability[])(object)new Ability[array.Length + 1]; customItemReference5.abilities[0] = (Ability)(object)new StatBonusIfAllEnemiesAreAffectedByStatus { _stats = new Values((Value[])(object)new Value[1] { new Value(Category.Percent, Kind.MagicAttackDamage, 1.2) }), _status = (Kind)2 }; for (int j = 0; j < array.Length; j++) { ApplyStatusOnGaveDamage val5 = new ApplyStatusOnGaveDamage(); Kind val6 = array[j]; val5._cooldownTime = (((int)val6 == 1) ? 2f : 0.1f); val5._chance = 10; val5._attackTypes = new AttackTypeBoolArray(); ((EnumArray<MotionType, bool>)(object)val5._attackTypes)[(MotionType)1] = true; val5._types = new DamageTypeBoolArray(); ((EnumArray<AttackType, bool>)(object)val5._types)[(AttackType)1] = true; ((EnumArray<AttackType, bool>)(object)val5._types)[(AttackType)2] = true; ((EnumArray<AttackType, bool>)(object)val5._types)[(AttackType)3] = true; val5._status = new ApplyInfo(val6); customItemReference5.abilities[j + 1] = (Ability)(object)val5; } list.Add(customItemReference5); CustomItemReference customItemReference6 = new CustomItemReference(); customItemReference6.name = "PoisonAndBleed"; ((GearReference)customItemReference6).rarity = (Rarity)1; customItemReference6.itemName = "淬毒飞镖"; customItemReference6.itemDescription = "<color=#F25D1C>物攻</color>加25%,\n技能有5%概率附上中毒或者流血。\n如果<u>所有</u>敌人都处于中毒状态,<color=#F25D1C>物攻</color>增幅20%。"; customItemReference6.itemLore = "In skilled hands, this kunai brings death as swiftly as a Scorpion's sting."; ((ItemReference)customItemReference6).prefabKeyword1 = (Key)26; ((ItemReference)customItemReference6).prefabKeyword2 = (Key)27; customItemReference6.stats = new Values((Value[])(object)new Value[1] { new Value(Category.PercentPoint, Kind.PhysicalAttackDamage, 0.25) }); Kind[] array2 = (Kind[])(object)new Kind[2] { (Kind)3, (Kind)4 }; customItemReference6.abilities = (Ability[])(object)new Ability[array2.Length + 1]; customItemReference6.abilities[0] = (Ability)(object)new StatBonusIfAllEnemiesAreAffectedByStatus { _stats = new Values((Value[])(object)new Value[1] { new Value(Category.Percent, Kind.PhysicalAttackDamage, 1.2) }), _status = (Kind)4 }; for (int k = 0; k < array2.Length; k++) { ApplyStatusOnGaveDamage val7 = new ApplyStatusOnGaveDamage(); Kind val8 = array2[k]; val7._cooldownTime = 0.1f; val7._chance = 10; val7._attackTypes = new AttackTypeBoolArray(); ((EnumArray<MotionType, bool>)(object)val7._attackTypes)[(MotionType)1] = true; val7._types = new DamageTypeBoolArray(); ((EnumArray<AttackType, bool>)(object)val7._types)[(AttackType)1] = true; ((EnumArray<AttackType, bool>)(object)val7._types)[(AttackType)2] = true; ((EnumArray<AttackType, bool>)(object)val7._types)[(AttackType)3] = true; val7._status = new ApplyInfo(val8); customItemReference6.abilities[k + 1] = (Ability)(object)val7; } list.Add(customItemReference6); CustomItemReference customItemReference7 = new CustomItemReference(); customItemReference7.name = "CarleonHeritage"; ((GearReference)customItemReference7).rarity = (Rarity)0; customItemReference7.itemName = "卡利恩旗帜"; customItemReference7.itemDescription = "每拥有一件卡利恩装备,加15%<color=#F25D1C>物攻</color>和<color=#1787D8>魔攻</color>。"; customItemReference7.itemLore = "The symbol of Carleon's people brought strength during times of need."; ((ItemReference)customItemReference7).prefabKeyword1 = (Key)21; ((ItemReference)customItemReference7).prefabKeyword2 = (Key)31; ((GearReference)customItemReference7).gearTag = (Tag)1; customItemReference7.stats = new Values((Value[])(object)new Value[0]); StatBonusPerGearTag val9 = new StatBonusPerGearTag(); val9._tag = (Tag)1; val9._statPerGearTag = new Values((Value[])(object)new Value[2] { new Value(Category.PercentPoint, Kind.PhysicalAttackDamage, 0.15), new Value(Category.PercentPoint, Kind.MagicAttackDamage, 0.15) }); customItemReference7.abilities = (Ability[])(object)new Ability[1] { (Ability)val9 }; list.Add(customItemReference7); CustomItemReference customItemReference8 = new CustomItemReference(); customItemReference8.name = "BoneOfJumps"; ((GearReference)customItemReference8).rarity = (Rarity)0; customItemReference8.itemName = "骨翼"; customItemReference8.itemDescription = "加一次跳跃,获得50%的缓降。\n(使用石像鬼时在空中攻击或者释放技能降低下落速度)\n在空中加25%<color=#F25D1C>物攻</color>和<color=#1787D8>魔攻</color>。"; customItemReference8.itemLore = "Float like a butterfly, sting like a bee!"; ((ItemReference)customItemReference8).prefabKeyword1 = (Key)4; ((ItemReference)customItemReference8).prefabKeyword2 = (Key)13; customItemReference8.stats = new Values((Value[])(object)new Value[0]); AddAirJumpCount val10 = new AddAirJumpCount(); StatBonusByAirTime val11 = new StatBonusByAirTime(); val11._timeToMaxStat = 0.01f; val11._remainTimeOnGround = 0f; val11._maxStat = new Values((Value[])(object)new Value[2] { new Value(Category.PercentPoint, Kind.PhysicalAttackDamage, 0.25), new Value(Category.PercentPoint, Kind.MagicAttackDamage, 0.25) }); GravityScale gravityScale = new GravityScale { amount = 0.5f }; customItemReference8.abilities = (Ability[])(object)new Ability[3] { (Ability)val11, (Ability)val10, gravityScale }; list.Add(customItemReference8); CustomItemReference customItemReference9 = new CustomItemReference(); customItemReference9.name = "BoneOfJumps_BoneUpgrade"; ((GearReference)customItemReference9).rarity = (Rarity)0; ((GearReference)customItemReference9).obtainable = false; customItemReference9.itemName = "永恒骨头:翼"; customItemReference9.itemDescription = "加两次跳跃,获得60%的缓降。\n(使用石像鬼时在空中攻击或者释放技能降低下落速度)\n在空中加50%<color=#F25D1C>物攻</color>和<color=#1787D8>魔攻</color>。"; customItemReference9.itemLore = "Float like a cloud, sting like a swarm of bees!"; ((ItemReference)customItemReference9).prefabKeyword1 = (Key)4; ((ItemReference)customItemReference9).prefabKeyword2 = (Key)13; customItemReference9.stats = new Values((Value[])(object)new Value[0]); AddAirJumpCount val12 = new AddAirJumpCount { _count = 2 }; StatBonusByAirTime val13 = new StatBonusByAirTime(); val13._timeToMaxStat = 0.01f; val13._remainTimeOnGround = 0f; val13._maxStat = new Values((Value[])(object)new Value[2] { new Value(Category.PercentPoint, Kind.PhysicalAttackDamage, 0.5), new Value(Category.PercentPoint, Kind.MagicAttackDamage, 0.5) }); GravityScale gravityScale2 = new GravityScale { amount = 0.4f }; customItemReference9.abilities = (Ability[])(object)new Ability[3] { (Ability)val13, (Ability)val12, gravityScale2 }; customItemReference9.forbiddenDrops = new string[1] { "BoneOfJumps" }; list.Add(customItemReference9); CustomItemReference customItemReference10 = new CustomItemReference(); customItemReference10.name = "TalariaOfMercury"; ((GearReference)customItemReference10).rarity = (Rarity)2; customItemReference10.itemName = "水星足立健"; customItemReference10.itemDescription = "加一次疾驰次数,获得50%移速。"; customItemReference10.itemLore = "Mortals could never achieve Hermes's speed. The key to his swiftness was his winged sandals."; ((ItemReference)customItemReference10).prefabKeyword1 = (Key)17; ((ItemReference)customItemReference10).prefabKeyword2 = (Key)24; customItemReference10.stats = new Values((Value[])(object)new Value[1] { new Value(Category.PercentPoint, Kind.MovementSpeed, 0.5) }); customItemReference10.abilities = (Ability[])(object)new Ability[1] { new ExtraDash() }; list.Add(customItemReference10); CustomItemReference customItemReference11 = new CustomItemReference(); customItemReference11.name = "TheTreasureOmen"; ((GearReference)customItemReference11).rarity = (Rarity)2; ((GearReference)customItemReference11).gearTag = (Tag)8; ((GearReference)customItemReference11).obtainable = false; customItemReference11.itemName = "预兆:万恶之根"; customItemReference11.itemDescription = "每拥有100金币加1%<color=#F25D1C>物攻</color>和<color=#1787D8>魔攻</color>,\n每拥有1个宝物刻印加20%<color=#F25D1C>物攻</color>和<color=#1787D8>魔攻</color>。"; customItemReference11.itemLore = "Wealth is the true root of all power, for greed knows no bounds."; ((ItemReference)customItemReference11).prefabKeyword1 = (Key)34; ((ItemReference)customItemReference11).prefabKeyword2 = (Key)32; customItemReference11.stats = new Values((Value[])(object)new Value[0]); Ability[] obj = new Ability[2] { new StatBonusByGoldAmount { _statsPerStack = new Values((Value[])(object)new Value[2] { new Value(Category.PercentPoint, Kind.PhysicalAttackDamage, 0.01), new Value(Category.PercentPoint, Kind.MagicAttackDamage, 0.01) }), _goldPerStack = 100f }, default(Ability) }; StatBonusByInscriptionCount val14 = new StatBonusByInscriptionCount(); val14._keys = (Key[])(object)new Key[1] { (Key)32 }; val14._type = (Type)4; val14._statPerStack = new Values((Value[])(object)new Value[2] { new Value(Category.PercentPoint, Kind.PhysicalAttackDamage, 0.2), new Value(Category.PercentPoint, Kind.MagicAttackDamage, 0.2) }); obj[1] = (Ability)val14; customItemReference11.abilities = (Ability[])(object)obj; list.Add(customItemReference11); CustomItemReference customItemReference12 = new CustomItemReference(); customItemReference12.name = "PandorasBox"; ((GearReference)customItemReference12).rarity = (Rarity)3; customItemReference12.itemName = "水番多拉魔盒"; customItemReference12.itemDescription = "拾起时会用高等级装备替换身上所有装备,\n每替换一件给500块钱。"; customItemReference12.itemLore = "\"This is my own special gift to you. Don't ever open it.\""; ((ItemReference)customItemReference12).prefabKeyword1 = (Key)15; ((ItemReference)customItemReference12).prefabKeyword2 = (Key)32; customItemReference12.stats = new Values((Value[])(object)new Value[0]); customItemReference12.abilities = (Ability[])(object)new Ability[1] { new PandorasBoxAbility() }; list.Add(customItemReference12); CustomItemReference customItemReference13 = new CustomItemReference(); customItemReference13.name = "QuintDamageBuff"; ((GearReference)customItemReference13).rarity = (Rarity)2; customItemReference13.itemName = "猛禽之爪"; customItemReference13.itemDescription = "增加15%暴击伤害,\n精华伤害可以暴击。"; customItemReference13.itemLore = "No one has ever seen the monster that possessed such powerful claws and survived to tell the story."; ((ItemReference)customItemReference13).prefabKeyword1 = (Key)31; ((ItemReference)customItemReference13).prefabKeyword2 = (Key)19; customItemReference13.stats = new Values((Value[])(object)new Value[1] { new Value(Category.PercentPoint, Kind.CriticalDamage, 0.15) }); customItemReference13.abilities = (Ability[])(object)new Ability[1] { new AdditionalCritReroll { motionType = (MotionType)3 } }; list.Add(customItemReference13); CustomItemReference customItemReference14 = new CustomItemReference(); customItemReference14.name = "MisfortuneBrawl"; ((GearReference)customItemReference14).rarity = (Rarity)0; customItemReference14.itemName = "黄铜指虎"; customItemReference14.itemDescription = "增加10%暴击伤害,\n增加5%暴击率。"; customItemReference14.itemLore = "There is no such thing as a fair fight. Only a fight you win."; ((ItemReference)customItemReference14).prefabKeyword1 = (Key)19; ((ItemReference)customItemReference14).prefabKeyword2 = (Key)22; customItemReference14.stats = new Values((Value[])(object)new Value[2] { new Value(Category.PercentPoint, Kind.CriticalDamage, 0.1), new Value(Category.PercentPoint, Kind.CriticalChance, 0.05) }); list.Add(customItemReference14); CustomItemReference customItemReference15 = new CustomItemReference(); customItemReference15.name = "CommonMasterpiece"; ((GearReference)customItemReference15).rarity = (Rarity)0; customItemReference15.itemName = "装饰斧"; customItemReference15.itemDescription = "增加20%<color=#F25D1C>物攻</color>。"; customItemReference15.itemLore = "During times of distress, anything can be used as a weapon."; ((ItemReference)customItemReference15).prefabKeyword1 = (Key)29; ((ItemReference)customItemReference15).prefabKeyword2 = (Key)10; customItemReference15.stats = new Values((Value[])(object)new Value[1] { new Value(Category.PercentPoint, Kind.PhysicalAttackDamage, 0.2) }); list.Add(customItemReference15); CustomItemReference customItemReference16 = new CustomItemReference(); customItemReference16.name = "CommonMasterpiece_2"; ((GearReference)customItemReference16).obtainable = false; ((GearReference)customItemReference16).rarity = (Rarity)0; customItemReference16.itemName = "荣耀战斧"; customItemReference16.itemDescription = "增幅20%<color=#F25D1C>物攻</color>。"; customItemReference16.itemLore = "A weapon reforged by the fire of its warrior's soul."; ((ItemReference)customItemReference16).prefabKeyword1 = (Key)29; ((ItemReference)customItemReference16).prefabKeyword2 = (Key)10; customItemReference16.forbiddenDrops = new string[1] { "CommonMasterpiece" }; customItemReference16.stats = new Values((Value[])(object)new Value[1] { new Value(Category.Percent, Kind.PhysicalAttackDamage, 1.2) }); list.Add(customItemReference16); CustomItemReference customItemReference17 = new CustomItemReference(); customItemReference17.name = "TheManatechOmen"; ((GearReference)customItemReference17).rarity = (Rarity)2; ((GearReference)customItemReference17).gearTag = (Tag)8; ((GearReference)customItemReference17).obtainable = false; customItemReference17.itemName = "预兆:魔工学奇迹"; customItemReference17.itemDescription = "5秒内每捡起一个零件增幅5%技能伤害,最多50%。"; customItemReference17.itemLore = "A paradoxical machine that never seems to stop running."; ((ItemReference)customItemReference17).prefabKeyword1 = (Key)34; ((ItemReference)customItemReference17).prefabKeyword2 = (Key)12; customItemReference17.stats = new Values((Value[])(object)new Value[0]); StatBonusPerManatechPart statBonusPerManatechPart = new StatBonusPerManatechPart(); statBonusPerManatechPart._timeout = 5f; statBonusPerManatechPart._maxStack = 10; statBonusPerManatechPart._statPerStack = new Values((Value[])(object)new Value[1] { new Value(Category.Percent, Kind.SkillAttackDamage, 0.05) }); customItemReference17.abilities = (Ability[])(object)new Ability[1] { statBonusPerManatechPart }; list.Add(customItemReference17); CustomItemReference customItemReference18 = new CustomItemReference(); customItemReference18.name = "AdventurerKiller"; ((GearReference)customItemReference18).rarity = (Rarity)2; customItemReference18.itemName = "灵魂提取器"; customItemReference18.itemDescription = "杀死冒险家必定掉落专属装备,掉落一次后该物品消失。"; customItemReference18.itemLore = "One's soul is the source of their most desirable posessions."; ((ItemReference)customItemReference18).prefabKeyword1 = (Key)7; ((ItemReference)customItemReference18).prefabKeyword2 = (Key)10; customItemReference18.stats = new Values((Value[])(object)new Value[0]); customItemReference18.abilities = (Ability[])(object)new Ability[1] { new AdventurerWeaponSteal { baseItem = customItemReference18.name } }; list.Add(customItemReference18); CustomItemReference customItemReference19 = new CustomItemReference(); customItemReference19.name = "SymbolOfConfidence"; ((GearReference)customItemReference19).rarity = (Rarity)2; customItemReference19.itemName = "自信的象征"; customItemReference19.itemDescription = "减伤25%。\n每有1%血量加1%<color=#F25D1C>物攻</color>和<color=#1787D8>魔攻</color>,最多100%。"; customItemReference19.itemLore = "The blistering confidence brought by a strong defense makes the most powerful warriors."; ((ItemReference)customItemReference19).prefabKeyword1 = (Key)1; ((ItemReference)customItemReference19).prefabKeyword2 = (Key)8; customItemReference19.stats = new Values((Value[])(object)new Value[1] { new Value(Category.Percent, Kind.TakingDamage, 0.75) }); StatBonusPerHPPercent statBonusPerHPPercent = new StatBonusPerHPPercent(); statBonusPerHPPercent._maxStat = new Values((Value[])(object)new Value[2] { new Value(Category.PercentPoint, Kind.PhysicalAttackDamage, 1.0), new Value(Category.PercentPoint, Kind.MagicAttackDamage, 1.0) }); customItemReference19.abilities = (Ability[])(object)new Ability[1] { statBonusPerHPPercent }; list.Add(customItemReference19); CustomItemReference customItemReference20 = new CustomItemReference(); customItemReference20.name = "OmenClone"; ((GearReference)customItemReference20).rarity = (Rarity)2; ((GearReference)customItemReference20).gearTag = (Tag)8; ((GearReference)customItemReference20).obtainable = false; customItemReference20.itemName = "预兆:神秘藏品"; customItemReference20.itemDescription = "有一随机刻印,\n当有14种刻印时升级。"; customItemReference20.itemLore = "The heart of a true collector desires what it desires. Even when it doesn't know what lies inside."; ((ItemReference)customItemReference20).prefabKeyword1 = (Key)34; ((ItemReference)customItemReference20).prefabKeyword2 = (Key)0; customItemReference20.stats = new Values((Value[])(object)new Value[0]); customItemReference20.abilities = (Ability[])(object)new Ability[1] { new InscriptionCountAbility() }; customItemReference20.extraComponents = new Type[2] { typeof(OmenKeywordRandomizer), typeof(UpgradeOnInscriptionCount) }; list.Add(customItemReference20); CustomItemReference customItemReference21 = new CustomItemReference(); customItemReference21.name = "OmenClone_2"; ((GearReference)customItemReference21).obtainable = false; ((GearReference)customItemReference21).rarity = (Rarity)2; customItemReference21.itemName = "预兆:疯狂神像"; customItemReference21.itemDescription = "有一随机刻印,\n每个持有刻印增加1个,\n收集癖对刻印需求增加1。"; customItemReference21.itemLore = "I DON'T DESIRE ANYTHING ANYMORE! I HAVE EVERYTHING I'VE EVER WANTED!"; ((ItemReference)customItemReference21).prefabKeyword1 = (Key)0; ((ItemReference)customItemReference21).prefabKeyword2 = (Key)0; customItemReference21.stats = new Values((Value[])(object)new Value[0]); customItemReference21.abilities = (Ability[])(object)new Ability[1] { new NerfCollectionDesire { _count = 1 } }; customItemReference21.extraComponents = new Type[2] { typeof(OmenKeywordRandomizer), typeof(CloneCloneClone) }; customItemReference21.forbiddenDrops = new string[1] { "OmenClone" }; list.Add(customItemReference21); CustomItemReference customItemReference22 = new CustomItemReference(); customItemReference22.name = "OmenClone_2_BoneUpgrade"; ((GearReference)customItemReference22).obtainable = false; ((GearReference)customItemReference22).rarity = (Rarity)2; customItemReference22.itemName = "预兆:骨粉"; customItemReference22.itemDescription = "每个持有刻印增加1个,\n收集癖对刻印需求增加1,\n骨头刻印的替换次数需求减1。"; customItemReference22.itemLore = "Yo dawg, I heard you like Bone! So I put a Bone inside this Bone item so you can use more Bone against Evil Little Bone!"; ((ItemReference)customItemReference22).prefabKeyword1 = (Key)0; ((ItemReference)customItemReference22).prefabKeyword2 = (Key)4; customItemReference22.stats = new Values((Value[])(object)new Value[0]); customItemReference22.abilities = (Ability[])(object)new Ability[2] { new NerfCollectionDesire { _count = 1 }, new ReduceBoneInscriptionRequirement { _count = 1 } }; customItemReference22.extraComponents = new Type[2] { typeof(DelayedOmenAssigner), typeof(CloneCloneClone) }; customItemReference22.forbiddenDrops = new string[2] { "OmenClone", "OmenClone_2" }; list.Add(customItemReference22); return list; } internal static void LoadSprites() { Items.ForEach(delegate(CustomItemReference item) { item.LoadSprites(); }); } internal static Dictionary<string, string> MakeStringDictionary() { Dictionary<string, string> dictionary = new Dictionary<string, string>(Items.Count * 8); foreach (CustomItemReference item in Items) { dictionary.Add("item/" + item.name + "/name", item.itemName); dictionary.Add("item/" + item.name + "/desc", item.itemDescription); dictionary.Add("item/" + item.name + "/flavor", item.itemLore); } return dictionary; } internal static List<EnhancementMap> ListMasterpieces() { Dictionary<string, CustomItemReference> masterpieces = Items.Where((CustomItemReference i) => (int)((ItemReference)i).prefabKeyword1 == 29 || (int)((ItemReference)i).prefabKeyword2 == 29).ToDictionary((CustomItemReference i) => i.name); return masterpieces.Where((KeyValuePair<string, CustomItemReference> item) => masterpieces.ContainsKey(item.Key + "_2")).Select((Func<KeyValuePair<string, CustomItemReference>, EnhancementMap>)((KeyValuePair<string, CustomItemReference> item) => new EnhancementMap { _from = new AssetReference(((GearReference)item.Value).guid), _to = new AssetReference(((GearReference)masterpieces[item.Key + "_2"]).guid) })).ToList(); } internal static List<EnhancementMap> ListUpgradableBones() { Dictionary<string, CustomItemReference> items = Items.ToDictionary((CustomItemReference i) => i.name); return items.Where((KeyValuePair<string, CustomItemReference> item) => items.ContainsKey(item.Key + "_BoneUpgrade")).Select((Func<KeyValuePair<string, CustomItemReference>, EnhancementMap>)((KeyValuePair<string, CustomItemReference> item) => new EnhancementMap { _from = new AssetReference(((GearReference)item.Value).guid), _to = new AssetReference(((GearReference)items[item.Key + "_BoneUpgrade"]).guid) })).ToList(); } } [HarmonyPatch] public class CustomItemsPatch { public delegate void ManatechPartDelegate(); public delegate void InventoryUpdateDelegate(Inventory inventory); private static Dictionary<ItemRequest, CustomItemReference> currentRequests = new Dictionary<ItemRequest, CustomItemReference>(); private static Dictionary<GearRequest, CustomItemReference> currentGearRequests = new Dictionary<GearRequest, CustomItemReference>(); private static Dictionary<string, string> ItemStrings = new Dictionary<string, string>(); public static readonly Dictionary<string, string> ItemStringsOverride = new Dictionary<string, string>(); private static bool _initializedBone = false; public static event ManatechPartDelegate OnManatechPart; public static event InventoryUpdateDelegate OnInventoryUpdate; public static event InventoryUpdateDelegate AfterInventoryUpdate; [HarmonyPrefix] [HarmonyPatch(typeof(GearResource), "Initialize")] private static void InjectCustomItems(ref GearResource __instance) { ItemReference[] array = (ItemReference[])(object)CustomItems.Items.ToArray(); ItemReference[] array2 = array; CustomItems.LoadSprites(); ItemStrings = CustomItems.MakeStringDictionary(); int num = __instance._items.Length; Array.Resize(ref __instance._items, num + array2.Length); array2.CopyTo(__instance._items, num); Sprite[] array3 = (from item in array2 where (Object)(object)((GearReference)item).thumbnail != (Object)null select ((GearReference)item).thumbnail).ToArray(); int num2 = __instance._gearThumbnails.Length; Array.Resize(ref __instance._gearThumbnails, num2 + array3.Length); array3.CopyTo(__instance._gearThumbnails, num2); } [HarmonyPrefix] [HarmonyPatch(typeof(Masterpiece), "Initialize")] private static void InjectMasterpieces(ref Masterpiece __instance) { EnhancementMap[] array = CustomItems.ListMasterpieces().ToArray(); int num = __instance._enhancementMaps.Length; Array.Resize(ref __instance._enhancementMaps, num + array.Length); array.CopyTo(__instance._enhancementMaps, num); } [HarmonyPrefix] [HarmonyPatch(typeof(SuperAbility), "CreateInstance")] private static void InjectUpgradedBones(ref SuperAbility __instance) { if (!_initializedBone) { EnhancementMap[] array = CustomItems.ListUpgradableBones().ToArray(); int num = __instance._enhancementMaps.Length; Array.Resize(ref __instance._enhancementMaps, num + array.Length); array.CopyTo(__instance._enhancementMaps, num); _initializedBone = true; } } [HarmonyPostfix] [HarmonyPatch(typeof(ItemReference), "LoadAsync")] private static void RegisterGearRequest(ref ItemReference __instance, ref ItemRequest __result) { if (__instance is CustomItemReference value) { currentRequests.Add(__result, value); } } [HarmonyPostfix] [HarmonyPatch(typeof(GearReference), "LoadAsync")] private static void RegisterGearRequest(ref GearReference __instance, ref GearRequest __result) { if (__instance is CustomItemReference value) { currentGearRequests.Add(__result, value); } } [HarmonyPrefix] [HarmonyPatch(typeof(LevelManager), "DropItem", new Type[] { typeof(ItemRequest), typeof(Vector3) })] private static bool DropCustomItem(ref LevelManager __instance, ItemRequest gearRequest, Vector3 position, ref Item __result) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return ProcessDrop<ItemRequest, Item>(ref __instance, gearRequest, position, ref __result, currentRequests); } [HarmonyPrefix] [HarmonyPatch(typeof(LevelManager), "DropGear", new Type[] { typeof(GearRequest), typeof(Vector3) })] private static bool DropCustomGear(ref LevelManager __instance, GearRequest gearRequest, Vector3 position, ref Gear __result) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return ProcessDrop<GearRequest, Gear>(ref __instance, gearRequest, position, ref __result, currentGearRequests); } private static bool ProcessDrop<TRequest, TResult>(ref LevelManager __instance, TRequest request, Vector3 position, ref TResult __result, Dictionary<TRequest, CustomItemReference> requestDict) where TRequest : Request<TResult> where TResult : Gear { //IL_0038: Unknown result type (might be due to invalid IL or missing references) if (!requestDict.ContainsKey(request)) { return true; } Item item = requestDict[request].GetItem(((Component)(object)((Request<TResult>)request).asset).gameObject.GetComponent<Item>()); __result = (TResult)(object)__instance.DropItem(item, position); requestDict.Remove(request); return false; } [HarmonyPrefix] [HarmonyPatch(typeof(Localization), "GetLocalizedString", new Type[] { typeof(string) })] private static bool InjectCustomStrings(string key, ref string __result) { if (ItemStringsOverride.ContainsKey(key)) { __result = ItemStringsOverride[key]; return false; } if (!ItemStrings.ContainsKey(key)) { return true; } __result = ItemStrings[key]; return false; } [HarmonyPostfix] [HarmonyPatch(typeof(DroppedManatechPart), "PickedUpBy")] private static void ManatechPickedupHook(Character character) { CustomItemsPatch.OnManatechPart?.Invoke(); } [HarmonyPrefix] [HarmonyPatch(typeof(Inventory), "UpdateSynergy")] private static void InventoryUpdateHook(ref Inventory __instance) { CustomItemsPatch.OnInventoryUpdate?.Invoke(__instance); } [HarmonyPostfix] [HarmonyPatch(typeof(Inventory), "UpdateSynergy")] private static void PostInventoryUpdateHook(ref Inventory __instance) { CustomItemsPatch.AfterInventoryUpdate?.Invoke(__instance); } } [BepInPlugin("CustomItems", "CustomItems", "1.1.0")] public class Plugin : BaseUnityPlugin { private void Awake() { Harmony.CreateAndPatchAll(typeof(CustomItemsPatch), (string)null); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod CustomItems is loaded!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "CustomItems"; public const string PLUGIN_NAME = "CustomItems"; public const string PLUGIN_VERSION = "1.1.0"; } } namespace CustomItems.CustomAbilities { public abstract class AbilityComponentHack<T> : AbilityComponent<T>, ISerializationCallbackReceiver where T : Ability, ICloneable { [SerializeReference] private T _abilityReference; public void OnAfterDeserialize() { if (base._ability == null && _abilityReference != null) { base._ability = (T)_abilityReference.Clone(); } } public void OnBeforeSerialize() { _abilityReference = base._ability; } } [Serializable] public class AdditionalCritReroll : Ability, ICloneable { public class Instance : AbilityInstance<AdditionalCritReroll> { public Instance(Character owner, AdditionalCritReroll ability) : base(owner, ability) { } private bool OnGiveDamage(ITarget target, ref Damage damage) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) if (damage.motionType == base.ability.motionType) { damage.critical |= MMMaths.Chance(damage.criticalChance); } return false; } public override void OnAttach() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown ((PriorityList<GiveDamageDelegate>)(object)((AbilityInstance)this).owner.onGiveDamage).Add(int.MaxValue, new GiveDamageDelegate(OnGiveDamage)); } public override void OnDetach() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown ((PriorityList<GiveDamageDelegate>)(object)((AbilityInstance)this).owner.onGiveDamage).Remove(new GiveDamageDelegate(OnGiveDamage)); } } [SerializeField] internal MotionType motionType; public override IAbilityInstance CreateInstance(Character owner) { return (IAbilityInstance)(object)new Instance(owner, this); } public object Clone() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) return new AdditionalCritReroll { motionType = motionType }; } } public sealed class AdditionalCritRerollComponent : AbilityComponentHack<AdditionalCritReroll> { } [Serializable] public class AdventurerWeaponSteal : Ability, ICloneable { public class Instance : AbilityInstance<AdventurerWeaponSteal> { private static Dictionary<string, string> AdventurerItems = new Dictionary<string, string> { { "AdventurerArcher", "TheChosenHuntersArrow" }, { "AdventurerCleric", "TheChosenClericsBible" }, { "AdventurerHero", "TheChosenHerosCirclet" }, { "AdventurerMagician", "TheChosenMagesBadge" }, { "AdventurerThief", "TheChosenThiefsTwinSwords" }, { "AdventurerWarrior", "TheChosenWarriorsArmor" }, { "SupportingArcher", "TheChosenHuntersArrow" }, { "SupportingCleric", "TheChosenClericsBible" }, { "SupportingHero", "TheChosenHerosCirclet" }, { "SupportingMagician", "TheChosenMagesBadge" }, { "SupportingThief", "TheChosenThiefsTwinSwords" }, { "SupportingWarrior", "TheChosenWarriorsArmor" }, { "Veteran Archer", "TheChosenHuntersArrow" }, { "Veteran Cleric", "TheChosenClericsBible" }, { "Veteran Hero", "TheChosenHerosCirclet" }, { "Veteran Magician", "TheChosenMagesBadge" }, { "Veteran Thief", "TheChosenThiefsTwinSwords" }, { "Veteran Warrior", "TheChosenWarriorsArmor" } }; private bool dropped; public Instance(Character owner, AdventurerWeaponSteal ability) : base(owner, ability) { } private void OnKill(ITarget target, ref Damage damage) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Invalid comparison between Unknown and I4 //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) Character character = target.character; if (dropped || (int)character.type != 2) { return; } string name = ((Object)character).name; string text = null; foreach (string key in AdventurerItems.Keys) { if (name.StartsWith(key)) { text = AdventurerItems[key]; break; } } if (text == null) { Debug.LogWarning((object)("[CustomItems - Essence Extractor] Adventurer '" + name + "' not found.")); return; } ItemInventory item = ((AbilityInstance)this).owner.playerComponents.inventory.item; ItemReference val2 = default(ItemReference); Vector3 val4 = default(Vector3); for (int i = 0; i < item.items.Count; i++) { try { Item val = item.items[i]; if ((Object)(object)val == (Object)null || !(((Object)val).name == base.ability.baseItem)) { continue; } if (!GearResource.instance.TryGetItemReferenceByName(text, ref val2)) { Debug.LogWarning((object)("[CustomItems - Essence Extractor] Could not find item " + text)); } ItemRequest val3 = val2.LoadAsync(); ((Request<Item>)(object)val3).WaitForCompletion(); val.RemoveOnInventory(); LevelManager levelManager = Singleton<Service>.Instance.levelManager; Bounds bounds = ((Collider2D)character.collider).bounds; levelManager.DropItem(val3, ((Bounds)(ref bounds)).center); bounds = ((Collider2D)character.collider).bounds; float x = ((Bounds)(ref bounds)).center.x; bounds = ((Collider2D)character.collider).bounds; ((Vector3)(ref val4))..ctor(x, ((Bounds)(ref bounds)).max.y + 1f, 0f); Singleton<Service>.Instance.floatingTextSpawner.SpawnBuff("YOUR SOUL IS MINE", val4, "#F2F2F2"); dropped = true; break; } catch (Exception ex) { Debug.LogWarning((object)("[CustomItems - Essence Extractor] Error at item index " + i)); Debug.LogWarning((object)ex.Message); } } } public override void OnAttach() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Character owner = ((AbilityInstance)this).owner; owner.onKilled = (OnKilledDelegate)Delegate.Combine((Delegate?)(object)owner.onKilled, (Delegate?)new OnKilledDelegate(OnKill)); } public override void OnDetach() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Character owner = ((AbilityInstance)this).owner; owner.onKilled = (OnKilledDelegate)Delegate.Remove((Delegate?)(object)owner.onKilled, (Delegate?)new OnKilledDelegate(OnKill)); } } [SerializeField] internal string baseItem; public override IAbilityInstance CreateInstance(Character owner) { return (IAbilityInstance)(object)new Instance(owner, this); } public object Clone() { return new AdventurerWeaponSteal { baseItem = baseItem }; } } public sealed class AdventurerWeaponStealComponent : AbilityComponentHack<AdventurerWeaponSteal> { } [Serializable] public class ExtraDash : Ability, ICloneable { public class Instance : AbilityInstance<ExtraDash> { public Instance(Character owner, ExtraDash ability) : base(owner, ability) { } private void PlusDash(Component obj) { SimpleAction[] array = (from action in obj.GetComponentsInChildren<SimpleAction>(true) where (int)((Action)action)._type == 0 select action).ToArray(); for (int i = 0; i < array.Length; i++) { IStreak streak = ((Action)array[i])._cooldown.streak; if (streak.timeout == 0f) { streak.timeout = 0.4f; } streak.timeout = streak.timeout / (float)(streak.count + 1) * (float)(streak.count + 1 + base.ability._count); streak.count += base.ability._count; } Transform obj2 = obj.transform.Find("Equipped/Dash_Air"); LimitedTimesOnAirConstraint val = ((obj2 != null) ? ((Component)obj2).GetComponentInChildren<LimitedTimesOnAirConstraint>(true) : null); if ((Object)(object)val != (Object)null) { val._maxTimes += base.ability._count; } } private void MinusDash(Component obj) { SimpleAction[] array = (from action in obj.GetComponentsInChildren<SimpleAction>(true) where (int)((Action)action)._type == 0 select action).ToArray(); for (int i = 0; i < array.Length; i++) { IStreak streak = ((Action)array[i])._cooldown.streak; streak.timeout = streak.timeout / (float)(streak.count + 1) * (float)(streak.count + 1 - base.ability._count); streak.count -= base.ability._count; if (streak.count < 0) { streak.count = 0; } } Transform obj2 = obj.transform.Find("Equipped/Dash_Air"); LimitedTimesOnAirConstraint val = ((obj2 != null) ? ((Component)obj2).GetComponentInChildren<LimitedTimesOnAirConstraint>(true) : null); if ((Object)(object)val != (Object)null) { val._maxTimes -= base.ability._count; } } private void WeaponChange(Weapon w1, Weapon w2) { if (Object.op_Implicit((Object)(object)w1)) { MinusDash((Component)(object)w1); } if (Object.op_Implicit((Object)(object)w2)) { PlusDash((Component)(object)w2); } } public override void OnAttach() { //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown Weapon[] weapons = ((AbilityInstance)this).owner.playerComponents.inventory.weapon.weapons; foreach (Weapon val in weapons) { if (Object.op_Implicit((Object)(object)val)) { PlusDash((Component)(object)val); } } ((AbilityInstance)this).owner.playerComponents.inventory.weapon.onChanged += new OnChangeDelegate(WeaponChange); } public override void OnDetach() { //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown Weapon[] weapons = ((AbilityInstance)this).owner.playerComponents.inventory.weapon.weapons; foreach (Weapon val in weapons) { if (Object.op_Implicit((Object)(object)val)) { MinusDash((Component)(object)val); } } ((AbilityInstance)this).owner.playerComponents.inventory.weapon.onChanged -= new OnChangeDelegate(WeaponChange); } } [SerializeField] internal int _count = 1; public override IAbilityInstance CreateInstance(Character owner) { return (IAbilityInstance)(object)new Instance(owner, this); } public object Clone() { return new ExtraDash { _count = _count }; } } public sealed class ExtraDashComponent : AbilityComponentHack<ExtraDash> { } [Serializable] public class GravityScale : Ability, ICloneable { public class Instance : AbilityInstance<GravityScale> { public Instance(Character owner, GravityScale ability) : base(owner, ability) { } private void WeaponChange(Weapon w1, Weapon w2) { OverrideMovementConfigComponent val = ((w1 != null) ? ((Component)w1).GetComponentInChildren<OverrideMovementConfigComponent>(true) : null); if ((Object)(object)val != (Object)null) { if (((Object)w1).name.StartsWith("Gargoyle")) { ModifyVerticalVelocity[] componentsInChildren = ((Component)w1).GetComponentsInChildren<ModifyVerticalVelocity>(true); foreach (ModifyVerticalVelocity val2 in componentsInChildren) { if (val2._amount < 0f) { val2._amount /= base.ability.amount; } } } else { Config config = ((AbilityComponent<OverrideMovementConfig>)(object)val)._ability._config; config.gravity /= base.ability.amount; } } OverrideMovementConfigComponent val3 = ((w2 != null) ? ((Component)w2).GetComponentInChildren<OverrideMovementConfigComponent>(true) : null); if (!((Object)(object)val3 != (Object)null)) { return; } if (((Object)w2).name.StartsWith("Gargoyle")) { ModifyVerticalVelocity[] componentsInChildren = ((Component)w2).GetComponentsInChildren<ModifyVerticalVelocity>(true); foreach (ModifyVerticalVelocity val4 in componentsInChildren) { if (val4._amount < 0f) { val4._amount *= base.ability.amount; } } } else { Config config2 = ((AbilityComponent<OverrideMovementConfig>)(object)val3)._ability._config; config2.gravity *= base.ability.amount; } } private void AttachWeapon(Weapon w) { WeaponChange(null, w); } private void DetachWeapon(Weapon w) { WeaponChange(w, null); } public override void OnAttach() { //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown PriorityList<Config> configs = ((AbilityInstance)this).owner.movement.configs; Config obj = configs[configs.Count - 1]; obj.gravity *= base.ability.amount; Weapon[] weapons = ((AbilityInstance)this).owner.playerComponents.inventory.weapon.weapons; foreach (Weapon w in weapons) { AttachWeapon(w); } ((AbilityInstance)this).owner.playerComponents.inventory.weapon.onChanged += new OnChangeDelegate(WeaponChange); } public override void OnDetach() { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Expected O, but got Unknown PriorityList<Config> configs = ((AbilityInstance)this).owner.movement.configs; Config obj = configs[configs.Count - 1]; obj.gravity /= base.ability.amount; ((AbilityInstance)this).owner.playerComponents.inventory.weapon.onChanged -= new OnChangeDelegate(WeaponChange); Weapon[] weapons = ((AbilityInstance)this).owner.playerComponents.inventory.weapon.weapons; foreach (Weapon w in weapons) { DetachWeapon(w); } } } [SerializeField] internal float amount = 1f; public override IAbilityInstance CreateInstance(Character owner) { return (IAbilityInstance)(object)new Instance(owner, this); } public object Clone() { return new GravityScale { amount = amount }; } } public sealed class GravityScaleComponent : AbilityComponentHack<GravityScale> { } [Serializable] public class InscriptionCountAbility : Ability, ICloneable { public class Instance : AbilityInstance<InscriptionCountAbility> { private EnumArray<Key, Inscription> inscriptions; public override int iconStacks => ((IEnumerable<Inscription>)inscriptions).Count((Inscription inscription) => inscription.count > 0); public Instance(Character owner, InscriptionCountAbility ability) : base(owner, ability) { inscriptions = owner.playerComponents.inventory.synergy.inscriptions; } public override void OnAttach() { } public override void OnDetach() { } } public override IAbilityInstance CreateInstance(Character owner) { return (IAbilityInstance)(object)new Instance(owner, this); } public object Clone() { return new InscriptionCountAbility { _defaultIcon = base._defaultIcon }; } } public sealed class InscriptionCountAbilityComponent : AbilityComponentHack<InscriptionCountAbility> { } [Serializable] public class NerfCollectionDesire : Ability, ICloneable { public class Instance : AbilityInstance<NerfCollectionDesire> { private Inventory _inventory; private bool _collectionPresent; public Instance(Character owner, NerfCollectionDesire ability) : base(owner, ability) { _inventory = owner.playerComponents.inventory; } public override void OnAttach() { RefreshCollectionDesire(); _inventory.onUpdatedKeywordCounts += RefreshCollectionDesire; _inventory.upgrade.onChanged += RefreshCollectionDesire; } public override void OnDetach() { _inventory.upgrade.onChanged -= RefreshCollectionDesire; if (_collectionPresent) { _collectionPresent = false; AddToCollectionDesireRequirement(-base.ability._count); } } private void RefreshCollectionDesire() { AddToCollectionDesireRequirement(base.ability._count); } private void AddToCollectionDesireRequirement(int count) { foreach (UpgradeObject upgrade in _inventory.upgrade.upgrades) { if ((Object)(object)upgrade == (Object)null || !(((Object)upgrade).name == "CollectionDesire")) { continue; } if (!_collectionPresent) { _collectionPresent = true; StatBonusPerInscriptionStackComponent componentInChildren = ((Component)upgrade).GetComponentInChildren<StatBonusPerInscriptionStackComponent>(); if ((Object)(object)componentInChildren == (Object)null) { Debug.LogWarning((object)"[Custom Items] Could not find a Collection Desire to nerf."); return; } StatBonusPerInscriptionStack ability = ((AbilityComponent<StatBonusPerInscriptionStack>)(object)componentInChildren)._ability; ability._inscriptionLevelForStackCounting += count; _inventory.UpdateSynergy(); } return; } _collectionPresent = false; } } [SerializeField] internal int _count = 1; public override IAbilityInstance CreateInstance(Character owner) { return (IAbilityInstance)(object)new Instance(owner, this); } public object Clone() { return new NerfCollectionDesire { _count = _count, _defaultIcon = base._defaultIcon }; } } public sealed class NerfCollectionDesireComponent : AbilityComponentHack<NerfCollectionDesire> { } [Serializable] public class PandorasBoxAbility : Ability, ICloneable { public class Instance : AbilityInstance<PandorasBoxAbility> { public Instance(Character owner, PandorasBoxAbility ability) : base(owner, ability) { } private static Rarity HigherRarity(Rarity rarity) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Invalid comparison between Unknown and I4 if ((int)rarity != 0) { if ((int)rarity == 1) { return (Rarity)2; } return (Rarity)3; } return (Rarity)1; } private static IEnumerator Animation(Character owner, List<string> oldItems, List<string> newItems) { FloatingTextSpawner spawner = Singleton<Service>.Instance.floatingTextSpawner; Bounds bounds = ((Collider2D)owner.collider).bounds; float x = ((Bounds)(ref bounds)).center.x; bounds = ((Collider2D)owner.collider).bounds; Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(x, ((Bounds)(ref bounds)).max.y + 1f, 0f); bounds = ((Collider2D)owner.collider).bounds; float x2 = ((Bounds)(ref bounds)).center.x; bounds = ((Collider2D)owner.collider).bounds; Vector3 position = new Vector3(x2, ((Bounds)(ref bounds)).max.y + 0.25f, 0f); FloatingText title = spawner.Spawn("THE BOX HAS BEEN OPENED!", val); for (int i = 0; i < oldItems.Count; i++) { Singleton<Service>.Instance.levelManager.DropGold(500, 20); spawner.SpawnBuff("-" + oldItems[i], position, "#880088"); yield return (object)new WaitForSeconds(0.2f); spawner.SpawnBuff("+" + newItems[i], position, "#AAAA33"); yield return (object)new WaitForSeconds(0.5f); } title.FadeOut(0.5f); } public override void OnAttach() { //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Invalid comparison between Unknown and I4 //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) ItemInventory item = ((AbilityInstance)this).owner.playerComponents.inventory.item; GearManager gearManager = Singleton<Service>.Instance.gearManager; Random random = new Random(Save.instance.randomSeed); List<string> list = new List<string>(); List<string> list2 = new List<string>(); LevelManager levelManager = Singleton<Service>.Instance.levelManager; for (int i = 0; i < item.items.Count; i++) { try { Item val = item.items[i]; if (!((Object)(object)val == (Object)null)) { list.Add(((Gear)val).displayName); ItemReference val2 = null; val2 = (((((Gear)val).gearTag & 8) != 8) ? gearManager.GetItemToTake(random, HigherRarity(((Gear)val).rarity)) : gearManager.GetOmenItems(random)); ItemRequest val3 = val2.LoadAsync(); ((Request<Item>)(object)val3).WaitForCompletion(); Item val4 = levelManager.DropItem(val3, Vector3.zero); val.ChangeOnInventory(val4); list2.Add(((Gear)val4).displayName); } } catch (Exception ex) { Debug.LogWarning((object)("[CustomItems - Pandora's Box] Error at item index " + i)); Debug.LogWarning((object)ex.Message); } } ((MonoBehaviour)((AbilityInstance)this).owner).StartCoroutine(Animation(((AbilityInstance)this).owner, list, list2)); } public override void OnDetach() { } } public override IAbilityInstance CreateInstance(Character owner) { return (IAbilityInstance)(object)new Instance(owner, this); } public object Clone() { return new PandorasBoxAbility(); } } public sealed class PandorasBoxAbilityComponent : AbilityComponentHack<PandorasBoxAbility> { } [Serializable] public class ReduceBoneInscriptionRequirement : Ability, ICloneable { public class Instance : AbilityInstance<ReduceBoneInscriptionRequirement> { private bool _bonePresent; public Instance(Character owner, ReduceBoneInscriptionRequirement ability) : base(owner, ability) { } public override void OnAttach() { InventoryUpdate(((AbilityInstance)this).owner.playerComponents.inventory); CustomItemsPatch.AfterInventoryUpdate -= InventoryUpdate; CustomItemsPatch.AfterInventoryUpdate += InventoryUpdate; } public override void OnDetach() { CustomItemsPatch.AfterInventoryUpdate -= InventoryUpdate; ModifyCount(base.ability._count); } private void ModifyCount(int amount) { Bone componentInChildren = ((Component)((AbilityInstance)this).owner).GetComponentInChildren<Bone>(); if (!((Object)(object)componentInChildren == (Object)null)) { _bonePresent = true; ModifyCount(componentInChildren, amount); } } private void ModifyCount(Bone bone, int amount) { Buff buff = bone._buff; buff.cycle += amount; } private void InventoryUpdate(Inventory inventory) { if (!_bonePresent) { Bone componentInChildren = ((Component)((AbilityInstance)this).owner).GetComponentInChildren<Bone>(); if ((Object)(object)componentInChildren == (Object)null) { _bonePresent = false; return; } _bonePresent = true; ModifyCount(componentInChildren, -base.ability._count); } } } [SerializeField] internal int _count = 1; public override IAbilityInstance CreateInstance(Character owner) { return (IAbilityInstance)(object)new Instance(owner, this); } public object Clone() { return new ReduceBoneInscriptionRequirement { _count = _count, _defaultIcon = base._defaultIcon }; } } public sealed class ReduceBoneInscriptionRequirementComponent : AbilityComponentHack<ReduceBoneInscriptionRequirement> { } [Serializable] public class StatBonusByGoldAmount : Ability, ICloneable { public class Instance : AbilityInstance<StatBonusByGoldAmount> { private const float _updateInterval = 0.25f; private float _remainUpdateTime; private Values _stat; private int _stack = -1; public override int iconStacks => _stack; public override float iconFillAmount => 0f; public Instance(Character owner, StatBonusByGoldAmount ability) : base(owner, ability) { _stat = ability._statsPerStack.Clone(); } public override void OnAttach() { ((AbilityInstance)this).owner.stat.AttachValues(_stat); UpdateStat(); } public override void OnDetach() { ((AbilityInstance)this).owner.stat.DetachValues(_stat); } public override void UpdateTime(float deltaTime) { ((AbilityInstance)this).UpdateTime(deltaTime); _remainUpdateTime -= deltaTime; if (_remainUpdateTime < 0f) { _remainUpdateTime = 0.25f; UpdateStat(); } } private void UpdateStat() { int num = (int)((float)Currency.gold.balance / base.ability._goldPerStack); if (num != _stack) { _stack = num; SetStat(_stack); } } private void SetStat(int stack) { Value[] values = ((ReorderableArray<Value>)(object)_stat).values; for (int i = 0; i < values.Length; i++) { values[i].value = ((ReorderableArray<Value>)(object)base.ability._statsPerStack).values[i].value * (double)stack; } ((AbilityInstance)this).owner.stat.SetNeedUpdate(); } } [SerializeField] public Values _statsPerStack; [SerializeField] public float _goldPerStack; public override IAbilityInstance CreateInstance(Character owner) { return (IAbilityInstance)(object)new Instance(owner, this); } public object Clone() { return new StatBonusByGoldAmount { _statsPerStack = _statsPerStack.Clone(), _defaultIcon = base._defaultIcon, _goldPerStack = _goldPerStack }; } } public sealed class StatBonusByGoldAmountComponent : AbilityComponentHack<StatBonusByGoldAmount> { } [Serializable] public class StatBonusIfAllEnemiesAreAffectedByStatus : Ability, ICloneable { public class Instance : AbilityInstance<StatBonusIfAllEnemiesAreAffectedByStatus> { private const float _updateInterval = 0.1f; private float _remainUpdateTime; private Values _stat; private Kind _status; private bool _active; public override Sprite icon { get { if (!_active) { return null; } return ((AbilityInstance)this).icon; } } public Instance(Character owner, StatBonusIfAllEnemiesAreAffectedByStatus ability) : base(owner, ability) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) _status = ability._status; _stat = ability._stats.Clone(); } public override void OnAttach() { UpdateStat(); } public override void OnDetach() { if (_active) { _active = false; ((AbilityInstance)this).owner.stat.DetachValues(_stat); } } public override void UpdateTime(float deltaTime) { ((AbilityInstance)this).UpdateTime(deltaTime); _remainUpdateTime -= deltaTime; if (_remainUpdateTime < 0f) { _remainUpdateTime = 0.1f; UpdateStat(); } } private void UpdateStat() { bool flag = AllEnemiesAreAffected(); if (!_active && flag) { _active = true; ((AbilityInstance)this).owner.stat.AttachValues(_stat); } else if (_active && !flag) { _active = false; ((AbilityInstance)this).owner.stat.DetachValues(_stat); } } private bool AllEnemiesAreAffected() { Character[] array = (from character in Object.FindObjectsOfType<Character>() where (Object)(object)character.health != (Object)null && !((Health)character.health).dead && (int)character.type != 6 && (int)character.type != 8 && (int)character.type != 5 select character).ToArray(); int num = array.Count((Character enemy) => (Object)(object)enemy.status != (Object)null && enemy.status.IsApplying(_status)); if (num > 0) { return num == array.Length; } return false; } } [SerializeField] public Values _stats; [SerializeField] public Kind _status; public override IAbilityInstance CreateInstance(Character owner) { return (IAbilityInstance)(object)new Instance(owner, this); } public object Clone() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) return new StatBonusIfAllEnemiesAreAffectedByStatus { _stats = _stats.Clone(), _defaultIcon = base._defaultIcon, _status = _status }; } } public sealed class StatBonusIfAllEnemiesAreAffectedByStatusComponent : AbilityComponentHack<StatBonusIfAllEnemiesAreAffectedByStatus> { } [Serializable] public class StatBonusPerHPPercent : Ability, ICloneable { public class Instance : AbilityInstance<StatBonusPerHPPercent> { private Values _stats; public override int iconStacks => (int)(((Health)((AbilityInstance)this).owner.health).percent * 100.0); public Instance(Character owner, StatBonusPerHPPercent ability) : base(owner, ability) { } private void RefreshStacks() { for (int i = 0; i < ((ReorderableArray<Value>)(object)_stats).values.Length; i++) { ((ReorderableArray<Value>)(object)_stats).values[i].value = ((ReorderableArray<Value>)(object)base.ability._maxStat).values[i].GetMultipliedValue((float)((Health)((AbilityInstance)this).owner.health).percent); } ((AbilityInstance)this).owner.stat.SetNeedUpdate(); } public override void OnAttach() { _stats = base.ability._maxStat.Clone(); ((AbilityInstance)this).owner.stat.AttachValues(_stats); RefreshStacks(); ((Health)((AbilityInstance)this).owner.health).onChanged += RefreshStacks; } public override void OnDetach() { ((AbilityInstance)this).owner.stat.DetachValues(_stats); ((Health)((AbilityInstance)this).owner.health).onChanged -= RefreshStacks; } } [SerializeField] internal Values _maxStat; public override IAbilityInstance CreateInstance(Character owner) { return (IAbilityInstance)(object)new Instance(owner, this); } public object Clone() { return new StatBonusPerHPPercent { _maxStat = _maxStat.Clone(), _defaultIcon = base._defaultIcon }; } } public sealed class StatBonusPerHPPercentComponent : AbilityComponentHack<StatBonusPerHPPercent> { } [Serializable] public class StatBonusPerManatechPart : Ability, ICloneable { public class Instance : AbilityInstance<StatBonusPerManatechP