Last updated | a month ago |
Total downloads | 13 |
Total rating | 0 |
Categories | Mods |
Dependency string | MoSadie-MoCore-1.0.0 |
Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
MoCore
A common plugin used across my other BepInEx plugins.
Setup
Add the dll
Download the latest version from the release page and place it into a lib folder with your code. Add the following to your .csProj file:
<Project Sdk="Microsoft.NET.Sdk">
...
<ItemGroup>
<Reference Include="MoCore">
<HintPath>lib/com.mosadie.mocore.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
In your main Plugin class
Have the plugin class implement MoPlugin and call MoCore.RegisterPlugin and pass itself. The plugin should also make use of the BepInDependency attribute to make sure it loads after MoCore.
Example of the attribute:
[BepInDependency("com.mosadie.mocore", BepInDependency.DependencyFlags.HardDependency)]
Example of version checking in Awake:
if (!MoCore.MoCore.RegisterPlugin(this))
{
Log.LogError("Failed to register plugin with MoCore. Please check the logs for more information.");
return;
}
Make sure to mark as dependencies on Thunderstore as well
If using the tcli here is how it looks in thunderstore.yml
[package.dependencies]
BepInEx-BepInExPack= "5.4.2100"
MoSadie-MoCore= "1.0.0"
Features
Game Version Checking
Return a url to a json file from GetVersionCheckUrl
and you can use the return value of RegisterPlugin
to determine if the game versinon supports your plugin. Pass null for the GetVersionCheckUrl
to disable version checking. In addition there is a configuration option in MoCore to skip version checking.
Here is a example of what the version json file looks like:
{
"1.2.3": [ // Plugin version
"4.1579" // Application.version value
]
}