GunGame
Swap your weapon every time you get a kill! Gun Game mode for STRAFTAT.
| Last updated | 10 hours ago |
| Total downloads | 26 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | Yeastmans-GunGame-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Gun Game — STRAFTAT Mod (Beta)
Classic Gun Game mode for STRAFTAT. Get a kill, get a new weapon. First player to frag through every weapon wins.
Features
- Full weapon progression — cycle through 60+ weapons from pistols to melee, configurable via config file
- Automatic weapon swaps — killer receives the next weapon immediately on kill
- Respawn with correct weapon — dead players respawn with whatever weapon they're up to
- Map spawners disabled — no picking up random weapons off the ground
- Configurable — set kill target, respawn delay, and full weapon order
Manual Install
- Install BepInEx 5 for STRAFTAT
- Copy
GunGameMod.dllintoSTRAFTAT/BepInEx/plugins/ - Launch the game and host a match
Configuration
After first launch, a config file is created at:
STRAFTAT/BepInEx/config/com.modder.gungame.cfg
| Setting | Default | Description |
|---|---|---|
General.Enabled |
true |
Enable/disable Gun Game mode |
General.Kills To Win |
66 |
Kills needed to win the round |
General.Respawn Delay |
3 |
Seconds before a dead player respawns |
Weapons.Weapon Order |
(full list) | Comma-separated weapon progression — see below |
Weapon Order
To customize, edit Weapon Order in the config. Names must match the game's prefab names exactly or you will not recive the weapon when you progress to it
Gun, Glock, Revolver, Silenzzio, Webley, Keso, Bender, BeamLoad,
Mac10, SMG, Bukanee, Dispenser, Yangtse, Hill_H15, Crisis, DF_Torrent, GlaiveGun,
Tromblonj, SawedOff, Shotgun, Havoc, AAA12,
Kusma, AR15, AK-K, QCW05, FG42, HK_G11, HK_Caws, SmithCarbine, Gust,
Warden, Kanye, Elephant, M2000, Bayshore, HandCanon,
Minigun, Nugget, Mortini, DualLauncher, RocketLauncher, Prophet, Phoenix, Gamma, GammaGen2,
BlankState, Bublee, DF_Blister, DF_Cyst,
HandGrenade, GlandGrenade,
ProximityMine, APMine, Claymore,
BaseballBat, Stylus, Nizeh, JahvalMahmaerd, BigFattyBro, CurvedKnife, Couperet, Katana, Flamberge, DF_GodSword, Impetus
How It Works
- All players spawn with the first weapon in the progression
- When you kill someone, your current weapon is despawned and you receive the next one
- The player you killed respawns with whatever weapon they were on
- First player to reach the configured kill count wins the round
- Map weapon spawners are disabled — the only weapon you get is your Gun Game weapon
Known Issues To fix
- Possible rare player not getting new weapon on kill
- Some quirks with placeable items
- Some issues with pickup and drop suppression
- Mostly untested with 5+ players
Disclamer
- This project is partialy Vibecoded and may not work as intendend
- You may take any and or all of the code and do with it as you please.
- Please report all bugs to the Github page!