Decompiled source of Aboubi Acrobatics v1.0.0

BepInEx/plugins/AboubiAcrobatics/AboubiAcrobatics.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ComputerysModdingUtilities;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: StraftatMod(false)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AboubiAcrobatics")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A mod for Straftat that allows you to flip in midair")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("kestrel.straftat.aboubiacrobatics")]
[assembly: AssemblyTitle("AboubiAcrobatics")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AboubiAcrobatics
{
	[BepInPlugin("kestrel.straftat.aboubiacrobatics", "AboubiAcrobatics", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(FirstPersonController))]
		private static class FirstPersonControllerPatch
		{
			[HarmonyPatch("Awake")]
			[HarmonyPostfix]
			private static void Awake()
			{
				InitAutocorrectTimer();
			}

			[HarmonyPatch("HandleMouseLook")]
			[HarmonyTranspiler]
			private static IEnumerable<CodeInstruction> ReplaceClamp(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Expected O, but got Unknown
				return new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Call, (object)AccessTools.Method(typeof(Mathf), "Clamp", new Type[3]
					{
						typeof(float),
						typeof(float),
						typeof(float)
					}, (Type[])null), (string)null)
				}).Set(OpCodes.Call, (object)AccessTools.Method(typeof(Plugin), "ClampInjected", (Type[])null, (Type[])null)).InstructionEnumeration();
			}
		}

		internal static ManualLogSource Logger;

		public static readonly string loadBearingColonThree = ":3";

		private static ConfigEntry<float> autocorrectDuration;

		private static ConfigEntry<float> fullAutocorrectThreshold;

		private static ConfigEntry<bool> performFullAutocorrects;

		private static float m_autocorrectTimer;

		private static float m_initialRotation;

		private static float m_targetRotation;

		private static float m_inAirTime;

		public static Plugin Instance { get; private set; }

		private void Awake()
		{
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			if (loadBearingColonThree != ":3")
			{
				Application.Quit();
			}
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Instance = this;
			Logger = ((BaseUnityPlugin)this).Logger;
			autocorrectDuration = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Autocorrect duration", 0.15f, "The duration of the automatic flip back to the normal rotation limit upon hitting the ground, in seconds.");
			performFullAutocorrects = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Perform full autocorrects", true, "Whether you should be corrected back to looking straight forwards instead of up or down after a given amount of time in the air.");
			fullAutocorrectThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Full autocorrect threshold", 0.5f, "The amount of time spent in the air after which full autocorrects will be performed, in seconds.");
			((BaseUnityPlugin)this).Config.SettingChanged += delegate
			{
				InitAutocorrectTimer();
			};
			new Harmony("kestrel.straftat.aboubiacrobatics").PatchAll();
			Logger.LogInfo((object)"Hiiiiiiiiiiii :3");
		}

		private static void InitAutocorrectTimer()
		{
			m_autocorrectTimer = autocorrectDuration.Value;
		}

		private static float ClampInjected(float value, float min, float max)
		{
			value %= 360f;
			value = (value + 360f) % 360f;
			if (value > 180f)
			{
				value -= 360f;
			}
			FirstPersonController localPlayer = Settings.Instance.localPlayer;
			bool num = localPlayer == null || localPlayer.characterController.isGrounded;
			if (m_autocorrectTimer < autocorrectDuration.Value)
			{
				m_autocorrectTimer += Time.deltaTime;
				value = Mathf.SmoothStep(m_initialRotation, m_targetRotation, m_autocorrectTimer / autocorrectDuration.Value);
			}
			if (num && m_autocorrectTimer >= autocorrectDuration.Value && (value < min || value > max))
			{
				if (m_inAirTime > 0f)
				{
					m_autocorrectTimer = -1E-45f;
					m_initialRotation = value;
					m_targetRotation = ((m_inAirTime >= fullAutocorrectThreshold.Value && performFullAutocorrects.Value) ? 0f : Mathf.Clamp(value, min, max));
				}
				else
				{
					value = Mathf.Clamp(value, min, max);
				}
			}
			if (!num)
			{
				m_inAirTime += Time.deltaTime;
			}
			else
			{
				m_inAirTime = 0f;
			}
			return value;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "kestrel.straftat.aboubiacrobatics";

		public const string PLUGIN_NAME = "AboubiAcrobatics";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}