Decompiled source of Sudden Death v1.0.1

sudden_death.dll

Decompiled 7 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ComputerysModdingUtilities;
using FishNet;
using FishNet.Managing.Timing;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: StraftatMod(false)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("sudden_death")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Create walls that close in on a timer")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f20225dcbb4dfa56a958e53b7770ff8e6ed0edbd")]
[assembly: AssemblyProduct("com.koki.suddendeath")]
[assembly: AssemblyTitle("sudden_death")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace straftat_sudden_death
{
	[BepInPlugin("sudden_death", "com.koki.suddendeath", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static BeforeSpawnAction <0>__ResetTimer;

			public static Action <1>__TickCountdown;

			public static Action <2>__TickSD;
		}

		private static ManualLogSource log;

		private static int ticksUntilSD;

		private static bool isSD;

		private static Vector3 center;

		private static float radius;

		private static ConfigEntry<float> startRadius;

		private static ConfigEntry<float> minRadius;

		private static ConfigEntry<float> shrinkRate;

		private static ConfigEntry<int> secUntilSD;

		private static GameObject SDCylinder;

		private static PlayerHealth[] players;

		private static ConfigEntry<float> damagePerSec;

		private static ConfigEntry<string> zoneColor;

		private void Awake()
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			string text = ":3";
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			log = ((BaseUnityPlugin)this).Logger;
			ConfigInit();
			object obj = <>O.<0>__ResetTimer;
			if (obj == null)
			{
				BeforeSpawnAction val = ResetTimer;
				<>O.<0>__ResetTimer = val;
				obj = (object)val;
			}
			PauseManager.OnBeforeSpawn += (BeforeSpawnAction)obj;
		}

		public static void ResetTimer()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			radius = startRadius.Value;
			ticksUntilSD = secUntilSD.Value * 60;
			isSD = false;
			center = Vector3.zero;
			if (Object.op_Implicit((Object)(object)SDCylinder))
			{
				Object.Destroy((Object)(object)SDCylinder);
			}
			InstanceFinder.TimeManager.OnTick -= TickCountdown;
			InstanceFinder.TimeManager.OnTick -= TickSD;
			InstanceFinder.TimeManager.OnTick += TickCountdown;
			InstanceFinder.TimeManager.OnTick += TickSD;
		}

		public static void TickCountdown()
		{
			if (ticksUntilSD > 0)
			{
				ticksUntilSD--;
			}
			else if (!isSD)
			{
				isSD = true;
				if (Object.op_Implicit((Object)(object)SDCylinder))
				{
					Object.Destroy((Object)(object)SDCylinder);
				}
				SpawnSDCylinder();
			}
		}

		public static void TickSD()
		{
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			if (!isSD)
			{
				return;
			}
			TimeManager timeManager = InstanceFinder.TimeManager;
			if (timeManager.Tick % 60 == 0 && InstanceFinder.IsServer)
			{
				PlayerHealth[] array = players;
				foreach (PlayerHealth val in array)
				{
					if (Object.op_Implicit((Object)(object)val))
					{
						Vector3 position = ((Component)val).transform.position;
						float num = Vector3.Distance(new Vector3(position.x, 0f, position.z), new Vector3(center.x, 0f, center.z));
						if (num > radius)
						{
							val.RemoveHealth(damagePerSec.Value / 25f);
						}
					}
				}
			}
			if (Object.op_Implicit((Object)(object)SDCylinder))
			{
				if (radius > minRadius.Value)
				{
					radius -= shrinkRate.Value / 60f;
				}
				SDCylinder.transform.localScale = new Vector3(radius * 2f, 200f, radius * 2f);
			}
		}

		public static void SpawnSDCylinder()
		{
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			SDCylinder = GameObject.CreatePrimitive((PrimitiveType)2);
			players = Object.FindObjectsOfType<PlayerHealth>();
			Collider component = SDCylinder.GetComponent<Collider>();
			component.enabled = false;
			component.isTrigger = false;
			PlayerHealth[] array = players;
			foreach (PlayerHealth val in array)
			{
				if ((Object)(object)val != (Object)null && !val.isKilled)
				{
					center += ((Component)val).transform.position;
				}
			}
			center /= (float)players.Length;
			SDCylinder.transform.position = new Vector3(center.x, 0f, center.z);
			MeshRenderer component2 = SDCylinder.GetComponent<MeshRenderer>();
			Material material = ((Renderer)component2).material;
			Shader val2 = Shader.Find("UI/Default");
			material.shader = (Object.op_Implicit((Object)(object)val2) ? val2 : Shader.Find("Unlit/Transparent"));
			string[] array2 = zoneColor.Value.Split(", ");
			float[] array3 = new float[3];
			for (int j = 0; j < 3; j++)
			{
				array3[j] = float.Parse(array2[j]) / 255f;
			}
			material.SetColor("_Color", new Color(array3[0], array3[1], array3[2], 1f));
			material.SetInt("_Cull", 0);
		}

		public void ConfigInit()
		{
			zoneColor = ((BaseUnityPlugin)this).Config.Bind<string>("general", "Death Zone Color", "110, 53, 45", "R, G, B");
			startRadius = ((BaseUnityPlugin)this).Config.Bind<float>("general", "Death Zone Starting Radius", 37.5f, "zone is a cylinder, radius measured in arbitrary in game units");
			minRadius = ((BaseUnityPlugin)this).Config.Bind<float>("general", "Death Zone Minimum Radius", 10f, "zone is a cylinder, radius measured in arbitrary in game units");
			shrinkRate = ((BaseUnityPlugin)this).Config.Bind<float>("general", "Units / Second that the Zone Shrinks at", 1f, "zone is a cylinder, radius measured in arbitrary in game units");
			secUntilSD = ((BaseUnityPlugin)this).Config.Bind<int>("general", "Seconds until Zone Appears", 45, "");
			damagePerSec = ((BaseUnityPlugin)this).Config.Bind<float>("general", "Damage per Second while in Zone", 10f, "");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "sudden_death";

		public const string PLUGIN_NAME = "com.koki.suddendeath";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}