Decompiled source of Minimal Viewmodels v1.0.0

BepInEx/plugins/MinimalViewmodels/StrafTatViewModels.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using StrafTatViewModels.Config;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("StrafTatViewModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("StrafTatViewModels")]
[assembly: AssemblyTitle("StrafTatViewModels")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace StrafTatViewModels
{
	[BepInPlugin("malco.MinimalViewModels", "MinimalViewModels", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("malco.strafMusicPack");

		public static Plugin instance;

		public PluginConfig cfg { get; private set; }

		private void Awake()
		{
			instance = this;
			cfg = new PluginConfig(((BaseUnityPlugin)this).Config);
			cfg.InitBindings();
			harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched minimal view models");
		}
	}
}
namespace StrafTatViewModels.Patches
{
	[HarmonyPatch(typeof(FirstPersonController))]
	internal class FirstPersonControllerPatcher
	{
		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void StartPatcher(FirstPersonController __instance)
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			GameObject gameObject = ((Component)((Component)__instance.playerCamera).transform.GetChild(2)).gameObject;
			if (Plugin.instance.cfg.INVISIBLE_VIEWMODELS)
			{
				gameObject.SetActive(false);
				return;
			}
			Transform transform = gameObject.transform;
			transform.localPosition += new Vector3(Plugin.instance.cfg.VIEWMODEL_OFFSET_X, Plugin.instance.cfg.VIEWMODEL_OFFSET_Y, Plugin.instance.cfg.VIEWMODEL_OFFSET_Z);
			gameObject.GetComponent<Camera>().fieldOfView = Plugin.instance.cfg.VIEWMODEL_FOV;
		}
	}
}
namespace StrafTatViewModels.Config
{
	public class PluginConfig
	{
		private readonly ConfigFile configFile;

		public float VIEWMODEL_OFFSET_X { get; set; }

		public float VIEWMODEL_OFFSET_Y { get; set; }

		public float VIEWMODEL_OFFSET_Z { get; set; }

		public bool INVISIBLE_VIEWMODELS { get; set; }

		public float VIEWMODEL_FOV { get; set; }

		public PluginConfig(ConfigFile cfg)
		{
			configFile = cfg;
		}

		private T ConfigEntry<T>(string section, string key, T defaultVal, string description)
		{
			return configFile.Bind<T>(section, key, defaultVal, description).Value;
		}

		public void InitBindings()
		{
			VIEWMODEL_OFFSET_X = ConfigEntry("Viewmodel X Offset", "Offset", 0f, "Positive values will shift your held weapon left. Negative values will shift it right.");
			VIEWMODEL_OFFSET_Y = ConfigEntry("Viewmodel Y Offset", "Offset", 0.4f, "Positive values will shift your held weapon down. Negative values will shift it up.");
			VIEWMODEL_OFFSET_Z = ConfigEntry("Viewmodel Z Offset", "Offset", 0f, "Positive values will shift your held weapon back. Negative values will shift it forward.");
			INVISIBLE_VIEWMODELS = ConfigEntry("Invisible Viewmodels", "Visibility", defaultVal: false, "Set this to true if you do not want to see your weapon at all.");
			VIEWMODEL_FOV = ConfigEntry("Viewmodel FOV", "Visibility", 75f, "Set the FOV of your viewmodel. A higher value will result in a smaller weapon.");
		}
	}
}