All mods

 583
0 
Fabricator No Auto CloseBZ Experimental
Stops the fabricator from closing while crafting so you can more easily select a follow up craft. Same thing as holding shift while crafting but automatic.
Last updated: 2 years ago
 533
0 
Base KitsBZ Experimental
This makes a new fabricator to make kits for base parts that can be used to build base parts from the single item kit instead of hauling all the mats.
Last updated: 2 years ago
 1379
0 
Keep Inventory On DeathBZ Experimental
You get to keep all your items when you die instead of loosing newly picked up items.
Last updated: 2 years ago
 244
0 
Persistent CommandsBZ Experimental
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not have to type them in every time you start your game.
Last updated: 2 years ago
 683
0 
Extravagant GiftsBZ Experimental
Makes the monkey thiefs bring you better stuff when you have a recipe pinned, and makes it so they are not limited in what they are allowed to bring (i.e. Ion Cubes)
Last updated: 2 years ago
 269
0 
Base Deconstruct FixBZ Experimental
Fix for Recipes when Deconstructing Corridor parts.
Last updated: 2 years ago
 318
0 
No MaskBZ Experimental
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 2 years ago
 414
0 
Improved Power NetworkBZ Experimental
Overhauls the power transmitter.
Last updated: 2 years ago
 316
0 
Darker WorldBZ Experimental
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
 968
0 
All Items 1x1BZ Experimental
Changes all items to occupy one block of inventory space.
Last updated: 2 years ago
 2902
0 
Builder Module Experimental
Builder Module for Prawn Suit or Seamoth. Pulls mats from inventory For those big, long projects.
Last updated: 2 years ago
 2465
0 
Building Tweaks Experimental
Makes a number of changes to what's possible when placing/constructing objects.
Last updated: 2 years ago
 1367
0 
Time Eternal Experimental
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
 2259
0 
Better ACU Experimental
Overall Improvement of the Alien Containment Unit.
Last updated: 2 years ago
 3312
0 
Drop Upgrades On Destroy Experimental
This is a simple mod that will make vehicles drop any upgrades that were installed in it if the vehicle is destroyed.
Last updated: 2 years ago
 1913
0 
Custom Hull Plates Experimental
Loads custom hull plates to decorate with.
Last updated: 2 years ago
 3172
0 
Copper From Scanning Experimental
Makes it so when you scan fragments you already know you now get 1 titanium and 1 copper instead of 2 titanium.
Last updated: 2 years ago
 5440
0 
Increased Resource Spawns Experimental
Mod to increase the spawn of resources in the world.
Last updated: 2 years ago
 841
0 
No Crosshair Experimental
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
 1987
0 
Custom Posters Experimental
Loads custom Posters to decorate with.
Last updated: 2 years ago
 2007
0 
Customize Your Spawns Experimental
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Last updated: 2 years ago
 848
0 
Charge Required Experimental
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
 1289
0 
Creatures Flee Less Experimental
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
 2014
0 
Tool Inspection Experimental
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago