All mods

 532
0 
Base KitsBZ Experimental
This makes a new fabricator to make kits for base parts that can be used to build base parts from the single item kit instead of hauling all the mats.
Last updated: 2 years ago
 1377
0 
Keep Inventory On DeathBZ Experimental
You get to keep all your items when you die instead of loosing newly picked up items.
Last updated: 2 years ago
 244
0 
Persistent CommandsBZ Experimental
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not have to type them in every time you start your game.
Last updated: 2 years ago
 682
0 
Extravagant GiftsBZ Experimental
Makes the monkey thiefs bring you better stuff when you have a recipe pinned, and makes it so they are not limited in what they are allowed to bring (i.e. Ion Cubes)
Last updated: 2 years ago
 269
0 
Base Deconstruct FixBZ Experimental
Fix for Recipes when Deconstructing Corridor parts.
Last updated: 2 years ago
 318
0 
No MaskBZ Experimental
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 2 years ago
 414
0 
Improved Power NetworkBZ Experimental
Overhauls the power transmitter.
Last updated: 2 years ago
 316
0 
Darker WorldBZ Experimental
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
 968
0 
All Items 1x1BZ Experimental
Changes all items to occupy one block of inventory space.
Last updated: 2 years ago
 840
0 
No Crosshair Experimental
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
 848
0 
Charge Required Experimental
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
 830
0 
Persistent Commands Experimental
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not have to type them in every time you start your game.
Last updated: 2 years ago
 991
0 
Gravtrap Storage BZ Experimental
This mod adds a few new features to the Gravtrap.
Last updated: 2 years ago
 359
0 
Extravagant Gifts Experimental
Makes the monkey thiefs bring you better stuff when you have a recipe pinned, and makes it so they are not limited in what they are allowed to bring (i.e. Ion Cubes)
Last updated: 2 years ago
 2009
0 
Tool Inspection Experimental
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago
 1366
0 
Time Eternal Experimental
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
 5629
0 
Tech Pistol Experimental
Advanced Multipurpose Energy Pistol.
Last updated: 2 years ago
 2345
0 
Random Creature Size Experimental
Randomize fishy sizes based on menu config min/max
Last updated: 2 years ago
 1125
0 
Pridenautica Experimental
Rainbow all the fishies.
Last updated: 2 years ago
 1256
0 
Power Order Experimental
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago
 935
0 
No Oxygen Warnings Experimental
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago
 1335
0 
No Mask Experimental
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 2 years ago
 1328
0 
Darker World Experimental
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
 4831
0 
Keep Inventory On Death Experimental
You get to keep all your items when you die instead of loosing newly picked up items.
Last updated: 2 years ago