Mods uploaded by MrPurple6411

 511
0 
Random Creature SizeBZ Experimental
Randomize fishy sizes based on menu config min/max
Last updated: 2 years ago
 471
0 
Tool InspectionBZ Experimental
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago
 423
0 
Customize Your SpawnsBZ Experimental
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Last updated: 2 years ago
 415
0 
Time EternalBZ Experimental
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
 413
0 
Improved Power NetworkBZ Experimental
Overhauls the power transmitter.
Last updated: 2 years ago
 365
0 
Base Legs RemovalBZ Experimental
Very Basic mod with ingame config to disable certain base parts from making legs.
Last updated: 2 years ago
 361
0 
Unknown NameBZ Experimental
Disables knowing the names of anything before you have scanned it and more.
Last updated: 2 years ago
 356
0 
Extravagant Gifts Experimental
Makes the monkey thiefs bring you better stuff when you have a recipe pinned, and makes it so they are not limited in what they are allowed to bring (i.e. Ion Cubes)
Last updated: 2 years ago
 339
0 
Creatures Flee LessBZ Experimental
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
 319
0 
Power OrderBZ Experimental
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago
 316
0 
No MaskBZ Experimental
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 2 years ago
 315
0 
PridenauticaBZ Experimental
Rainbow all the fishies.
Last updated: 2 years ago
 315
0 
Darker WorldBZ Experimental
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
 297
0 
Charge RequiredBZ Experimental
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
 273
0 
No CrosshairBZ Experimental
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
 267
0 
Base Deconstruct FixBZ Experimental
Fix for Recipes when Deconstructing Corridor parts.
Last updated: 2 years ago
 243
0 
No Oxygen WarningsBZ Experimental
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago
 243
0 
Persistent CommandsBZ Experimental
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not have to type them in every time you start your game.
Last updated: 2 years ago