All mods

 1715
0 
Custom Commands Experimental
Adds some extra commands to the game.
Last updated: 2 years ago
 1708
0 
Builder Place On Complete Experimental
Makes it so when you finish constructing something it automatically starts placement of another of said object.
Last updated: 2 years ago
 1583
0 
Improved Power Network Experimental
Overhauls the power transmitter.
Last updated: 2 years ago
 1366
0 
Time Eternal Experimental
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
 1335
0 
No Mask Experimental
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 2 years ago
 1328
0 
Darker World Experimental
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
 1315
0 
Warpers Warp Less Experimental
Makes warpers warp themselves around less.
Last updated: 2 years ago
 1288
0 
Creatures Flee Less Experimental
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
 1256
0 
Power Order Experimental
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago
 1159
0 
Base Deconstruct Fix Experimental
Fix for Recipes when Deconstructing Corridor parts.
Last updated: 2 years ago
 1125
0 
Pridenautica Experimental
Rainbow all the fishies.
Last updated: 2 years ago
 1066
0 
Unknown Name Experimental
Disables knowing the names of anything before you have scanned it and more.
Last updated: 2 years ago
 993
0 
Story Location Annoyance Removal Experimental
Story Spoilers within!
Last updated: 2 years ago
 972
0 
Base Legs Removal Experimental
Very Basic mod with ingame config to disable certain base parts from making legs.
Last updated: 2 years ago
 950
0 
Configurable Chunk Drops Experimental
This mod allows to configure What drops from the different chunks in the game.
Last updated: 2 years ago
 935
0 
No Oxygen Warnings Experimental
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago
 848
0 
Charge Required Experimental
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
 840
0 
No Crosshair Experimental
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
 830
0 
Persistent Commands Experimental
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not have to type them in every time you start your game.
Last updated: 2 years ago
 814
0 
No Eating Sounds Experimental
For sufferers of Misophonia.
Last updated: 2 years ago