All mods

 2172
0 
Extra Options Experimental
Some visual options from the F3 menu put into the mod menu, as well as a few extra to allow for clearer water and clearer surface occlusion.
Last updated: 2 years ago
 946
0 
Configurable Chunk Drops Experimental
This mod allows to configure What drops from the different chunks in the game.
Last updated: 2 years ago
 2325
0 
Random Creature Size Experimental
Randomize fishy sizes based on menu config min/max
Last updated: 2 years ago
 1703
0 
Custom Commands Experimental
Adds some extra commands to the game.
Last updated: 2 years ago
 2501
0 
Seamoth Thermal Reactor Experimental
This part holds the Thermal Reactor for the Seamoth so it can Charge in the Lava Biomes.
Last updated: 2 years ago
 827
0 
Persistent Commands Experimental
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not have to type them in every time you start your game.
Last updated: 2 years ago
 1742
0 
Gravtrap Storage Experimental
This mod adds a few new features to the Gravtrap.
Last updated: 2 years ago
 1332
0 
No Mask Experimental
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 2 years ago
 968
0 
Base Legs Removal Experimental
Very Basic mod with ingame config to disable certain base parts from making legs.
Last updated: 2 years ago
 1122
0 
Pridenautica Experimental
Rainbow all the fishies.
Last updated: 2 years ago
 2307
0 
Scannable Time Capsules Experimental
Allows scanner rooms to be able to scan for Time Capsules.
Last updated: 2 years ago
 1322
0 
Darker World Experimental
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
 4808
0 
Keep Inventory On Death Experimental
You get to keep all your items when you die instead of loosing newly picked up items.
Last updated: 2 years ago
 1158
0 
Base Deconstruct Fix Experimental
Fix for Recipes when Deconstructing Corridor parts.
Last updated: 2 years ago
 1579
0 
Improved Power Network Experimental
Overhauls the power transmitter.
Last updated: 2 years ago
 1945
0 
Fabricator No Auto Close Experimental
Stops the fabricator from closing while crafting so you can more easily select a follow up craft. Same thing as holding shift while crafting but automatic.
Last updated: 2 years ago
 2007
0 
Base Kits Experimental
This makes a new fabricator to make kits for base parts that can be used to build base parts from the single item kit instead of hauling all the mats.
Last updated: 2 years ago
 3778
0 
All Items 1x1 Experimental
Changes all items to occupy one block of inventory space.
Last updated: 2 years ago
 14349
0 
SMLHelper Experimental
SMLHelper is a modding library that helps making mods easier by helping with adding new items, changing items, adding models, sprites, etc.
Last updated: 2 years ago
 14880
0 
QModManager Experimental
QModManager is an intermidiate loader for mods made for the QMM system.
Last updated: 2 years ago