Mods that depend on QModManager
Makes it so when you finish constructing something it automatically starts placement of another of said object.
Last updated: 2 years ago
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
Disables knowing the names of anything before you have scanned it and more.
Last updated: 2 years ago
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not haveto type them in every time you start your game.
Last updated: 2 years ago
This mod allows to configure What drops from the different chunks in the game.
Last updated: 2 years ago
Allows the specialty tanks from Nitrogen mod or Deathrun mod to be used with the Scuba Manifold mod.
Last updated: 2 years ago
Story Spoilers within!
Last updated: 2 years ago
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
Immersion mod: removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago