Mods that depend on QModManager

 1808
0 
Creatures Flee Less
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 3 years ago
 1770
0 
Time Eternal
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 3 years ago
 1747
0 
Unknown Name
Disables knowing the names of anything before you have scanned it and more.
Last updated: 3 years ago
 1736
0 
Builder Place On Complete
Makes it so when you finish constructing something it automatically starts placement of another of said object.
Last updated: 3 years ago
 1587
0 
Persistent Commands
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not haveto type them in every time you start your game.
Last updated: 3 years ago
 1545
0 
Configurable Chunk Drops
This mod allows to configure What drops from the different chunks in the game.
Last updated: 3 years ago
 1445
0 
Pridenautica
Rainbow all the fishies.
Last updated: 3 years ago
 1353
0 
Specialty Manifold
Allows the specialty tanks from Nitrogen mod or Deathrun mod to be used with the Scuba Manifold mod.
Last updated: 3 years ago
 1241
0 
Story Location Annoyance Removal
Story Spoilers within!
Last updated: 3 years ago
 1199
0 
No Crosshair
Immersion mod: removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 3 years ago
 1160
0 
Charge Required
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 3 years ago
 990
0 
No Eating Sounds
For sufferers of Misophonia.
Last updated: 3 years ago
 923
0 
No Oxygen Warnings
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 3 years ago