Mods that depend on QModManager

 1804
0 
Creatures Flee Less
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 3 years ago
 1768
0 
Time Eternal
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 3 years ago
 1744
0 
Unknown Name
Disables knowing the names of anything before you have scanned it and more.
Last updated: 3 years ago
 1733
0 
Builder Place On Complete
Makes it so when you finish constructing something it automatically starts placement of another of said object.
Last updated: 3 years ago
 1585
0 
Persistent Commands
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not haveto type them in every time you start your game.
Last updated: 3 years ago
 1543
0 
Configurable Chunk Drops
This mod allows to configure What drops from the different chunks in the game.
Last updated: 3 years ago
 1443
0 
Pridenautica
Rainbow all the fishies.
Last updated: 3 years ago
 1352
0 
Specialty Manifold
Allows the specialty tanks from Nitrogen mod or Deathrun mod to be used with the Scuba Manifold mod.
Last updated: 3 years ago
 1239
0 
Story Location Annoyance Removal
Story Spoilers within!
Last updated: 3 years ago
 1198
0 
No Crosshair
Immersion mod: removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 3 years ago
 1159
0 
Charge Required
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 3 years ago
 984
0 
No Eating Sounds
For sufferers of Misophonia.
Last updated: 3 years ago
 921
0 
No Oxygen Warnings
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 3 years ago