Mods that depend on QModManager
This is a simple mod that will make vehicles drop any upgrades that were installed in it if the vehicle is destroyed.
Last updated: 2 years ago
Disables knowing the names of anything before you have scanned it and more.
Last updated: 2 years ago
Loads custom Posters to decorate with.
Last updated: 2 years ago
Immersion mod: removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
Makes it so when you finish constructing something it automatically starts placement of another of said object.
Last updated: 2 years ago
Makes it so when you scan fragments you already know you now get 1 titanium and 1 copper instead of 2 titanium.
Last updated: 2 years ago
Loads custom hull plates to decorate with.
Last updated: 2 years ago
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Last updated: 2 years ago
Mod to increase the spawn of resources in the world.
Last updated: 2 years ago
This mod requires Aquarium Breeding and Cyclops BioReactor for it to work.
Last updated: 2 years ago
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago
Adds some extra commands to the game.
Last updated: 2 years ago
Some visual options from the F3 menu put into the mod menu, as well as a few extra to allow for clearer water and clearer surface occlusion.
Last updated: 2 years ago
This part holds the Thermal Reactor for the Seamoth so it can Charge in the Lava Biomes.
Last updated: 2 years ago
This mod allows to configure What drops from the different chunks in the game.
Last updated: 2 years ago
This part holds the MK4 and MK5 depth modules for the Seamoth so it can also travel down to max depth.
Last updated: 2 years ago
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not haveto type them in every time you start your game.
Last updated: 2 years ago
Randomize fishy sizes based on menu config min/max
Last updated: 2 years ago
Overhauls the power transmitter.
Last updated: 2 years ago