Mods that depend on SMLHelper Experimental

 1956
0 
Fabricator No Auto Close Experimental
Stops the fabricator from closing while crafting so you can more easily select a follow up craft. Same thing as holding shift while crafting but automatic.
Last updated: 2 years ago
 975
0 
Base Legs Removal Experimental
Very Basic mod with ingame config to disable certain base parts from making legs.
Last updated: 2 years ago
 1161
0 
Base Deconstruct Fix Experimental
Fix for Recipes when Deconstructing Corridor parts.
Last updated: 2 years ago
 2189
0 
Extra Options Experimental
Some visual options from the F3 menu put into the mod menu, as well as a few extra to allow for clearer water and clearer surface occlusion.
Last updated: 2 years ago
 3317
0 
Drop Upgrades On Destroy Experimental
This is a simple mod that will make vehicles drop any upgrades that were installed in it if the vehicle is destroyed.
Last updated: 2 years ago
 1990
0 
Custom Posters Experimental
Loads custom Posters to decorate with.
Last updated: 2 years ago
 2011
0 
Customize Your Spawns Experimental
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Last updated: 2 years ago
 1914
0 
Custom Hull Plates Experimental
Loads custom hull plates to decorate with.
Last updated: 2 years ago
 1719
0 
Custom Commands Experimental
Adds some extra commands to the game.
Last updated: 2 years ago
 1291
0 
Creatures Flee Less Experimental
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
 3180
0 
Copper From Scanning Experimental
Makes it so when you scan fragments you already know you now get 1 titanium and 1 copper instead of 2 titanium.
Last updated: 2 years ago
 953
0 
Configurable Chunk Drops Experimental
This mod allows to configure What drops from the different chunks in the game.
Last updated: 2 years ago
 2470
0 
Building Tweaks Experimental
Makes a number of changes to what's possible when placing/constructing objects.
Last updated: 2 years ago
 1709
0 
Builder Place On Complete Experimental
Makes it so when you finish constructing something it automatically starts placement of another of said object.
Last updated: 2 years ago
 2905
0 
Builder Module Experimental
Builder Module for Prawn Suit or Seamoth. Pulls mats from inventory For those big, long projects.
Last updated: 2 years ago
 2262
0 
Better ACU Experimental
Overall Improvement of the Alien Containment Unit.
Last updated: 2 years ago
 2025
0 
Base Kits Experimental
This makes a new fabricator to make kits for base parts that can be used to build base parts from the single item kit instead of hauling all the mats.
Last updated: 2 years ago
 3803
0 
All Items 1x1 Experimental
Changes all items to occupy one block of inventory space.
Last updated: 2 years ago