Mods that depend on SMLHelper Experimental

 2126
0 
Extra Options Experimental
Some visual options from the F3 menu put into the mod menu, as well as a few extra to allow for clearer water and clearer surface occlusion.
Last updated: 2 years ago
 933
0 
Configurable Chunk Drops Experimental
This mod allows to configure What drops from the different chunks in the game.
Last updated: 2 years ago
 2250
0 
Random Creature Size Experimental
Randomize fishy sizes based on menu config min/max
Last updated: 2 years ago
 1676
0 
Custom Commands Experimental
Adds some extra commands to the game.
Last updated: 2 years ago
 2449
0 
Seamoth Thermal Reactor Experimental
This part holds the Thermal Reactor for the Seamoth so it can Charge in the Lava Biomes.
Last updated: 2 years ago
 822
0 
Persistent Commands Experimental
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not have to type them in every time you start your game.
Last updated: 2 years ago
 1699
0 
Gravtrap Storage Experimental
This mod adds a few new features to the Gravtrap.
Last updated: 2 years ago
 1318
0 
No Mask Experimental
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 2 years ago
 953
0 
Base Legs Removal Experimental
Very Basic mod with ingame config to disable certain base parts from making legs.
Last updated: 2 years ago
 1115
0 
Pridenautica Experimental
Rainbow all the fishies.
Last updated: 2 years ago
 2254
0 
Scannable Time Capsules Experimental
Allows scanner rooms to be able to scan for Time Capsules.
Last updated: 2 years ago
 1306
0 
Darker World Experimental
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
 4714
0 
Keep Inventory On Death Experimental
You get to keep all your items when you die instead of loosing newly picked up items.
Last updated: 2 years ago
 1149
0 
Base Deconstruct Fix Experimental
Fix for Recipes when Deconstructing Corridor parts.
Last updated: 2 years ago
 1558
0 
Improved Power Network Experimental
Overhauls the power transmitter.
Last updated: 2 years ago
 1914
0 
Fabricator No Auto Close Experimental
Stops the fabricator from closing while crafting so you can more easily select a follow up craft. Same thing as holding shift while crafting but automatic.
Last updated: 2 years ago
 1977
0 
Base Kits Experimental
This makes a new fabricator to make kits for base parts that can be used to build base parts from the single item kit instead of hauling all the mats.
Last updated: 2 years ago
 3702
0 
All Items 1x1 Experimental
Changes all items to occupy one block of inventory space.
Last updated: 2 years ago