Decompiled source of TooManyPlayers v1.0.0

BepInEx/plugins/ViViKo.TooManyPlayers.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ViViKo.TooManyPlayers")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("TooManyPlayers")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TooManyPlayers")]
[assembly: AssemblyTitle("ViViKo.TooManyPlayers")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TooManyPlayers
{
	[BepInPlugin("ViViKo.TooManyPlayers", "TooManyPlayers", "1.0.0")]
	public class TooManyPlayers : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("ViViKo.TooManyPlayers");

		public static TooManyPlayers Instance;

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			Instance = this;
			Logger = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll();
			Logger.LogInfo((object)"Plugin TooManyPlayers v1.0.0 is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ViViKo.TooManyPlayers";

		public const string PLUGIN_NAME = "TooManyPlayers";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace MorePlayers.Patches
{
	[HarmonyPatch(typeof(NetworkManager))]
	public class NetworkManagerPatch
	{
		[HarmonyPatch("Host")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> HostPatch(IEnumerable<CodeInstruction> instructions)
		{
			List<CodeInstruction> list = instructions.ToList();
			CodeInstruction? obj = list.Find((CodeInstruction instruction) => instruction.opcode == OpCodes.Ldc_I4_6);
			obj.opcode = OpCodes.Ldc_I4_S;
			obj.operand = 32;
			return list;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}