using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AlwaysBackpack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("AlwaysBackpack")]
[assembly: AssemblyTitle("AlwaysBackpack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AlwaysBackpack
{
[HarmonyPatch(typeof(PlayerItemManager))]
public static class PlayerItemManagerUpdatePatch
{
private static bool _backpackLoaded;
[HarmonyPatch("Update")]
[HarmonyPrefix]
public static void Update(PlayerItemManager __instance)
{
if (_backpackLoaded)
{
if (Input.GetKeyDown((KeyCode)98))
{
_backpackLoaded = false;
}
}
else if (Object.op_Implicit((Object)(object)__instance) && Object.op_Implicit((Object)(object)TerminalManager.instance) && Object.op_Implicit((Object)(object)TerminalManager.instance.activeStation))
{
__instance.ChangeInventorySize(Plugin.GetInstance().GetInventorySize());
Plugin.GetInstance().GetLogger().LogInfo((object)$"Changed inventory size to {Plugin.GetInstance().GetInventorySize()}");
_backpackLoaded = true;
}
}
}
[BepInPlugin("AlwaysBackpack", "AlwaysBackpack", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private static Plugin _instance;
private ConfigEntry<int> _configInventorySize;
private void Awake()
{
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Expected O, but got Unknown
if ((Object)(object)_instance != (Object)null)
{
Object.Destroy((Object)(object)this);
return;
}
_instance = this;
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"You suddenly feel like you have a permanent backpack.");
_configInventorySize = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "InventorySize", 7, "The size of the inventory");
Harmony val = new Harmony("AlwaysBackpack");
val.PatchAll();
}
public static Plugin GetInstance()
{
return _instance;
}
public ManualLogSource GetLogger()
{
return Logger;
}
public int GetInventorySize()
{
return _configInventorySize.Value;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "AlwaysBackpack";
public const string PLUGIN_NAME = "AlwaysBackpack";
public const string PLUGIN_VERSION = "0.0.1";
}
}