using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UpgradeLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DangerSense")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("DangerSense")]
[assembly: AssemblyTitle("DangerSense")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DangerSense
{
[BepInPlugin("eu.xaru.dangersense", "DangerSense", "0.0.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class DangerSensePlugin : BaseUnityPlugin
{
public const string PluginGuid = "eu.xaru.dangersense";
public const string PluginName = "DangerSense";
public const string PluginVersion = "0.0.3";
private static ManualLogSource s_log;
private static readonly UpgradeDefinition DangerSenseUpgrade = new UpgradeDefinition(90001, "DANGER_SENSE", "Danger Sense", "Alerts you with a beep if an enemy is near. The beep is spatial, so it gets louder the closer they are.", 75, false, (Action<bool>)delegate(bool fromSave)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
if ((Object)(object)DangerSenseBehaviour.Instance == (Object)null)
{
GameObject val = new GameObject("DangerSenseBehaviourObj");
Object.DontDestroyOnLoad((Object)(object)val);
val.AddComponent<DangerSenseBehaviour>();
}
Debug.Log((object)$"[DangerSense] DangerSense => OnPurchased triggered (fromSave={fromSave}).");
}, (Action)delegate
{
if ((Object)(object)DangerSenseBehaviour.Instance != (Object)null)
{
Object.Destroy((Object)(object)((Component)DangerSenseBehaviour.Instance).gameObject);
}
Debug.Log((object)"[DangerSense] DangerSense => OnLockedAllUpgrades => beep logic removed.");
});
private void Awake()
{
s_log = ((BaseUnityPlugin)this).Logger;
s_log.LogInfo((object)"DangerSense v0.0.3 loading...");
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
UpgradeLibManager.RegisterUpgrade(DangerSenseUpgrade);
s_log.LogInfo((object)"DangerSense awake complete. DangerSense upgrade is now registered.");
}
}
public class DangerSenseBehaviour : MonoBehaviour
{
private float _checkInterval = 2f;
private float _timer = 0f;
private float _dangerRadius = 35f;
private AudioSource _source;
private AudioClip _beepClip;
private FieldInfo _entitiesField;
public static DangerSenseBehaviour Instance { get; private set; }
private void Awake()
{
if ((Object)(object)Instance != (Object)null)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
return;
}
Instance = this;
_source = ((Component)this).gameObject.AddComponent<AudioSource>();
_source.playOnAwake = false;
_source.loop = false;
_source.spatialBlend = 1f;
_source.rolloffMode = (AudioRolloffMode)0;
_source.minDistance = 0.5f;
_source.maxDistance = _dangerRadius;
_source.volume = 1f;
string path = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) ?? "";
string text = Path.Combine(path, "beep.mp3");
_beepClip = LoadAudioClipFromFile(text);
if ((Object)(object)_beepClip != (Object)null)
{
_source.clip = _beepClip;
Debug.Log((object)("[DangerSense] Loaded beep from '" + text + "'."));
}
else
{
Debug.LogWarning((object)("[DangerSense] Could not load beep from '" + text + "'. No beep audio!"));
}
try
{
Type typeFromHandle = typeof(EntitySpawner);
_entitiesField = typeFromHandle.GetField("entities", BindingFlags.Instance | BindingFlags.NonPublic);
if (_entitiesField == null)
{
Debug.LogError((object)"[DangerSense] Could not find private field 'entities' in EntitySpawner!");
}
}
catch (Exception ex)
{
Debug.LogError((object)("[DangerSense] Reflection setup error: " + ex));
}
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
Debug.Log((object)"[DangerSense] DangerSenseBehaviour active with spatial beep.");
}
private void Update()
{
if (!((Object)(object)_beepClip == (Object)null) && !((Object)(object)_source == (Object)null))
{
_timer += Time.deltaTime;
if (_timer >= _checkInterval)
{
_timer = 0f;
ScanEnemiesAndBeep();
}
}
}
private void ScanEnemiesAndBeep()
{
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
EntitySpawner instance = EntitySpawner.instance;
if (!Object.op_Implicit((Object)(object)instance))
{
Debug.LogWarning((object)"[DangerSense] No EntitySpawner.instance, can't scan enemies!");
return;
}
List<Entity> list = null;
if (_entitiesField != null)
{
try
{
list = _entitiesField.GetValue(instance) as List<Entity>;
}
catch
{
}
}
if (list == null || list.Count == 0 || !Object.op_Implicit((Object)(object)PlayerLocomotionController.instance))
{
return;
}
Vector3 position = ((Component)PlayerLocomotionController.instance).transform.position;
float num = float.MaxValue;
Entity val = null;
foreach (Entity item in list)
{
if (Object.op_Implicit((Object)(object)item))
{
float num2 = Vector3.Distance(((Component)item).transform.position, position);
if (num2 < num)
{
num = num2;
val = item;
}
}
}
if (num <= _dangerRadius && (Object)(object)val != (Object)null)
{
Vector3 position2 = Vector3.Lerp(position, ((Component)val).transform.position, 0.5f);
((Component)this).transform.position = position2;
float num3 = Mathf.Clamp01(1f - num / _dangerRadius);
_source.volume = num3;
_source.pitch = Mathf.Lerp(0.75f, 1.25f, num3);
_source.PlayOneShot(_beepClip, _source.volume);
}
}
private AudioClip LoadAudioClipFromFile(string filePath)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
if (!File.Exists(filePath))
{
return null;
}
string text = "file://" + filePath;
WWW val = new WWW(text);
try
{
while (!val.isDone)
{
}
if (string.IsNullOrEmpty(val.error))
{
return val.GetAudioClip(false, false);
}
Debug.LogWarning((object)("[DangerSense] Audio load error: " + val.error));
return null;
}
finally
{
((IDisposable)val)?.Dispose();
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "DangerSense";
public const string PLUGIN_NAME = "DangerSense";
public const string PLUGIN_VERSION = "0.0.1";
}
}