Decompiled source of Diving Suit Colors v1.0.0

BepInEx/plugins/DivingSuitColors.dll

Decompiled a day ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using DivingSuitColors.Patches;
using HarmonyLib;
using TeamMonumental;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DivingSuitColors")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DivingSuitColors")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5939a541-fb04-43bd-bef2-4f74a8573e7f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DivingSuitColors
{
	[BepInPlugin("Tedlil.DivingSuitColorsMod", "Diving Suit Colors Mod", "1.0.0")]
	public class SuitColorsBase : BaseUnityPlugin
	{
		private const string modGUID = "Tedlil.DivingSuitColorsMod";

		private const string modName = "Diving Suit Colors Mod";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("Tedlil.DivingSuitColorsMod");

		private static SuitColorsBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = new SuitColorsBase();
			}
			mls = Logger.CreateLogSource("Tedlil.DivingSuitColorsMod");
			mls.LogInfo((object)"Suit Color Base awakened.");
			harmony.PatchAll(typeof(SuitColorsBase));
			harmony.PatchAll(typeof(InteractionSkinSwapPatch));
		}
	}
}
namespace DivingSuitColors.Patches
{
	[HarmonyPatch(typeof(InteractionSkinSwap))]
	internal class InteractionSkinSwapPatch
	{
		[HarmonyPatch("OnInteract")]
		[HarmonyPostfix]
		private static void suitColorSwitcher(ref int ___SkinID, GameObject interactor)
		{
			Player val = default(Player);
			if (interactor.TryGetComponent<Player>(ref val))
			{
				Soul soul = val.GetSoul();
				if ((Object)(object)soul != (Object)null && val.Crouching.IsCrouching)
				{
					soul.PlayerSkin.SetSkin(4, false);
				}
			}
		}
	}
}