using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("CrosshairDotRemover")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("CrosshairDotRemover")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3DC357FF-84FD-4BB0-89C7-FA6059583C24")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CrosshairDotRemover
{
[HarmonyPatch(typeof(Ironsights), "Update")]
public static class IronsightsUpdatePatch
{
public static void Postfix(Ironsights __instance)
{
if (Object.op_Implicit((Object)(object)Global.code) && Object.op_Implicit((Object)(object)__instance.WeaponBehaviorComponent) && (double)Time.timeScale > 0.0 && (double)Time.deltaTime > 0.0 && (double)Time.smoothDeltaTime > 0.0)
{
Image component = FindCrosshairDot().GetComponent<Image>();
if (ShouldHideDot(__instance))
{
((Behaviour)component).enabled = false;
}
else if (!((Behaviour)component).enabled)
{
((Behaviour)component).enabled = true;
}
}
}
private static GameObject FindCrosshairDot()
{
return ((Component)Global.code.uiCombat.crosshairGroup.transform.parent.Find("dot_1")).gameObject;
}
private static bool ShouldHideDot(Ironsights instance)
{
if (IsPlayerZoomedOrCanBackstab(instance) && IsPlayerAlive() && IsWeaponReady(instance) && IsNotReloading(instance) && HasCurrentWeapon(instance))
{
return IsValidWeaponState(instance);
}
return false;
}
private static bool IsPlayerZoomedOrCanBackstab(Ironsights instance)
{
if (!instance.FPSPlayerComponent.zoomed)
{
return instance.FPSPlayerComponent.canBackstab;
}
return true;
}
private static bool IsPlayerAlive()
{
return (double)Global.code.Player.Health > 0.0;
}
private static bool IsWeaponReady(Ironsights instance)
{
return Time.time > instance.PlayerWeaponsComponent.switchTime + instance.WeaponBehaviorComponent.readyTimeAmt;
}
private static bool IsNotReloading(Ironsights instance)
{
return !instance.reloading;
}
private static bool HasCurrentWeapon(Ironsights instance)
{
return instance.PlayerWeaponsComponent.currentWeapon != 0;
}
private static bool IsValidWeaponState(Ironsights instance)
{
if (!instance.FPSPlayerComponent.canBackstab && (!instance.WeaponBehaviorComponent.zoomIsBlock || !IsWeaponFireRateValid(instance)))
{
return !instance.WeaponBehaviorComponent.zoomIsBlock;
}
return true;
}
private static bool IsWeaponFireRateValid(Ironsights instance)
{
if (Time.time > instance.WeaponBehaviorComponent.shootStartTime + instance.WeaponBehaviorComponent.fireRate)
{
if (instance.WeaponBehaviorComponent.shootFromBlock)
{
return instance.WeaponBehaviorComponent.shootFromBlock;
}
return true;
}
return false;
}
}
[BepInPlugin("Azumatt.CrosshairDotRemover", "CrosshairDotRemover", "1.0.0")]
public class CrosshairDotRemoverPlugin : BaseUnityPlugin
{
internal const string ModName = "CrosshairDotRemover";
internal const string ModVersion = "1.0.0";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.CrosshairDotRemover";
private readonly Harmony _harmony = new Harmony("Azumatt.CrosshairDotRemover");
private void Awake()
{
_harmony.PatchAll();
}
}
}