using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CheaperShotgunShells")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CheaperShotgunShells")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f8177750-331a-43ab-a98d-e8c60cdc9569")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CheaperShotgunShells;
[BepInPlugin("randyknapp.mods.cheapershotgunshells", "Cheaper Shotgun Shells", "0.1.0")]
public class CheaperShotgunShells : BaseUnityPlugin
{
public const string GUID = "randyknapp.mods.cheapershotgunshells";
public const string NAME = "Cheaper Shotgun Shells";
public const string VERSION = "0.1.0";
public void Awake()
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Cheaper Shotgun Shells Loaded");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "randyknapp.mods.cheapershotgunshells");
}
}
[HarmonyPatch]
public static class WorkstationPatch
{
private static bool _patchComplete;
[HarmonyPatch(typeof(Workstation), "Spawned")]
[HarmonyPrefix]
public static void Spawned_Prefix()
{
if (_patchComplete)
{
return;
}
Craftable val = ((IEnumerable<Craftable>)RM.code.AllCraftables).FirstOrDefault((Func<Craftable, bool>)((Craftable x) => ((Object)x).name == "Shotgun Ammo"));
if ((Object)(object)val != (Object)null)
{
CraftingItemRequirement val2 = ((IEnumerable<CraftingItemRequirement>)val.itemRequirements).FirstOrDefault((Func<CraftingItemRequirement, bool>)((CraftingItemRequirement x) => ((Object)x.item).name == "A3_Components"));
if (val2 != null)
{
val2.amount = 1;
_patchComplete = true;
}
}
}
}