using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using SuperFantasyKingdom;
using SuperFantasyKingdom.Spawner;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("BerryGodsBlessing")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BerryGodsBlessing")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("20c3324d-c6ee-4fd1-aea6-b44b7856ee29")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("AWSSDK.CognitoIdentity")]
[assembly: IgnoresAccessChecksTo("AWSSDK.CognitoSync")]
[assembly: IgnoresAccessChecksTo("AWSSDK.Core")]
[assembly: IgnoresAccessChecksTo("AWSSDK.Kinesis")]
[assembly: IgnoresAccessChecksTo("AWSSDK.SecurityToken")]
[assembly: IgnoresAccessChecksTo("com.games-farm.platforms.wingdk.public.runtime")]
[assembly: IgnoresAccessChecksTo("com.rlabrecque.steamworks.net")]
[assembly: IgnoresAccessChecksTo("FMODUnity")]
[assembly: IgnoresAccessChecksTo("FMODUnityResonance")]
[assembly: IgnoresAccessChecksTo("GalaxyCSharp")]
[assembly: IgnoresAccessChecksTo("GamesFarm.Platforms.WinGDK.Private.Core")]
[assembly: IgnoresAccessChecksTo("GamesFarm.Platforms.WinGDK.Private.Runtime")]
[assembly: IgnoresAccessChecksTo("I18N.CJK")]
[assembly: IgnoresAccessChecksTo("I18N")]
[assembly: IgnoresAccessChecksTo("I18N.MidEast")]
[assembly: IgnoresAccessChecksTo("I18N.Other")]
[assembly: IgnoresAccessChecksTo("I18N.Rare")]
[assembly: IgnoresAccessChecksTo("I18N.West")]
[assembly: IgnoresAccessChecksTo("Mono.Security")]
[assembly: IgnoresAccessChecksTo("netstandard")]
[assembly: IgnoresAccessChecksTo("Newtonsoft.Json")]
[assembly: IgnoresAccessChecksTo("PrimeTween.Runtime")]
[assembly: IgnoresAccessChecksTo("Textus.SerializeReferenceUI")]
[assembly: IgnoresAccessChecksTo("UniTask.Addressables")]
[assembly: IgnoresAccessChecksTo("UniTask")]
[assembly: IgnoresAccessChecksTo("UniTask.DOTween")]
[assembly: IgnoresAccessChecksTo("UniTask.Linq")]
[assembly: IgnoresAccessChecksTo("UniTask.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.2D.Animation.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.2D.Common.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.2D.IK.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.2D.PixelPerfect")]
[assembly: IgnoresAccessChecksTo("Unity.2D.SpriteShape.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.2D.Tilemap.Extras")]
[assembly: IgnoresAccessChecksTo("Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.InternalAPIEngineBridge.001")]
[assembly: IgnoresAccessChecksTo("Unity.InternalAPIEngineBridge.013")]
[assembly: IgnoresAccessChecksTo("Unity.Localization")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Microsoft.GDK")]
[assembly: IgnoresAccessChecksTo("Unity.Microsoft.GDK.Tools")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipeline.Universal.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Shaders")]
[assembly: IgnoresAccessChecksTo("Unity.ResourceManager")]
[assembly: IgnoresAccessChecksTo("Unity.ScriptableBuildPipeline")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AccessibilityModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AndroidJNIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AnimationModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AssetBundleModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AudioModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ClothModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ClusterInputModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ClusterRendererModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.CoreModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.CrashReportingModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.DirectorModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine")]
[assembly: IgnoresAccessChecksTo("UnityEngine.DSPGraphModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.GameCenterModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.GIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.GridModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.HotReloadModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ImageConversionModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.IMGUIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.InputLegacyModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.InputModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.JSONSerializeModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.LocalizationModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ParticleSystemModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.PerformanceReportingModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.Physics2DModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.PhysicsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ProfilerModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ScreenCaptureModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SharedInternalsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SpriteMaskModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SpriteShapeModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.StreamingModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SubstanceModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SubsystemsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TerrainModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TerrainPhysicsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TextCoreFontEngineModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TextCoreTextEngineModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TextRenderingModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TilemapModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TLSModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UIElementsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UIElementsNativeModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UmbraModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UNETModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityAnalyticsCommonModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityAnalyticsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityConnectModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityCurlModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityTestProtocolModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestAssetBundleModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestAudioModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestTextureModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestWWWModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.VehiclesModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.VFXModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.VideoModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.VirtualTexturingModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.VRModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.WindModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.XRModule")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BerryGodsBlessing
{
[BepInPlugin("com.low.berrygodsblessing", "Berry God's Blessing", "0.1.0")]
public class BerryGodPlugin : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <DelayedBlessingCheck>d__5 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public BerryGodPlugin <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedBlessingCheck>d__5(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Expected O, but got Unknown
int num = <>1__state;
BerryGodPlugin berryGodPlugin = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
case 1:
{
<>1__state = -1;
berryGodPlugin.currentBerryCount = berryGodPlugin.CountBerries();
float num2 = Mathf.InverseLerp(10f, 100f, (float)berryGodPlugin.currentBerryCount);
float num3 = Mathf.Lerp(0.01f, 0.5f, num2);
((BaseUnityPlugin)berryGodPlugin).Logger.LogInfo((object)$"Berry count = {berryGodPlugin.currentBerryCount}, Blessing chance = {num3 * 100f}%");
float num4 = (float)berryGodPlugin.rng.NextDouble();
((BaseUnityPlugin)berryGodPlugin).Logger.LogInfo((object)$"Roll = {num4}");
if (num4 <= num3)
{
IBlessing blessing = berryGodPlugin.RollRandomBlessing();
((BaseUnityPlugin)berryGodPlugin).Logger.LogInfo((object)("A blessing has occurred! The gods grant: " + blessing.Name));
berryGodPlugin.ApplyBlessing(blessing);
}
else
{
((BaseUnityPlugin)berryGodPlugin).Logger.LogInfo((object)"No blessing occurred this time.");
}
return false;
}
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <WaitForDialogueToClose>d__6 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public Action onClose;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WaitForDialogueToClose>d__6(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
int num = <>1__state;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
}
else
{
<>1__state = -1;
}
GameObject val = GameObject.Find("Canvas/Dialogues");
if ((Object)(object)val == (Object)null || !val.activeInHierarchy)
{
onClose?.Invoke();
return false;
}
<>2__current = null;
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private int currentBerryCount;
private Random rng = new Random();
private void EnsureHideManagerGameObjectDisabled()
{
try
{
string path = Path.Combine(Paths.ConfigPath, "BepInEx.cfg");
if (!File.Exists(path))
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"BepInEx.cfg not found — cannot verify HideManagerGameObject.");
return;
}
string[] array = File.ReadAllLines(path);
bool flag = false;
for (int i = 0; i < array.Length; i++)
{
if (array[i].Trim().StartsWith("HideManagerGameObject") && !array[i].Contains("true"))
{
array[i] = "HideManagerGameObject = true";
flag = true;
}
}
if (flag)
{
File.WriteAllLines(path, array);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched BepInEx.cfg → HideManagerGameObject = true");
}
else
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"HideManagerGameObject already set to true.");
}
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogError((object)$"Failed to update BepInEx.cfg: {arg}");
}
}
private void Awake()
{
EnsureHideManagerGameObjectDisabled();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Berry God's Blessing loaded.");
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (((Scene)(ref scene)).name == "GameScene")
{
((MonoBehaviour)this).StartCoroutine(DelayedBlessingCheck());
}
}
[IteratorStateMachine(typeof(<DelayedBlessingCheck>d__5))]
private IEnumerator DelayedBlessingCheck()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedBlessingCheck>d__5(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<WaitForDialogueToClose>d__6))]
private IEnumerator WaitForDialogueToClose(Action onClose)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WaitForDialogueToClose>d__6(0)
{
onClose = onClose
};
}
public void OpenDialogue(string dialogueText)
{
DialogueManager instance = DialogueManager.Instance;
if ((Object)(object)instance == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"DialogueManager.Instance is null");
}
GameManager.Instance.StartForcedPause(true);
UIManager.Instance.DisplaySkipControls();
Actor actor = instance.GetActor((Actors)1);
instance.dialogueBox.Init(dialogueText, actor, true, true);
((MonoBehaviour)this).StartCoroutine(WaitForDialogueToClose(delegate
{
GameManager.Instance.EndForcedPause(true);
UIManager.Instance.HideSkipControls();
}));
}
private int CountBerries()
{
ResourceDepositBerry[] array = Object.FindObjectsOfType<ResourceDepositBerry>();
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Found {array.Length} berries");
return array.Length;
}
private IBlessing RollRandomBlessing()
{
List<IBlessing> list = BlessingList.All.Where((IBlessing b) => b.CanApply()).ToList();
if (list.Count == 0)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"No eligible blessings! All conditions failed.");
return null;
}
int index = rng.Next(list.Count);
return list[index];
}
private void ApplyBlessing(IBlessing blessing)
{
if (blessing == null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Blessing was null — no valid blessings available.");
return;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)("Applying blessing: " + blessing.Name));
OpenDialogue(blessing.Message);
_ = DroppedShardSpawner.Instance;
blessing.Apply();
}
}
public interface IBlessing
{
string Name { get; }
string Message { get; }
void Apply();
bool CanApply();
}
public class Blessing<T> : IBlessing
{
public string name;
public string message;
public T requiredType;
public Action onApply;
public Func<bool> condition;
public string Name => name;
public Type TargetType => typeof(T);
public string Message => message;
public Blessing(string name, string message, Action onApply = null, Func<bool> condition = null)
{
this.name = name;
this.message = message;
this.onApply = onApply;
this.condition = condition;
}
public void Apply()
{
onApply();
}
public bool CanApply()
{
if (condition != null)
{
return condition();
}
return true;
}
}
public static class BlessingList
{
public static Blessing<DroppedShardSpawner> GoldBlessing = new Blessing<DroppedShardSpawner>("Gold", "The berry gods have blessed your kingdom with a golden bounty. Some of your bushes have sprouted golden berries.", delegate
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
DroppedShardSpawner.Instance.Spawn(new Vector3(0f, 0f, 0f), 10, (ResourceType)15);
});
public static Blessing<DroppedShardSpawner> FaithBlessing = new Blessing<DroppedShardSpawner>("Faith", "The berry gods have blessed your kingdom with their holy gaze. Your kingdom's faith has been bolstered.", delegate
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
DroppedShardSpawner.Instance.Spawn(new Vector3(0f, 0f, 0f), 10, (ResourceType)13);
});
public static Blessing<WallManager> WallBlessing = new Blessing<WallManager>("Wall", "The berry gods have blessed your kingdom with fortifications. Vines have sprouted from the earth entertwining with your walls.", delegate
{
WallManager.Instance.AddToHitpointMultiplier(0.1f);
}, () => WallManager.Instance.m_MaxHitpoints > 0f);
private static List<IBlessing> _all;
public static List<IBlessing> All
{
get
{
if (_all == null)
{
_all = (from f in typeof(BlessingList).GetFields(BindingFlags.Static | BindingFlags.Public)
where typeof(IBlessing).IsAssignableFrom(f.FieldType)
select (IBlessing)f.GetValue(null)).ToList();
}
return _all;
}
}
public static IBlessing GetByName(string name)
{
return All.FirstOrDefault((IBlessing b) => b.Name == name);
}
}
public class PopupManager : MonoBehaviour
{
private static PopupManager instance;
private GameObject popupRoot;
private Text popupText;
public static void Show(string message)
{
if ((Object)(object)instance == (Object)null)
{
instance = CreatePopupManager();
}
instance.ShowPopup(message);
}
private static PopupManager CreatePopupManager()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
GameObject val = new GameObject("PopupManager");
Object.DontDestroyOnLoad((Object)val);
return val.AddComponent<PopupManager>();
}
private void ShowPopup(string message)
{
EnsurePopupUICreated();
popupText.text = message;
popupRoot.SetActive(true);
}
private void EnsurePopupUICreated()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Expected O, but got Unknown
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Expected O, but got Unknown
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Expected O, but got Unknown
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Expected O, but got Unknown
//IL_0245: Unknown result type (might be due to invalid IL or missing references)
//IL_0254: Unknown result type (might be due to invalid IL or missing references)
//IL_0289: Unknown result type (might be due to invalid IL or missing references)
//IL_02b6: Unknown result type (might be due to invalid IL or missing references)
//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
//IL_02ea: Unknown result type (might be due to invalid IL or missing references)
//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0305: Unknown result type (might be due to invalid IL or missing references)
//IL_0310: Unknown result type (might be due to invalid IL or missing references)
//IL_031a: Unknown result type (might be due to invalid IL or missing references)
//IL_0330: Unknown result type (might be due to invalid IL or missing references)
//IL_033a: Expected O, but got Unknown
if ((Object)(object)popupRoot != (Object)null)
{
return;
}
GameObject val = GameObject.Find("Canvas");
if ((Object)(object)val == (Object)null)
{
Debug.LogError((object)"[PopupManager] Could not find Canvas!");
return;
}
popupRoot = new GameObject("BlessingPopup");
popupRoot.transform.SetParent(val.transform, false);
popupRoot.AddComponent<CanvasRenderer>();
((Graphic)popupRoot.AddComponent<Image>()).color = new Color(0f, 0f, 0f, 0.5f);
RectTransform component = popupRoot.GetComponent<RectTransform>();
component.anchorMin = Vector2.zero;
component.anchorMax = Vector2.one;
component.offsetMin = Vector2.zero;
component.offsetMax = Vector2.zero;
GameObject val2 = new GameObject("Panel");
val2.transform.SetParent(popupRoot.transform, false);
((Graphic)val2.AddComponent<Image>()).color = new Color(0.15f, 0.15f, 0.15f, 0.9f);
RectTransform component2 = val2.GetComponent<RectTransform>();
component2.sizeDelta = new Vector2(360f, 200f);
component2.anchorMin = new Vector2(0.5f, 0.5f);
component2.anchorMax = new Vector2(0.5f, 0.5f);
component2.anchoredPosition = Vector2.zero;
GameObject val3 = new GameObject("Message");
val3.transform.SetParent(val2.transform, false);
popupText = val3.AddComponent<Text>();
popupText.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
popupText.fontSize = 14;
((Graphic)popupText).color = Color.white;
popupText.alignment = (TextAnchor)4;
popupText.horizontalOverflow = (HorizontalWrapMode)0;
RectTransform component3 = val3.GetComponent<RectTransform>();
component3.anchorMin = new Vector2(0.1f, 0.25f);
component3.anchorMax = new Vector2(0.9f, 0.85f);
component3.offsetMin = Vector2.zero;
component3.offsetMax = Vector2.zero;
GameObject val4 = new GameObject("CloseButton");
val4.transform.SetParent(val2.transform, false);
Button obj = val4.AddComponent<Button>();
((Graphic)val4.AddComponent<Image>()).color = new Color(0.3f, 0.3f, 0.3f);
Text obj2 = new GameObject("Text").AddComponent<Text>();
((Component)obj2).transform.SetParent(val4.transform, false);
obj2.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
obj2.fontSize = 20;
((Graphic)obj2).color = Color.white;
obj2.text = "Close";
obj2.alignment = (TextAnchor)4;
RectTransform component4 = val4.GetComponent<RectTransform>();
component4.sizeDelta = new Vector2(120f, 50f);
component4.anchorMin = new Vector2(0.5f, 0.1f);
component4.anchorMax = new Vector2(0.5f, 0.1f);
component4.anchoredPosition = Vector2.zero;
RectTransform component5 = ((Component)obj2).GetComponent<RectTransform>();
component5.anchorMin = Vector2.zero;
component5.anchorMax = Vector2.one;
component5.offsetMin = Vector2.zero;
component5.offsetMax = Vector2.zero;
((UnityEvent)obj.onClick).AddListener((UnityAction)delegate
{
popupRoot.SetActive(false);
});
popupRoot.SetActive(false);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}