using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Mirror;
using UnityEngine;
using UnityEngine.AI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("MisterGruschSlow")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MisterGruschSlow")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c194d419-b590-4fa8-9f80-cf22b249993f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("MisterGruschSlow", "Mister Grusch Slow", "1.0.0")]
public class MisterGruschSlow : BaseUnityPlugin
{
public const string PluginGuid = "MisterGruschSlow";
public const string PluginName = "Mister Grusch Slow";
public const string PluginVersion = "1.0.0";
internal const float SpeedMultiplier = 0.1f;
private void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("MisterGruschSlow").PatchAll();
}
}
[HarmonyPatch(typeof(MisterGrusch))]
internal static class MisterGruschPatches
{
private sealed class State
{
public bool SlowEnabled;
}
private static readonly ConditionalWeakTable<MisterGrusch, State> States = new ConditionalWeakTable<MisterGrusch, State>();
[HarmonyPostfix]
[HarmonyPatch("OnStartServer")]
private static void OnStartServer_Postfix(MisterGrusch __instance)
{
if (!NetworkServer.active)
{
return;
}
float num = 0.1f;
if (num <= 0f || Mathf.Approximately(num, 1f) || !__instance.isAMiniGrusch)
{
return;
}
NavMeshAgent component = ((Component)__instance).GetComponent<NavMeshAgent>();
if (!((Object)(object)component == (Object)null))
{
State orCreateValue = States.GetOrCreateValue(__instance);
if (!orCreateValue.SlowEnabled)
{
orCreateValue.SlowEnabled = true;
component.speed *= num;
}
}
}
[HarmonyPrefix]
[HarmonyPatch("HitsCheck")]
private static void HitsCheck_Prefix(MisterGrusch __instance, out bool __state)
{
__state = false;
if (!NetworkServer.active)
{
return;
}
float num = 0.1f;
if (!(num <= 0f) && !Mathf.Approximately(num, 1f) && States.GetOrCreateValue(__instance).SlowEnabled)
{
NavMeshAgent component = ((Component)__instance).GetComponent<NavMeshAgent>();
if (!((Object)(object)component == (Object)null))
{
component.speed /= num;
__state = true;
}
}
}
[HarmonyPostfix]
[HarmonyPatch("HitsCheck")]
private static void HitsCheck_Postfix(MisterGrusch __instance, bool __state)
{
if (!NetworkServer.active)
{
return;
}
float num = 0.1f;
if (num <= 0f || Mathf.Approximately(num, 1f))
{
return;
}
NavMeshAgent component = ((Component)__instance).GetComponent<NavMeshAgent>();
if (!((Object)(object)component == (Object)null))
{
State orCreateValue = States.GetOrCreateValue(__instance);
if (!orCreateValue.SlowEnabled)
{
orCreateValue.SlowEnabled = true;
component.speed *= num;
}
else if (__state)
{
component.speed *= num;
}
}
}
}