Last updated | 12 hours ago |
Total downloads | 3416 |
Total rating | 2 |
Categories | Mods |
Dependency string | Seiko-BetterSMT-1.9.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
BetterSMT
Scanner & Product Management
- Scanner now works with boxes.
- Shelves containing the product in your hand are highlighted.
- Top- right product info now supports boxes.
Customization & Configurations
- Replace commas with periods in formatting.
- Adjust employee- related perks:
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- Number of employees per perk.
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- Employee speed per perk.
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- Employee restock time per perk.
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- Employee checkout time per perk (temporarily disabled).
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- Employee cash bonuses for extra cash perks.
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- Income increase at checkout.
- Modify customer- related perks:
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- Number of customers per perk.
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- Faster checkout (customers place items instantly on checkout).
- Toggle features for thieves:
- All NPCs as thieves.
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- No NPCs as thieves.
- Adjustments for game economy:
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- Modify costs of lights, rent, and employee bills (end- of- day stats).
- Trash spawn rate adjustments.
- Show FPS counter (off by default).
- Show ping (off by default).
- Adjust the amount of products that fit inside of a box
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- This also increases its cost on the market accordingly.
Building & Store Management
- Delete buildings while the store is open.
- Delete buildings that contain products.
- Remove pillars within the store.
- Spawn essential tools (broom, pricing gun, and DLC tablet) in your hand.
Pricing & Checkout
- Instantly change product prices at the start of the day (thanks to @Trevor for the idea/partial code).
- Double pricing module (thanks to @Moudiz):
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- Toggle with Q (configurable in the config file).
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- Left Ctrl + Q: Switch between 0.05 and 0.10 rounding.
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Left Ctrl + Left Shift + Q: Toggle rounding on/off.
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Miscellaneous
- Save game button in the pause menu:
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- Saves stock, structures, and reorganization, but not in- day progress.
- Ability to change employee income increases per perk.
Credits
- Ika [Helped with Transpiling]
- TeamCrisis [Most of the ideas in this mod]
- Tech [Original Mod Developer]
- Moudiz [Idea and code for double price module]
- Tyler [Credit and partial code for price changes automatically at start of day]
Other -I have not given anyone permission to take anything from this mod