using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SupermarketTogetherMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SupermarketTogetherMod")]
[assembly: AssemblyTitle("SupermarketTogetherMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
[BepInPlugin("com.yourname.supermarkettogether.autostart", "Auto Start New Day Mod", "1.0.0")]
public class AutoStartNewDayMod : BaseUnityPlugin
{
[HarmonyPatch(typeof(GameData), "WaitUntilNewDay")]
public class WaitUntilNewDayPatch
{
private static void Postfix(GameData __instance)
{
Debug.Log((object)"New day process started...");
((MonoBehaviour)__instance).StartCoroutine(HideEndDayStatsCoroutine(__instance));
}
private static IEnumerator HideEndDayStatsCoroutine(GameData __instance)
{
yield return (object)new WaitForSeconds(10f);
GameObject endDayStats = GameObject.Find("EndDayStats");
if ((Object)(object)endDayStats != (Object)null)
{
Debug.Log((object)"Hiding EndDayStats screen after 10 seconds...");
endDayStats.SetActive(false);
}
else
{
Debug.LogError((object)"EndDayStats object not found!");
}
}
}
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
Debug.Log((object)"AutoStartNewDayMod: Awake called, patching...");
Harmony val = new Harmony("com.yourname.supermarkettogether.autostart");
val.PatchAll();
}
private void Update()
{
if ((Input.GetKey((KeyCode)304) || Input.GetKey((KeyCode)303)) && Input.GetKeyDown((KeyCode)61))
{
SkipTimeForward(1f);
}
}
private void SkipTimeForward(float hoursToSkip)
{
GameData val = Object.FindObjectOfType<GameData>();
if ((Object)(object)val != (Object)null)
{
Debug.Log((object)$"Skipping time forward by {hoursToSkip} hour.");
val.NetworktimeOfDay += hoursToSkip;
if (val.NetworktimeOfDay >= 24f)
{
val.NetworktimeOfDay -= 24f;
int networkgameDay = val.NetworkgameDay;
val.NetworkgameDay = networkgameDay + 1;
Debug.Log((object)"A new day has started.");
}
Debug.Log((object)$"New time: {val.NetworktimeOfDay} hours, Day: {val.NetworkgameDay}.");
}
else
{
Debug.LogError((object)"GameData object not found!");
}
}
}