using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using ATBTogether;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.Mono;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SilentHillTogether;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("SilentHillTogether")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+2ce543462ae84abe93a33645cdc7382fc533dbb8")]
[assembly: AssemblyProduct("SilentHillTogether")]
[assembly: AssemblyTitle("SilentHillTogether")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SilentHillTogether
{
[BepInPlugin("SilentHillTogether", "SilentHillTogether", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private static bool _initialized;
private static AssetBundle _bundle;
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
ManualLogSource logger = Logger;
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(18, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("SilentHillTogether");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is loaded!");
}
logger.LogInfo(val);
Harmony.CreateAndPatchAll(typeof(HeatherPatch), (string)null);
}
internal static AssetBundle getAssetBundle()
{
if (!_initialized)
{
Logger.LogInfo((object)"LOADED ASSETS");
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
_bundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "heather"));
if ((Object)(object)_bundle == (Object)null)
{
throw new SystemException("CAN'T LOAD BUNDLE " + directoryName);
}
_initialized = true;
}
return _bundle;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "SilentHillTogether";
public const string PLUGIN_NAME = "SilentHillTogether";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace ATBTogether
{
[HarmonyPatch]
public class HeatherPatch
{
[HarmonyPatch(typeof(NPC_Info), "CreateNPCCharacter")]
[HarmonyPostfix]
private static void meme(NPC_Info __instance)
{
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
if (new Random().Next(0, 20) == 8 && !__instance.isEmployee)
{
Shader oldShader = ((Renderer)((Component)__instance).GetComponentInChildren<SkinnedMeshRenderer>()).material.shader;
GameObject gameObject = ((Component)((Component)__instance).GetComponentInChildren<SkinnedMeshRenderer>()).gameObject;
Plugin.getAssetBundle();
GameObject val = Plugin.getAssetBundle().LoadAsset<GameObject>("assets/heather.prefab");
Transform parent = gameObject.transform.parent;
val.GetComponentsInChildren<SkinnedMeshRenderer>().SelectMany((SkinnedMeshRenderer renderer) => ((Renderer)renderer).materials).Distinct()
.ToList()
.ForEach(delegate(Material mat)
{
mat.shader = oldShader;
});
Object.Instantiate<GameObject>(val, parent);
gameObject.SetActive(false);
val.transform.localPosition = Vector3.zero;
}
}
[HarmonyPatch(typeof(NPC_Info), "FixedUpdate")]
[HarmonyPostfix]
private static void Animate(NPC_Info __instance)
{
List<Animator> list = (from a in ((Component)__instance).GetComponentsInChildren<Animator>()
where ((Object)((Component)a).gameObject.transform).name.Contains("HEATHER")
select a).ToList();
if (list.Count > 0)
{
list[0].SetFloat("MoveFactor", ((Component)__instance).GetComponent<NPC_Speed>().velocity);
}
}
}
}