using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using JetBrains.Annotations;
using ModdingTales;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Max Draw Distance")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HolloFox")]
[assembly: AssemblyProduct("Max Draw Distance")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4e4deb5e-97f9-4901-bf67-6748a9c1229a")]
[assembly: AssemblyFileVersion("1.4.5.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.4.5.0")]
internal sealed class ConfigurationManagerAttributes
{
public bool? ShowRangeAsPercent;
public Func<ConfigEntryBase, GameObject> CustomDrawer;
public bool? Browsable;
public string Category;
public object DefaultValue;
public bool? HideDefaultButton;
public bool? HideSettingName;
public string Description;
public string DispName;
public int? Order;
public bool? ReadOnly;
public bool? IsAdvanced;
public Func<object, string> ObjToStr;
public Func<string, object> StrToObj;
public Action<object> CallbackAction;
}
namespace MaxDrawDistance;
[BepInPlugin("org.hollofox.plugins.MaxDrawDistance", "MaxDrawDistance", "1.4.5.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class MaxDrawDistance : BaseUnityPlugin
{
private const string Guid = "org.hollofox.plugins.MaxDrawDistance";
public const string Version = "1.4.5.0";
private static ConfigEntry<float> MaxDraw { get; set; }
private static ConfigEntry<float> MaxShadowDistance { get; set; }
public void DoConfig(ConfigFile config)
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Expected O, but got Unknown
ConfigDescription val = new ConfigDescription("", (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
CallbackAction = delegate
{
SetDrawDistance();
}
}
});
ConfigDescription val2 = new ConfigDescription("", (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
CallbackAction = delegate
{
SetShadowDistance();
}
}
});
((BaseUnityPlugin)this).Logger.LogDebug((object)"Awake");
MaxDraw = config.Bind<float>("Draw Distance", "Render Distance", 3000f, val);
MaxShadowDistance = config.Bind<float>("Draw Distance", "Shadow Distance", 500f, val2);
((BaseUnityPlugin)this).Logger.LogDebug((object)"Config Bound");
}
public void DoPatching()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("org.hollofox.plugins.MaxDrawDistance").PatchAll();
((BaseUnityPlugin)this).Logger.LogDebug((object)"Patched.");
}
[UsedImplicitly]
private void Awake()
{
Setup();
}
private void Setup()
{
DoConfig(((BaseUnityPlugin)this).Config);
DoPatching();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plug-in loaded");
ModdingUtils.AddPluginToMenuList((BaseUnityPlugin)(object)this, "HolloFoxes'");
SetShadowDistance();
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void SetDrawDistance()
{
((BaseUnityPlugin)this).Logger.LogDebug((object)"Updating Draw Distance");
Camera[] array = Object.FindObjectsOfType<Camera>();
for (int i = 0; i < array.Length; i++)
{
array[i].farClipPlane = MaxDraw.Value;
}
}
public void SetShadowDistance()
{
((BaseUnityPlugin)this).Logger.LogDebug((object)"Updating Shadow Distance");
QualitySettings.shadowDistance = MaxShadowDistance.Value;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
SetDrawDistance();
SetShadowDistance();
}
}