LordAshes-AudioSyncPlugin icon

AudioSyncPlugin

Shares WWW audio files from GM to players.

Last updated 7 months ago
Total downloads 364
Total rating 0 
Categories Tweaks Networked Tools Integration Assets
Dependency string LordAshes-AudioSyncPlugin-1.1.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

bbepisTaleSpire-BepInExPack-5.4.10 icon
bbepisTaleSpire-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.10
brcoding-SetInjectionFlagPlugin-2.3.0 icon
brcoding-SetInjectionFlagPlugin

Allows players to flag mods are installed

Preferred version: 2.3.0
LordAshes-FileAccessPlugin-1.6.0 icon
LordAshes-FileAccessPlugin

Provides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.

Preferred version: 1.6.0
LordAshes-AssetDataPlugin-3.4.1 icon
LordAshes-AssetDataPlugin

Dependency plugin for subscription/notification based data storage and message exchange.

Preferred version: 3.4.1
PluginMasters-AudioPlugin-5.0.0 icon
PluginMasters-AudioPlugin

Play audio/music selected from a menu of preconfigured audio sources.

Preferred version: 5.0.0

README

Audio Sync Plugin

This unofficial TaleSpire plugin synchronizes WWW audio files between GM and players.

This plugin, like all others, is free but if you want to donate, use: http://LordAshes.ca/TalespireDonate/Donate.php

Change Log

1.1.0: Updated automatic triggering scheme.
1.1.0: Added manual triggering option.
1.0.0: Initial release.

Install

Use R2ModMan or similar installer to install this plugin.

Usage

Do nothing.

If you are GM, this plugin will send out your WWW file list when you load a board. If you are player, this plugin will read the GM WWW files and create them locally.

Manual Trigger

The plugin uses the following scheme to post and read the WWW audio list:

  1. When the GM loads a board, the GM sends the WWW audio list to all players.
  2. When the GM detects that a new client has connected, the GM sends the WWW audio list to all players.
  3. When the player loads the board, the player reads the posted WWW list and created the corresponding files locally.

This scheme should mean that in most cases the synchronization should happen automatically but in cases where it does not, the process can be triggered manually.

Default: RCTRL+A

To use the Manual trigger, follow these steps:

  1. The GM presses the keyboard shortcut first to post the WWW audio library list.
  2. The players press the keyboard shortcut afterwards to read the WWW audio library list.