using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using Bounce.Singletons;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BodyAuraPlugin")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BodyAuraPlugin")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("BodyAuraPlugin")]
[assembly: ComVisible(false)]
[assembly: Guid("c303405d-e66c-4316-9cdb-4e3ca15c6360")]
[assembly: AssemblyFileVersion("2.1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("2.1.0.0")]
namespace LordAshes;
[BepInPlugin("org.lordashes.plugins.bodyaura", "Body Aura Plug-In", "2.1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BodyAuraPlugin : BaseUnityPlugin
{
public static class Utility
{
public static void PostOnMainPage(MemberInfo plugin)
{
SceneManager.sceneLoaded += delegate(Scene scene, LoadSceneMode mode)
{
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
try
{
if (((Scene)(ref scene)).name == "UI")
{
TextMeshProUGUI uITextByName = GetUITextByName("BETA");
if (Object.op_Implicit((Object)(object)uITextByName))
{
((TMP_Text)uITextByName).text = "INJECTED BUILD - unstable mods";
}
}
else
{
TextMeshProUGUI uITextByName2 = GetUITextByName("TextMeshPro Text");
if (Object.op_Implicit((Object)(object)uITextByName2))
{
BepInPlugin val = (BepInPlugin)Attribute.GetCustomAttribute(plugin, typeof(BepInPlugin));
if (((TMP_Text)uITextByName2).text.EndsWith("</size>"))
{
((TMP_Text)uITextByName2).text = ((TMP_Text)uITextByName2).text + "\n\nMods Currently Installed:\n";
}
TextMeshProUGUI val2 = uITextByName2;
((TMP_Text)val2).text = ((TMP_Text)val2).text + "\nLord Ashes' " + val.Name + " - " + val.Version;
}
}
}
catch (Exception ex)
{
Debug.Log((object)ex);
}
};
}
public static bool isBoardLoaded()
{
return SimpleSingletonBehaviour<CameraController>.HasInstance && SingletonStateMBehaviour<BoardSessionManager, State<BoardSessionManager>>.HasInstance && !BoardSessionManager.IsLoading;
}
public static GameObject GetAssetLoader(CreatureGuid cid)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
try
{
CreatureBoardAsset val = null;
CreaturePresenter.TryGetAsset(cid, ref val);
if ((Object)(object)val != (Object)null)
{
Transform match = null;
Traverse(((Component)val).transform, "AssetLoader", 0, 10, ref match);
if ((Object)(object)match != (Object)null)
{
if (match.childCount > 0)
{
return ((Component)match.GetChild(0)).gameObject;
}
return null;
}
return null;
}
return null;
}
catch
{
return null;
}
}
public static void Traverse(Transform root, string seek, int depth, int depthMax, ref Transform match)
{
try
{
if ((Object)(object)match != (Object)null)
{
return;
}
if (((Object)root).name == seek)
{
match = root;
return;
}
foreach (Transform item in ExtensionMethods.Children(root))
{
if (depth < depthMax)
{
Traverse(item, seek, depth + 1, depthMax, ref match);
}
}
}
catch
{
}
}
private static TextMeshProUGUI GetUITextByName(string name)
{
TextMeshProUGUI[] array = Object.FindObjectsOfType<TextMeshProUGUI>();
for (int i = 0; i < array.Length; i++)
{
if (((Object)array[i]).name == name)
{
return array[i];
}
}
return null;
}
}
public enum BoardState
{
boardNotReady,
boardDelayForMiniBuild,
boardReady
}
public const string Name = "Body Aura Plug-In";
public const string Guid = "org.lordashes.plugins.bodyaura";
public const string Version = "2.1.0.0";
public const string Author = "Lord Ashes";
public string data = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
public const float baseMagicNumber = 0.570697f;
private ConfigEntry<KeyboardShortcut> triggerKey { get; set; }
private ConfigEntry<KeyboardShortcut> triggerReapplyKey { get; set; }
private ConfigEntry<float> displacement { get; set; }
private ConfigEntry<bool> displacementMultiplier { get; set; }
private void Awake()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)"Body Aura Plugin: Active.");
triggerKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Hotkeys", "Extract Mesh", new KeyboardShortcut((KeyCode)98, (KeyCode[])(object)new KeyCode[1] { (KeyCode)306 }), (ConfigDescription)null);
triggerReapplyKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Hotkeys", "Reapply Body Auras", new KeyboardShortcut((KeyCode)114, (KeyCode[])(object)new KeyCode[1] { (KeyCode)305 }), (ConfigDescription)null);
displacement = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Aura Displacement", 0.01f, (ConfigDescription)null);
displacementMultiplier = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Use Aura Displacement Size Multiplier", true, (ConfigDescription)null);
AssetDataPlugin.Subscribe("org.lordashes.plugins.bodyaura", (Action<DatumChange>)RequestHandler, (Func<DatumChange, bool>)Checker.CheckSourceAsCreature);
Utility.PostOnMainPage(((object)this).GetType());
}
private void Update()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Expected O, but got Unknown
if (!Utility.isBoardLoaded())
{
return;
}
KeyboardShortcut value = triggerKey.Value;
if (((KeyboardShortcut)(ref value)).IsUp())
{
CreatureBoardAsset asset = default(CreatureBoardAsset);
CreaturePresenter.TryGetAsset(LocalClient.SelectedCreatureId, ref asset);
if ((Object)(object)asset != (Object)null)
{
SystemMessage.AskForTextInput("Aura Texture", "Aura Texture Name", "OK", (Action<string>)delegate(string texName)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
CreatureGuid creatureId3 = asset.CreatureId;
AssetDataPlugin.SetInfo(((object)(CreatureGuid)(ref creatureId3)).ToString(), "org.lordashes.plugins.bodyaura", texName, false);
}, (Action)null, "Remove", (Action)delegate
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
CreatureGuid creatureId2 = asset.CreatureId;
AssetDataPlugin.ClearInfo(((object)(CreatureGuid)(ref creatureId2)).ToString(), "org.lordashes.plugins.bodyaura", false);
}, "");
}
}
value = triggerReapplyKey.Value;
if (!((KeyboardShortcut)(ref value)).IsUp())
{
return;
}
Debug.Log((object)"Body Aura Plugin: Reapplying Body Auras");
foreach (CreatureBoardAsset item in (IEnumerable<CreatureBoardAsset>)CreaturePresenter.GetTempReadOnlyViewOfAllCreatureAssets())
{
CreatureGuid creatureId = item.CreatureId;
string text = AssetDataPlugin.ReadInfo(((object)(CreatureGuid)(ref creatureId)).ToString(), "org.lordashes.plugins.bodyaura");
if (text != null && text != "")
{
DatumChange val = new DatumChange
{
action = (ChangeAction)3
};
creatureId = item.CreatureId;
val.source = ((object)(CreatureGuid)(ref creatureId)).ToString();
val.key = "org.lordashes.plugins.bodyaura";
val.previous = "";
val.value = text;
RequestHandler(val);
}
}
}
private void RequestHandler(DatumChange change)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Invalid comparison between Unknown and I4
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Invalid comparison between Unknown and I4
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Invalid comparison between Unknown and I4
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
ChangeAction val = (ChangeAction)((change.value.ToString() == "" && (int)change.action != 1) ? 1 : ((int)change.action));
ChangeAction val2 = val;
ChangeAction val3 = val2;
if ((int)val3 == 1)
{
if ((Object)(object)GameObject.Find(change.source + ".BodyAura") != (Object)null)
{
Object.Destroy((Object)(object)GameObject.Find(change.source + ".BodyAura"));
}
return;
}
CreatureBoardAsset val4 = null;
CreaturePresenter.TryGetAsset(new CreatureGuid(change.source), ref val4);
if ((Object)(object)val4 != (Object)null)
{
((MonoBehaviour)this).StartCoroutine("BuildBodyAura", (object)new object[2] { change.value, val4 });
}
}
private IEnumerator BuildBodyAura(object[] inputs)
{
yield return (object)new WaitForSeconds(0.1f);
string texName = (string)inputs[0];
CreatureBoardAsset asset = (CreatureBoardAsset)inputs[1];
Debug.Log((object)"Body Aura Plugin: Getting Shader");
AssetBundle assetBundle = AssetBundle.Load(data + "/siStandardAura", (CacheType)999);
Shader shader = assetBundle.LoadAsset<Shader>("siStandardAura");
assetBundle.Unload(false);
Debug.Log((object)"Body Aura Plugin: Creating Aura Object");
CreatureGuid creatureId = asset.CreatureId;
if ((Object)(object)GameObject.Find(((object)(CreatureGuid)(ref creatureId)).ToString() + ".BodyAura") != (Object)null)
{
creatureId = asset.CreatureId;
Object.Destroy((Object)(object)GameObject.Find(((object)(CreatureGuid)(ref creatureId)).ToString() + ".BodyAura"));
}
GameObject aura = new GameObject();
GameObject go = Utility.GetAssetLoader(asset.CreatureId);
creatureId = asset.CreatureId;
((Object)aura).name = ((object)(CreatureGuid)(ref creatureId)).ToString() + ".BodyAura";
aura.transform.localScale = go.transform.localScale * (asset.ScaledBaseRadius / 0.570697f);
aura.transform.position = go.transform.position;
aura.transform.eulerAngles = go.transform.eulerAngles;
aura.transform.SetParent(go.transform);
Debug.Log((object)"Body Aura Plugin: Creating Aura MeshFilter");
MeshFilter srcMeshFilter = go.GetComponent<MeshFilter>();
MeshFilter dstMeshFilter = aura.AddComponent<MeshFilter>();
Renderer srcRenderer;
Renderer dstRenderer;
if ((Object)(object)go.GetComponent<MeshRenderer>() != (Object)null)
{
Debug.Log((object)"Body Aura Plugin: Creating Aura MeshRenderer");
srcRenderer = (Renderer)(object)go.GetComponent<MeshRenderer>();
dstRenderer = (Renderer)(object)aura.AddComponent<MeshRenderer>();
}
else
{
Debug.Log((object)"Body Aura Plugin: Creating Aura SkinnedMeshRenderer");
srcRenderer = (Renderer)(object)go.GetComponent<SkinnedMeshRenderer>();
dstRenderer = (Renderer)(object)aura.AddComponent<MeshRenderer>();
}
if ((Object)(object)srcMeshFilter != (Object)null && (Object)(object)dstMeshFilter != (Object)null && (Object)(object)srcMeshFilter.mesh != (Object)null)
{
Debug.Log((object)"Body Aura Plugin: Aplying Mesh");
dstMeshFilter.mesh = srcMeshFilter.mesh;
}
if ((Object)(object)srcRenderer != (Object)null && (Object)(object)dstRenderer != (Object)null)
{
float distance = displacement.Value;
Debug.Log((object)("Body Aura Plugin: Distance = " + distance + ", Scale Multiplier = " + displacementMultiplier.Value + ", Scale = " + go.transform.localScale.y));
if (displacementMultiplier.Value && go.transform.localScale.y < 1f)
{
distance *= 1f / go.transform.localScale.y;
Debug.Log((object)("Body Aura Plugin: Adjusted Distance = " + distance));
}
Debug.Log((object)"Body Aura Plugin: Applying Material");
dstRenderer.material = srcRenderer.material;
Debug.Log((object)("Body Aura Plugin: Applying Shader " + ((Object)shader).name));
dstRenderer.material.shader = shader;
Debug.Log((object)("Body Aura Plugin: Verifying Shader " + ((Object)dstRenderer.material.shader).name));
Debug.Log((object)"Body Aura Plugin: Applying Dispalcement");
dstRenderer.material.SetFloat("_Float0", distance);
Debug.Log((object)("Body Aura Plugin: Applying Texture " + texName));
dstRenderer.material.mainTexture = (Texture)(object)Image.LoadTexture("Images/" + texName, (CacheType)999);
}
}
}