CharacterViewPlugin
Toggle view from the character's perspective using keyboard or mini's radial menu
Last updated | 2 weeks ago |
Total downloads | 7066 |
Total rating | 2 |
Categories | Tweaks Client-side Tools Integration Assets Minis Effects |
Dependency string | LordAshes-CharacterViewPlugin-3.2.1 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
bbepisTaleSpire-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.10HolloFox_TS-RadialUIPlugin
This is a developer tool based package used to help devs easily configure UI. Currently configured for creatures and Hide Volumes.
Preferred version: 1.0.2LordAshes-FileAccessPlugin
Provides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.
Preferred version: 1.4.1README
CharacterView Plugin
This unofficial TaleSpire plugin is for viewing the map from a character point of view.
Change Log
3.2.1: Fix for BR Update.
3.2.0: Fixed bug with triggering Character View from Radial Menu
3.1.0: Look Around Mode is now bound by the settings (does not rotate more if you scroll on a 2nd monitor)
3.1.0: Added scaling by distance option to Look Around mode
3.1.0: Added checks for selected mini
3.0.0: Added mouse driven look around mode.
3.0.0: Reverted back to non-cam version to avoid performance issues.
3.0.0: Fix for BR HF Update.
2.0.1: Fixed issue with missing dependency on More Cameras Plugin. No plugin change.
2.0.0: Added support arrow based movement.
2.0.0: Added support for cam view.
2.0.0: Rewrote camera rendering due to BR udate.
1.4.1: Switched back to any key to go back to normal
1.4.1: Switched keys to no modifier. Key don't use L and M (already assigned by core TS).
1.4.0: Added look around feature
1.4.0: Fixed height bug
1.3.0: View is now from the Hook Head position (as opposed to the previous hard coded 0.5 height)
1.3.0: Plugin radial menu icon is now accessible without manual install steps
1.3.0: Character view radial option is only available to GM and mini owner
1.2.0: Plugin reported on TaleSpire main page
1.2.0: Option to use or not use Post Processing when in Character View (R2ModMan configuration setting)
1.2.0: Access to Character View can be done using keyboard or mini's radial menu
1.2.0: Any key can be used to revert back to normal view when in character view
1.1.0: Initial Release
Install
Use R2ModMan or similar to install.
There are lots of optional settings that can be configured using R2ModMan Edit Config for the plugin.
Usage
Press the Character View Mode key or select the option from the mini's radial menu to toggle Character View. Press the Look Around Mode key or select the option from the mini's radial menu to toggle Look Around Mode.
In Character View and Look Around mode:
``RSHIFT``+``V`` = Toggle Character View Mode
``RSHIFT``+``L`` = Toggle Look Around Mode
``RCTRL``+``Y`` = Move forward in facing direction
``RCTRL``+``H`` = Move backwards with respect to facing direction
``RCTRL``+``G`` = Turn left with respect to facing direction
``RCTRL``+``J`` = Turn right with respect to facing direction
``RCTRL``+``B`` = Slide left with respect to facing direction without turning
``RCTRL``+``N`` = Slide left with respect to facing direction without turning
Only in Character View mode:
``RSHIFT``+``Y`` = Tilt head up
``RSHIFT``+``H`` = Tilt head down
``RSHIFT``+``G`` = Turn head left
``RSHIFT``+``J`` = Turn head right
Only in Look Around mode:
``Mouse`` = Rotate and tilt head based on position of mouse (center of screen = no rotation and no tilt)
Note: Do not use the normal keys (arrow keys or the WASD keys to move while in Character View or Look Around mode.
## Configuration
R2ModMan configuration for the offers the following settings:
``Hotkeys`` = Set the keyboard shortcut for each of the hotkeys listed above.
``Field Of View Angle``: Determines how much the character can see to the sides.
``Max Head Rotation From Centre``: Determines how much the head can rotate and tilt off from center.
``Keyboard Rotate Head Angle``: Angle by which the head is rotated or tilted when using Character View mode.
``Reset Head Rotation``: If true, resets the head rotation and tilt to the default each time a mode is toggled.
``Default Head Rotation``: The head rotation value that the head is reset to.
``Default Head Tilt``: The head tilt value that the head is reset to.
``Start Render At Distance``: The view camera is place at the selected character's head. Normally the near plane
will not render the head because it is too close (which is what we want) but in some cases, such as large creatures,
the head may be larged and thius included in the render. Use this setting to adjust the distance to exlude the head.
``Head Rotation Scaling Factor Over Distance``: Adjust the rotation speed over distance from the center. A value of
1 means that the rotation remains same for the same amount of mouse movement regardless of how far from center the
mouse pointer is. A fractional value means that the rotation will slow down as it gets further away from the center.
Suggested values are between 0.75 and 0.5. Values greater than 1, will cause the rotation to increase as the mouse
gets further from the center.