CharacterViewPlugin
Toggle view from the character's perspective using keyboard or mini's radial menu
| Date uploaded | 5 years ago |
| Version | 1.2.0 |
| Download link | LordAshes-CharacterViewPlugin-1.2.0.zip |
| Downloads | 894 |
| Dependency string | LordAshes-CharacterViewPlugin-1.2.0 |
This mod requires the following mods to function
bbepisTaleSpire-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.10HolloFox_TS-RadialUIPlugin
This is a developer tool based package used to help devs easily configure UI. Currently configured for creatures and Hide Volumes.
Preferred version: 1.0.2LordAshes-FileAccessPlugin
Provides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.
Preferred version: 1.4.1README
CharacterView Plugin
This unofficial TaleSpire plugin is for viewing the map from a character point of view.
Change Log
1.2.0: Plugin reported on TaleSpire main page 1.2.0: Option to use or not use Post Processing when in Character View (R2ModMan configuration setting) 1.2.0: Access to Character View can be done using keyboard or mini's radial menu 1.2.0: Any key can be used to revert back to normal view when in character view 1.1.0: Initial Release
Install
Use R2ModMan or similar to install. Expand the contents of the TaleSpire_CustomData folder into the TaleSpire game directory. This creates the TaleSpire_CustomData folder if it does not exist. If it does exist, merge the contents. This will add the necessary ChaarcterView icon for this plugin.
Usage
Select a character and press the ? key to activate Character View and see the map from the selected characters point of view. Press the ? key again to switch to normal view. It is recommended not to move the camera around when in character view. Note: Post processing is turned off while in Character View mode to elimninate fuzzy views. It is turned back on when returning to Normal View. However, the R2ModMan configuration for this plugin can be used to alter this functionality and keep Post Process on in both views.
How to Compile / Modify
Open CharacterView.sln in Visual Studio.
You will need to add references to:
* BepInEx.dll (Download from the BepInEx project.)
* Bouncyrock.TaleSpire.Runtime (found in Steam\steamapps\common\TaleSpire\TaleSpire_Data\Managed)
* UnityEngine.dll
* UnityEngine.CoreModule.dll
* UnityEngine.InputLegacyModule.dll
Build the project.
Browse to the newly created bin/Debug or bin/Release folders and copy the CharacterViewPlugin.dll to Steam\steamapps\common\TaleSpire\BepInEx\plugins