GetInGetOutPlugin
Adds effect triggers based on mini movement into and out of areas.
Last updated | a year ago |
Total downloads | 4137 |
Total rating | 0 |
Categories | Tweaks Networked Tools Integration |
Dependency string | LordAshes-GetInGetOutPlugin-2.2.0 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
bbepisTaleSpire-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.10LordAshes-HideVolumeMenuPlugin
Adds labels to hide volumes and allows toggling visibility from easy to access menu.
Preferred version: 1.1.2LordAshes-StatMessagingPlugin
Adds support for JSON broadcast messages to clients, based on Creature Name synchronization. Use this plugin for any Character Name synchronization to ensure compatability with other plugins.
Preferred version: 3.1.0README
Get In / Get Out Plugin
This unofficial TaleSpire plugin allows raising of event triggers when minis enter or leave an area. Combined with the Relay Plugin, this can be used to trigger various effects to occurances on entry or leaving of an area.
Lord Ashes' Talespire Plugins (and their source code) are always available for free but if you really want to make a donation to the chocolate fund to keep the work going, you can do so using the following link:
Donate: http://LordAshes.ca/TalespireDonate/Donate.php
Video Demo: https://youtu.be/UbCBg2Nj3C0
Change Log
2.2.0: Updated for compatibility with BR Slab Browser update
2.1.0: Fix for BR Mass Move update
2.0.0: Fix for BR HF Integration update
1.1.1: Refined logging messages and relaxed inside detection
1.1.0: Moving from one area to directly to another, triggers exit and then entry
1.0.0: Initial release
Install
Install using R2ModMan or similar. The plugin is then available for any parent plugin to use it.
Usage
On its own this plugin is only one piece of the entire solution for making effects occur when minis enter or leave designated areas. While different uses of this plugin may exist, the typical uses combines the HideVolumesMenu plugin, the RelayPlugin and some effect plugins like EAR, Icons, States or Light plugin.
By breaking up the soluton in this way, the plugin can remain felxible and not locked down to a specific set of effects.
How Does It Work
This plugins uses the Hide Volumes from the Hide Volumes Menu plugin to determine the different areas and the names of these areas. When a mini enters one of these areas, a StatMessaging key, "AssetLocation", is changed, on the corresponding mini, to indicate the mini's location. When a mini leaves an area, the StatMessaging key is cleared unless the mini transitions directly into another designated area in which the case key is updated to the new location.
On its own, that is all this plugin does...which is totally useless on its own. However, another plugin, called the Relay Plugin, looks for specific StatMessaging changes, compares them to some criteria, and triggers other StatMessaging changes.
Great! More StatMessaging changes but how does that help us? Many plugins can be triggered by the appropriate StatMessaging message. This means that any plugins that supports it can now be used by the Relay Plugin to trigger effects based on the entry and/or exit information provdied by this plugin.
Lets take an easy example, we create two Hide Volume areas called Area1 and Area2. We put a light beside each area called Light01 and Light02. For now the Replay plugin does not support wild cards so we need to configure it for specific minis (by name). So lets assume we will have a mini called Jon. We can create a Relay Pplugin configuration such as:
AssetLocation:Jon:Area1|0.1:org.lordashes.plugins.light:Light01:Torch:0.1:org.lordashes.plugins.light:Light02:None
AssetLocation:Jon:Area2|0.1:org.lordashes.plugins.light:Light02:Torch:0.1:org.lordashes.plugins.light:Light01:None
AssetLocation:Jon:|0.1:org.lordashes.plugins.light:Light01:None:0.1:org.lordashes.plugins.light:Light02:None
See the Replay Plugin documentation for details but basically the above configuration says:
When this plugin sends an AssetLocation notification for (mini) Jon entering Area1 then send a request to set Light01 to Torch and Light02 to None. When this plugin sends an AssetLocation notification for (mini) Jon entering Area2 then send a request to set Light01 to None and Light02 to Torch. When this plugin sends an AssetLocation notification for (mini) Jon entering empty location (existing a location) request both Light01 and Light02 to None.
Configuring Your On Areas And Effects
The basic steps to configuring your own areas with effects are as follows:
1. Create hide volumes on your board using Hide Volumes Menu plugin. Give each Hide Volume a unique name.
This is how you define areas for this plugin regardless if you plan to use the Hide Volume to hide or not.
2. Place the minis that will affect trip entry and exit from areas. Rename them as desired.
3. Place any minis, props or other content that is to be affected by the triggered effect.
4. Create the Replay plugin configuration linking the inputs from this plugin to the desired effects.
Most plugins that use StatMessaging do not have their messages documented. This would normally make it hard to write the effect StatMessaging request messages but there is a way learn the messages. StatMessaging plugin provides a diagnostic mode that can be used to display or log all of the messages associated with a mini. To display all of the creatures messages at the top of the screen, press LCTRL+Period. This is a toggle, so using this keyboard combo again will turn the feature off. While this feature is on, anytime a mini is selected that mini's messages are written to the top of the screen. LCTRL+Comma can be used to (one time) dump the mini's messages to the log. To use this to figure out the request message for any effect, do the following:
1. Use the diagnostic feature to see the messages for a mini before the effect is added.
2. Manually add the desired effect.
3. Use the diagnostic feature again and compare the difference in messages.
Limitations
1. Currently the Relay Plugin does not support wild card matching and thus the Relay Plugin configuration needs
to have separate entries for each mini. For example, the simple configuration above for Jon would need to be
copied and the name changed for each other mini that is to be able to trigger the same effects.
2. Plugins that don't have a StatMessaging interface cannot be triggered using this plugins. This is more of a
Relay Plugin limitation than a limitation of this plugin but since this plugin is relying on Relay Plugin
this limitation is inherited.