LordAshes-HSVPlugin icon

HSVPlugin

Allows changing of mini Hue, Saturation and Value from GM or Main Menu.

Last updated 3 months ago
Total downloads 3147
Total rating 0 
Categories Tweaks Networked Tools Integration Assets Minis
Dependency string LordAshes-HSVPlugin-2.3.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepisTaleSpire-BepInExPack-5.4.10 icon
bbepisTaleSpire-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.10
brcoding-SetInjectionFlagPlugin-2.3.0 icon
brcoding-SetInjectionFlagPlugin

Allows players to flag mods are installed

Preferred version: 2.3.0
LordAshes-FileAccessPlugin-1.5.1 icon
LordAshes-FileAccessPlugin

Provides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.

Preferred version: 1.5.1
HolloFox_TS-RadialUIPlugin-2.6.0 icon
HolloFox_TS-RadialUIPlugin

This is a developer tool based package used to manage and configure Radial UI Menus.

Preferred version: 2.6.0
LordAshes-AssetDataPlugin-3.4.0 icon
LordAshes-AssetDataPlugin

Dependency plugin for subscription/notification based data storage and message exchange.

Preferred version: 3.4.0
LordAshes-LoggingPlugin-1.0.1 icon
LordAshes-LoggingPlugin

Provides unified logging functionality

Preferred version: 1.0.1

README

HSV Plugin

This unofficial TaleSpire mod for changing the Hue, Saturation and Value of a mini from the GM menu.

Change Log

2.3.0: Updated to Logging Plugin.
2.2.0: Udpated for compatibility with BR Taleweaver update.
2.1.1: Improved render component detection and multi texture support added.
2.1.1: Bug fix for Asset Data Plugin migration.
2.1.0: Migrated to use Asset Data Plugin instead of Stat Messaging.
2.1.0: Udpated for compatibility with BR Slab Browser update.
2.0.0: Fix after BR HF Integration update
1.2.0: Uses queue to process HSV transformation to lower CPU load.
1.2.0: Processes all materials on a asset if it has multiple materials.
1.2.0: Simultaneous transformation use different texture files.
1.1.1: Added manual HSV trigger and option to turn off automatic triggers.
1.1.0: Added additional support for assets with non-readable textures.
1.0.1: Bug fix. Fixed paths to plugin and support utility.
1.0.0: Initial release

Install

Use R2ModMan or similar installer to install. Use R2ModMan to configure settings for the plugin.

Usage

1. Click on a mini
2. From the GM Tools menu select the HSV option (paintbrush icon)
3. Adjust the Hue, Saturation and Value using the sliders.
4. Press Apply to view the results.
5. Press Exit when the desired values are applied.

Note: 100% for each value will result in the original texture. The button below the sliders can
      be used to set the values to 100%

Delay HSV Application On New Asset

When assets with HSV modifications are loaded during board load or added by the GM, the HSV values will be restored. The plugin attempts to ensure that they are not applied until the relevant minis have loaded but in case this auto detection fails, manual re-application of the changes can be applied using the keyboard shortcut.

RIGHT CTRL + V = Manually request application of HSV transforms

Maximum Simultaneous Transformations

This new setting allows the configurations of the number of the transformations that can be processed at the same time. The higher the number the faster the application of the HSV transformations but the more CPU intensive the process. The lower the number, the longer it will take to process all HSV transformations but it will take less CPU. Minimum 1.