InvisibilityPlugin
Add a PC hide option which works similar to the regular Hide option except the owner retains visibility (along with GM).
Last updated | 6 months ago |
Total downloads | 3325 |
Total rating | 0 |
Categories | Tweaks Networked Tools Integration Assets Minis |
Dependency string | LordAshes-InvisibilityPlugin-1.3.0 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
bbepisTaleSpire-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.10brcoding-SetInjectionFlagPlugin
Allows players to flag that mods are installed for BouncyRock.
Preferred version: 2.6.0HolloFox_TS-RadialUIPlugin
This is a developer tool based package used to manage and configure Radial UI Menus.
Preferred version: 2.6.1LordAshes-AssetDataPlugin
Dependency plugin for subscription/notification based data storage and message exchange.
Preferred version: 3.4.1LordAshes-FileAccessPlugin
Provides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.
Preferred version: 1.7.2README
Invisibility Plugin
This unofficial TaleSpire plugin is for a PC version of Hide. The core TS Hide function allows the GM to see the hidden mini but not the owner. This is not ideal for functions like stealth where the player should be able to see the mini and still be able to move the mini. This plugin adds a PC version of Hide which cause the mini, when hidden, to be visible to the owner and GM but not other players.
When in PC Hide mode the player's base changes texture to indicate to the player that the mini is in PC Hide mode. The original base texture is restored when the mini in revealed.
Change Log
1.3.0: Migrated to Logger Plugin for logging functionality
1.2.0: Updated for compatability with BR Slab Browser update
1.1.0: Migrated to Asset Data Plugin (instead of Stat Messaging Plugin)
1.0.2: Fixed compatability with latest RadialUI version
1.0.1: PC Hide option is only available on owned minis (all minis for GM)
1.0.1: PC Hide states are restored on board re-load
1.0.1: PC Hide states are restored on board load. Uses brute force approach.
1.0.0: Initial release
Install
Install using R2ModMan.
Usage
Right click a mini to open the radial menu. The new menu should include the new PC Hide option (looks like two eyes on top of each other with one crossed out). Click on the PC Hide icon to toggle the hide status. When hidden, the GM and owner will be able to see the mini (with a differently textures base to make it obvious that it is in PC Hide mode) and other players will note be able to see the mini. When the PC Hide option is selected again, it will Reveal the mini making it visible to all (and restoring the original base texture).
Original Hide Function
By default the original Hide option (sometimes referred to as the GM Hide option) is still available in the root of the character menu (as always). However, some players who won't use the original Hide option frequently anymore (because they will use the PC Hide instead) can go into their R2ModMan configuration for the plugin where they will find a setting that allows the original Hide menu to me moved into the GM menu so it does not take up space in the root character menu. This is a client side setting and each user of the plugin can have a differently setting without breaking compatibility.
Limitations
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To require the least amount of processing power (i.e. no code in the Update loop) the plugin only recalculates changes to visibility when the PC Hide function is toggled. This means that if the GM changes or a player's ownership of the plugin changes, the visibility will not be reflected immediately. There are two possible work around. The first is to use the Invisibility Refresh keyboard shortcut (default RCTRL+I). This will refresh the visibility states of all PC hidden minis respecting the new GM and/or ownership. The alternate method is to toggle the PC hide state to off and then back to on again. Either option works.
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Line of Sight Visibility has not been tested with this plugin because I need to test that with other players. If you try this plugin with multiple players, let me know what happens to LoS visibility. I'm am guessing that it will work as always with the hidden PC still contributing towards the view of other players (i.e. other players will be able to see what the hidden player sees). If this is the case, there is not much I can do about that without crippling the hidden player's own sight. However, it is also possible that while hidden the player's mini may not trigger LoS visibility in which case the plugin may become somewhat useless because it would also prevent the hidden character from seeing foes.
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This plugin changes the base when a mini is PC hidden so that a player is notified when he or she is not visible to other players. This means that the plugin is "incompatible" with other plugins that affect the base such as the GlowPlugin. The two plugins can still run together but most likely GlowPlugin will overwrite Invisibility plugins base re-texturing so it will no longer be obvious to the player if he/she is PC hidden or not.