LightEditorPlugin
Runtimes editing and configuration update of Light objects.
Last updated | a year ago |
Total downloads | 1944 |
Total rating | 1 |
Categories | Tweaks Tools Integration |
Dependency string | LordAshes-LightEditorPlugin-1.1.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepisTaleSpire-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.10LordAshes-LightPlugin
Add custom lighting including ambient, point, and spot lights of various intensities, ranges and colors. Now with dual flicker support.
Preferred version: 2.5.0LordAshes-AssetDataPlugin
Dependency plugin for subscription/notification based data storage and message exchange.
Preferred version: 3.3.1README
Light Editor Plugin
This unofficial TaleSpire plugin allows you to modify the configuration of Light Plugin objects, apply them and even save then back to the configuration file. All Lights affected are immediately updated on Apply or Save.
Change Log
1.1.1: Corrected AssetDataPlugin dependency in manifest file. No plugin change.
1.1.0: Migrated to Asset Data Plugin.
1.0.0: Initial release
Install
Install using R2ModMan.
Usage
- Select a asset (mini or converted prop) which has a Light Plugin objtec attached (this editor does not work on core light).
- Press the keyboard shortcut for the Light Editor (default RCTRL+K)
- Use the editor to modify the light settings.
- The color icon before color entries can be used to open a color picker.
- Cancel, Apply or Save the changes.
Cancel
: No modifications are written to the configuration file and corresponding
lights are resoreed back to their configuration values (i.e. effects of any apply
are undone). This option closed the Config Editor.
Apply
: The current Light Editor values are applied to the corresponding lights
but the values are not written to the configuration file. This open leaves the Config
Editor open.
Save
: The current Light Editor values are applied to the corresponding lights and
written to the corresponding LightSpecs.json configuration file. This option closed the
Config Editor.