LordAshes-LightEditorPlugin icon

LightEditorPlugin

Runtimes editing and configuration update of Light objects.

Last updated 11 months ago
Total downloads 1933
Total rating 1 
Categories Tweaks Tools Integration
Dependency string LordAshes-LightEditorPlugin-1.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepisTaleSpire-BepInExPack-5.4.10 icon
bbepisTaleSpire-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.10
brcoding-SetInjectionFlagPlugin-2.3.0 icon
brcoding-SetInjectionFlagPlugin

Allows players to flag mods are installed

Preferred version: 2.3.0
LordAshes-LightPlugin-2.5.0 icon
LordAshes-LightPlugin

Add custom lighting including ambient, point, and spot lights of various intensities, ranges and colors. Now with dual flicker support.

Preferred version: 2.5.0
LordAshes-ConfigEditor-1.1.1 icon
LordAshes-ConfigEditor

Dependency plugin edit JSON object via GUI.

Preferred version: 1.1.1
LordAshes-AssetDataPlugin-3.3.1 icon
LordAshes-AssetDataPlugin

Dependency plugin for subscription/notification based data storage and message exchange.

Preferred version: 3.3.1

README

Light Editor Plugin

This unofficial TaleSpire plugin allows you to modify the configuration of Light Plugin objects, apply them and even save then back to the configuration file. All Lights affected are immediately updated on Apply or Save.

Change Log

1.1.1: Corrected AssetDataPlugin dependency in manifest file. No plugin change.
1.1.0: Migrated to Asset Data Plugin.
1.0.0: Initial release

Install

Install using R2ModMan.

Usage

  1. Select a asset (mini or converted prop) which has a Light Plugin objtec attached (this editor does not work on core light).
  2. Press the keyboard shortcut for the Light Editor (default RCTRL+K)
  3. Use the editor to modify the light settings.
  4. The color icon before color entries can be used to open a color picker.
  5. Cancel, Apply or Save the changes.

Cancel: No modifications are written to the configuration file and corresponding lights are resoreed back to their configuration values (i.e. effects of any apply are undone). This option closed the Config Editor.

Apply: The current Light Editor values are applied to the corresponding lights but the values are not written to the configuration file. This open leaves the Config Editor open.

Save: The current Light Editor values are applied to the corresponding lights and written to the corresponding LightSpecs.json configuration file. This option closed the Config Editor.